--- BEGIN ERROR REPORT cdc00962 --------
Generated 8/18/12 2:08 AM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4200 version 3.3.9836 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: LPlayerAPI;
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1763)
at ModLoader.addMod(ModLoader.java:293)
at ModLoader.readFromModFolder(ModLoader.java:1276)
at ModLoader.init(ModLoader.java:887)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: PlayerAPI
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 13 more
--- END ERROR REPORT 3cefb416 ----------
How do I fix this, I run on 1.2.5 and I installed all the right things.
Rollback Post to RevisionRollBack
Do you major in philosophy, or does philosophy major in you?
--- BEGIN ERROR REPORT cdc00962 --------
Generated 8/18/12 2:08 AM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4200 version 3.3.9836 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: LPlayerAPI;
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1763)
at ModLoader.addMod(ModLoader.java:293)
at ModLoader.readFromModFolder(ModLoader.java:1276)
at ModLoader.init(ModLoader.java:887)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: PlayerAPI
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 13 more
--- END ERROR REPORT 3cefb416 ----------
How do I fix this, I run on 1.2.5 and I installed all the right things.
Anyways, I'm guessing if flan doesn't update within a month (so by august 31st), I should say that people would have the right to decompile the codes, figure out the coding of the mod, update and fix things, and then recompile, and release an UNOFFICIAL version of the mod.
Why am I saying this? Its because I'm giving flan about a month to update this mod. Its great and all, but its the update time that counts. Sure, his last update took almost 2 months (probably), this time is one month. I'm sorry flan if I'm telling people to do this, but you just gotta keep up with the fourms. You may be in college now, and I know how important that is, but you will be remembered for this awesome mod.
I agree with this guy. If flan doesn't have time to keep up with his mod then maybe he should pass it on to somebody else who does have enough time. I am thinking that flan has a lot of schoolwork to do in college or perhaps he also has a job and has long hours. Either way, I think he should pass this mod down to somebody he knows will have the time or allow the community to make an unnofficial update, because a mod like this just can't die, there is too much potential for this mod. Maybe in the future this thing will be called the gun and vehicle api since it adds no items itself, but the content packs add the items.
Guys just read on flans facebook page that 1.3.2 should be out soon. He didn't say exactly when but my guess is sometime within late August or early September. Just keep on waiting friends we waited this long havent we?
Please come check out my channel. I'm new to YouTube and do Minecraft and other games. My channel name is Temido2222. Views and subs would be appreciated!
Now, I'm not really positive about this whole modding business, but I BELIEVE that this mod uses forge and (if I'm not mistaken) forge was released for 1.3.2 as of 6 days ago. As I have stated before, I'm no modder, but I'm pretty sure that with a big mod like this (and being in college and all) that it would take more than 6 days to update it completely. (plus, modloadermp hasn't been updated to 1.3.2 as of what I have seen, so flan would either wait for it, or update it himself) I think that these are grounds to stop wondering, or complaining about not updating.
Edit:and turbomodelthingy hasn't been updated yet either
Rollback Post to RevisionRollBack
BF109Pilot: doing his best to help others in need (and I've heard say that I'm not the best in the biz)
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
11/21/2011
Posts:
39
Minecraft:
mortellp
Xbox:
FramedComet2
Member Details
HELP ME !!!!!==Simple Minecraft Error Test===
Starting Minecraft...
Exception in thread "main" java.lang.SecurityException: SHA1 digest error for gb
.class
at sun.security.util.ManifestEntryVerifier.verify(Unknown Source)
at java.util.jar.JarVerifier.processEntry(Unknown Source)
at java.util.jar.JarVerifier.update(Unknown Source)
at java.util.jar.JarVerifier$VerifierStream.read(Unknown Source)
at sun.misc.Resource.getBytes(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
at java.lang.Class.getMethod0(Unknown Source)
at java.lang.Class.getMethod(Unknown Source)
at sun.launcher.LauncherHelper.getMainMethod(Unknown Source)
at sun.launcher.LauncherHelper.checkAndLoadMain(Unknown Source)
Finished session
Right click, Select all,
Press Enter (This will copy the output to your clipboard).
