The SMP mod conflicts with mods that modify the World, ChunkProviderGenerate, or ChunkProviderHell classes. Notably this means the mod conflicts with the Forge API.
More templates:minecraft.gcod.net is a repository where you can find additional templates and post your own (registration required) creations.
Please read the FAQ before posting questions on the forum, I'll only reply to questions not answered in the FAQ. There is also full documentation including a description and examples of the template format. Old versions and source code are also available on the project Google code site as well as a converter for MCEdit .schematics.
Using blocks and NPCs from other mods
The Great Wall Mod and the Walled City Generator can use blocks from other mods in custom templates. Special effort has been made to adapt mob spawners so you can spawn modded creates inside cities and walls. I've included with the SSP downloads templates using NPCs from Humans+ (Humans+ compatibility currently inoperative) and Castle Defenders. See here for instructions on using these templates. See the documentation for more info on modded blocks.
CARuins Mod
This world generation mod creates ruins from cellular automata. CARuins can take the form of towers, bizarre statues, pyramids, mysterious elevated temples, or huge multifloor underground dungeons. They can stretch deep underground and are populated with hidden chambers and loot. Since they are generated from random seeds, there is a near-infinite variety of form, and no two CARuins you encounter will be alike. The 2D cellular automata used (including the famous Game of Life) have been selected from among the thousands possible in order to produce interesting structures.
Walled City Generator
Creates large procedurally generated cities in your world for you to explore. Cities are based on a customizable format that lets you customize many aspects such as materials, size, density, and rarity to your desire. Cities also include custom wall styles, buildings, and dungeons to conquer. Currently eight city styles come with the mod, including friendly cities inhabited by villagers, several "ruined" city styles filled with hostile mobs, cities in giant underground caverns, and a city that spawns only in the nether. SSP and vanilla SMP versions are available.
A recent review showing Underground Cities thanks to Etalyx:
Original video - the four surface city styles
More videos!
From around the world Germany: Brazil:
More reviews
The Great Wall Mod
Generates walls, road, and buildings. By default it creates terrain-spanning structures resembling The Great Wall of China. Roads can be created by using ground-level walls. Walls are generated at random during map creation and head off in a given direction while following the contours of the terrain. They will continue on until they reach an obstacle they cannot surmount, often running for many hundreds of blocks. SSP and vanilla SMP versions are available. Preview video thanks to MCmodShowcase
Infinite Cities
By generating roads and buildings at high density, the Great Wall Mod can create inifinite cities. Try using the Casbah.tml template along with GlobalFrequency 0.5 or higher in the GreatWallModSettings.txt file. Alternately any wall template should work if you give it a short min_length. Climb a tower to see the view . More info here.
i installed your mod, and the first world i generated had a wall made of blocks that had a moving water texture on all sides, and broke like dirt, but after that world, none of the worlds i make have walls on them.
Installation Instructions- all mods
FAQ - all mods
Mod Downloads - Minecraft SSP 1.2.5
WalledCity_2.4.0.zip
GreatWall_2.4.0.zip
CARuins_2.4.0.zip
The SSP mods require ModLoader, You can get ModLoader here. Follow Risugami's instructions carefully.
Mod Downloads - Minecraft SMP Server 1.2.5
Generator_mods_for_server_2.4.0.zip
The SMP mod conflicts with mods that modify the World, ChunkProviderGenerate, or ChunkProviderHell classes. Notably this means the mod conflicts with the Forge API.
More templates: minecraft.gcod.net is a repository where you can find additional templates and post your own (registration required) creations.
Please read the FAQ before posting questions on the forum, I'll only reply to questions not answered in the FAQ. There is also full documentation including a description and examples of the template format. Old versions and source code are also available on the project Google code site as well as a converter for MCEdit .schematics.
Using blocks and NPCs from other mods
The Great Wall Mod and the Walled City Generator can use blocks from other mods in custom templates. Special effort has been made to adapt mob spawners so you can spawn modded creates inside cities and walls. I've included with the SSP downloads templates using NPCs from
Humans+(Humans+ compatibility currently inoperative) and Castle Defenders. See here for instructions on using these templates. See the documentation for more info on modded blocks.CARuins Mod
This world generation mod creates ruins from cellular automata. CARuins can take the form of towers, bizarre statues, pyramids, mysterious elevated temples, or huge multifloor underground dungeons. They can stretch deep underground and are populated with hidden chambers and loot. Since they are generated from random seeds, there is a near-infinite variety of form, and no two CARuins you encounter will be alike. The 2D cellular automata used (including the famous Game of Life) have been selected from among the thousands possible in order to produce interesting structures.
Walled City Generator
Creates large procedurally generated cities in your world for you to explore. Cities are based on a customizable format that lets you customize many aspects such as materials, size, density, and rarity to your desire. Cities also include custom wall styles, buildings, and dungeons to conquer. Currently eight city styles come with the mod, including friendly cities inhabited by villagers, several "ruined" city styles filled with hostile mobs, cities in giant underground caverns, and a city that spawns only in the nether. SSP and vanilla SMP versions are available.
A recent review showing Underground Cities thanks to Etalyx:
Original video - the four surface city styles
From around the world
Germany:
Brazil:
More reviews
The Great Wall Mod
Generates walls, road, and buildings. By default it creates terrain-spanning structures resembling The Great Wall of China. Roads can be created by using ground-level walls. Walls are generated at random during map creation and head off in a given direction while following the contours of the terrain. They will continue on until they reach an obstacle they cannot surmount, often running for many hundreds of blocks. SSP and vanilla SMP versions are available.
Preview video thanks to MCmodShowcase
Infinite Cities
By generating roads and buildings at high density, the Great Wall Mod can create inifinite cities. Try using the Casbah.tml template along with GlobalFrequency 0.5 or higher in the GreatWallModSettings.txt file. Alternately any wall template should work if you give it a short min_length. Climb a tower to see the view . More info here.
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Examples: maybe some of the blocks could be mossy cobble, or it could spawn slimes, or have hidden chests on the inside of random parts of the wall
these are just examples
I think the core functionality is complete.. should I take the [WIP] tag off?
I want castle, defence base......
Really? I'm using dropbox, that should be reliable right? It works for my computer, can't test it on others right now.
hm, seems to be working now, great idea by the way! Just about to test it out.
SOPA? How about NOPA