Yeah, I know this has been taking a while. Here's the problem:
I use MCP for mod development. It's a great tool and saves me a lot of time. However, the 1.5 update introduced about 100 new class files into minecraft.jar and I can only assume the MCP crew has had their hands full trying to map everything. I thought they'd be done by now but they aren't, and I'm not going to hound them about it since they've already done so much for both me and the rest of the modding community. They deserve to work at their own pace.
That having been said, I have been trying to update the DebugMod for 1.5_01 on my own with little success. The main problem is trying to get all the obfuscated class references in order for compiling. I can trick the DebugGraph.java file into compiling properly, but the Minecraft.java file contains far too many references. To top it all off, my free time has been scarce of late and this weekend has been one of the only times I've been able to put forth sufficient effort.
tl;dr: It'll be done when it's done. I can't make any guarantees. If MCP gets updated, I can have it up in 15 minutes.
Rollback Post to RevisionRollBack
FM DebugMod 1.2.5v1 - Fixes problems with F3 debugging graphs, restores entity labels, and strips down debug info (updated 2012-04-04)
Wow that does explain why so many mods haven't been updating lately. I really hope that it gets fixed soon so this mod can get back up. And good luck doing it by hand for now, it sounds really hard 0.0 a flower to brighten the day
I don't know what you mean by "FIFY", I guess it's not good. But there's another word I do understand: NOOB!!
EDIT: BTW, if you quote, you MUSTN'T change what other people said. You MUST quote exactly what the other people said and then say what you think about it.
FIFY: Fixed it for you. He was pointing out his disagreement with your statement by altering it to make it correct according to his own beliefs. This is usually done for a somewhat comedic effect, and is an acceptable use of the quote feature.
By the way, I couldn't find a rule on the forums that says quotes can't be altered so I don't know where you got the idea from. If you have a source, I'd like to see it. If not, then I'd like to end this little tiff right now as its subject is off-topic and not at all relevant to the DebugMod.
Mod-Edit: Thanks for explaining that FIFY thingy.
Still, warned for being Off-Topic.
Rollback Post to RevisionRollBack
FM DebugMod 1.2.5v1 - Fixes problems with F3 debugging graphs, restores entity labels, and strips down debug info (updated 2012-04-04)
I love this mod very much. I NEED this mod. I have a slow computer and the graph takes up most of the screen :tongue.gif:
Can't wait for it to be updated for 1.5_01!
Rollback Post to RevisionRollBack
Yeah...sorry if the quality is bad..I had to scale it.
FM DEBUGMOD 1.5v1 AND 1.5_01v1 HAVE BEEN RELEASED!
Be sure to check the stability notes I posted. Thanks for your patience and thanks for your support. Hopefully the upgrade to 1.6 won't take nearly as long. If you have problems, post screenshots and a detailed explanation of the problem, including the steps to reproduce the problem if you can.
Rollback Post to RevisionRollBack
FM DebugMod 1.2.5v1 - Fixes problems with F3 debugging graphs, restores entity labels, and strips down debug info (updated 2012-04-04)
I use the hd Texture patcher to switch between my texture packs, and when i installed this mod after patching the game, i was unable to select or use a texture pack. the mod working fine otherwise though.
Yeah, I know this has been taking a while. Here's the problem:
I use MCP for mod development. It's a great tool and saves me a lot of time. However, the 1.5 update introduced about 100 new class files into minecraft.jar and I can only assume the MCP crew has had their hands full trying to map everything. I thought they'd be done by now but they aren't, and I'm not going to hound them about it since they've already done so much for both me and the rest of the modding community. They deserve to work at their own pace.
That having been said, I have been trying to update the DebugMod for 1.5_01 on my own with little success. The main problem is trying to get all the obfuscated class references in order for compiling. I can trick the DebugGraph.java file into compiling properly, but the Minecraft.java file contains far too many references. To top it all off, my free time has been scarce of late and this weekend has been one of the only times I've been able to put forth sufficient effort.
tl;dr: It'll be done when it's done. I can't make any guarantees. If MCP gets updated, I can have it up in 15 minutes.