Then paste the result on http://www.pastebin.com
Now, I'm not really positive about this whole modding business, but I BELIEVE that this mod uses forge and (if I'm not mistaken) forge was released for 1.3.2 as of 6 days ago. As I have stated before, I'm no modder, but I'm pretty sure that with a big mod like this (and being in college and all) that it would take more than 6 days to update it completely. (plus, modloadermp hasn't been updated to 1.3.2 as of what I have seen, so flan would either wait for it, or update it himself) I think that these are grounds to stop wondering, or complaining about not updating.
Edit:and turbomodelthingy hasn't been updated yet either
ModLoaderMp is not compatible with minecraft forge.
So i must deinstall FML ? but i need it for the MOST of my mods
Unfortunately, yes.
It might be tougher to find non-FML versions of mods that don't keep readily findable older downloads, prime example is IC2, but other than that it should be relatively easy to backdate the necessary mods. Or you can drop this mod & use some of the slightly newer, now un-supported versions... (With 1.3.2 out, some modders don't/won't support their newest versions while they work on an update & new content... Most will however until the new version comes out.)
has someone made a config for flan's mod because im trying to change the block ID's for the crafting benches (not the crafting table)
if you need to know why im adding flan's mod with technic sort of mods everything work but the ID's please help
has someone made a config for flan's mod because im trying to change the block ID's for the crafting benches (not the crafting table)
if you need to know why im adding flan's mod with technic sort of mods everything work but the ID's please help
Generated 8/18/12 2:08 AM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4200 version 3.3.9836 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: LPlayerAPI;
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1763)
at ModLoader.addMod(ModLoader.java:293)
at ModLoader.readFromModFolder(ModLoader.java:1276)
at ModLoader.init(ModLoader.java:887)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: PlayerAPI
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 13 more
--- END ERROR REPORT 3cefb416 ----------
How do I fix this, I run on 1.2.5 and I installed all the right things.
you didn't, you didn't install PlayerAPI
No error report = no help, simple
I agree with this guy. If flan doesn't have time to keep up with his mod then maybe he should pass it on to somebody else who does have enough time. I am thinking that flan has a lot of schoolwork to do in college or perhaps he also has a job and has long hours. Either way, I think he should pass this mod down to somebody he knows will have the time or allow the community to make an unnofficial update, because a mod like this just can't die, there is too much potential for this mod. Maybe in the future this thing will be called the gun and vehicle api since it adds no items itself, but the content packs add the items.
Edit:and turbomodelthingy hasn't been updated yet either
Starting Minecraft...
Exception in thread "main" java.lang.SecurityException: SHA1 digest error for gb
.class
at sun.security.util.ManifestEntryVerifier.verify(Unknown Source)
at java.util.jar.JarVerifier.processEntry(Unknown Source)
at java.util.jar.JarVerifier.update(Unknown Source)
at java.util.jar.JarVerifier$VerifierStream.read(Unknown Source)
at sun.misc.Resource.getBytes(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
at java.lang.Class.getMethod0(Unknown Source)
at java.lang.Class.getMethod(Unknown Source)
at sun.launcher.LauncherHelper.getMainMethod(Unknown Source)
at sun.launcher.LauncherHelper.checkAndLoadMain(Unknown Source)
Finished session
Right click, Select all,
Press Enter (This will copy the output to your clipboard).
Then paste the result on http://www.pastebin.com
===========#Risucraft===========
ModLoaderMp is not compatible with minecraft forge.
This is true. I mod too. Forge is the best way to mod now.
Unfortunately, yes.
It might be tougher to find non-FML versions of mods that don't keep readily findable older downloads, prime example is IC2, but other than that it should be relatively easy to backdate the necessary mods. Or you can drop this mod & use some of the slightly newer, now un-supported versions... (With 1.3.2 out, some modders don't/won't support their newest versions while they work on an update & new content... Most will however until the new version comes out.)
Making an account just to post spam? Really?!?
if you need to know why im adding flan's mod with technic sort of mods everything work but the ID's please help
EDITED:not the content packs
Go into the content packs and change the ID's.