That's understandable mate. I know how hard it is without MCP, back when there was no MCP. You're doing a great job!
Keep up the good work.
Nice mod, but can you make it compatible with Mcpatcher? because i like using hd textures! if you make this compatible with MCpatcher, i will love you (no homo)
Lots of diamonds to you
(srry for my bad english, im from Brazil)
This time, it's stable. Upgrading to Ubuntu 11.04 and downloading the latest xserver-xorg-video-radeon driver from xorg-edgers fixed my crashing problems, and the awesomely amazing MCP crew released MCP 3.1 so I was able to do all the updating and testing I needed to convince myself that this release was stable.
There's a new feature with the graphs, although you probably won't notice it. Instead of allocating all of the memory statically, I turned it into a Singleton that deallocates both the time arrays and the graph object itself when drawing is turned off. This may sound great and all, but I'm only saving you a little over 3 KB on memory when the graphs are off. In the long run, not a big deal, but it's still kinda cool.
Note that stable doesn't mean perfect, so if you're having trouble, post it here like always.
Rollback Post to RevisionRollBack
FM DebugMod 1.2.5v1 - Fixes problems with F3 debugging graphs, restores entity labels, and strips down debug info (updated 2012-04-04)
Check out my thread suggesting new possibilities for pressure plates, buttons, and switches!
It won't work until I get it updated. MCP should be updated sometime tomorrow.
While I like the pretty red usage graph, I don't like it when it gets in the way of the screen / co-ordinates. D:
Twitter: @iPixeliMC
Oh well, will keep waiting.
I use MCP for mod development. It's a great tool and saves me a lot of time. However, the 1.5 update introduced about 100 new class files into minecraft.jar and I can only assume the MCP crew has had their hands full trying to map everything. I thought they'd be done by now but they aren't, and I'm not going to hound them about it since they've already done so much for both me and the rest of the modding community. They deserve to work at their own pace.
That having been said, I have been trying to update the DebugMod for 1.5_01 on my own with little success. The main problem is trying to get all the obfuscated class references in order for compiling. I can trick the DebugGraph.java file into compiling properly, but the Minecraft.java file contains far too many references. To top it all off, my free time has been scarce of late and this weekend has been one of the only times I've been able to put forth sufficient effort.
tl;dr: It'll be done when it's done. I can't make any guarantees. If MCP gets updated, I can have it up in 15 minutes.
FIFY.
Mod-Edit: Whatever it's supposed to mean, it's either an insult, or spam. Warned.
Edit: Ok, it's just trolling. Doesn't matter, though, as it's still off-topic :tongue.gif:
Check out my thread suggesting new possibilities for pressure plates, buttons, and switches!
FIFY: Fixed it for you. He was pointing out his disagreement with your statement by altering it to make it correct according to his own beliefs. This is usually done for a somewhat comedic effect, and is an acceptable use of the quote feature.
By the way, I couldn't find a rule on the forums that says quotes can't be altered so I don't know where you got the idea from. If you have a source, I'd like to see it. If not, then I'd like to end this little tiff right now as its subject is off-topic and not at all relevant to the DebugMod.
Mod-Edit: Thanks for explaining that FIFY thingy.
Still, warned for being Off-Topic.
Can't wait for it to be updated for 1.5_01!
And he calls me the noob... sigh.
FinalMinuet, thank you for the update! It runs with no problems on SSP. :smile.gif:
Check out my thread suggesting new possibilities for pressure plates, buttons, and switches!
That's understandable mate. I know how hard it is without MCP, back when there was no MCP. You're doing a great job!
Keep up the good work.
Lots of diamonds to you
(srry for my bad english, im from Brazil)
There's a new feature with the graphs, although you probably won't notice it. Instead of allocating all of the memory statically, I turned it into a Singleton that deallocates both the time arrays and the graph object itself when drawing is turned off. This may sound great and all, but I'm only saving you a little over 3 KB on memory when the graphs are off. In the long run, not a big deal, but it's still kinda cool.
Note that stable doesn't mean perfect, so if you're having trouble, post it here like always.
chill out