Inspired by "Store on Collision". I created a mod to completed my factory.
Usage
Put a chest next to the workbench and a dispenser on the other side.
Store the recipe on the workbench, apply the redstone current, and boom!
The item crafted on the workbench will be throw out from the dispenser using the resources from the chest.
It looks like this: (nice video from jupper)
FAQ
Q: Will arrows, eggs, etc be launched like from a normal dispenser, or dropped?
A: It will be dropped. However, you can do that by send them to another dispenser and fire them from there like this:
Changes log
Nov 27 - v1.0.0 update to Minecraft 1.0.0!
July 24 - v1.7.3 update to Minecraft Beta 1.7.3
Jun 01 - v1.6.6 update to Minecraft Beta 1.6.6
L-Shaped automated workbench
Dispensers can now inject items to the chest in front of them.
Apr 30 - v1.5.1 bugs fixed - null pointer.
Apr 28 - v1.5 update to Minecraft Beta 1.5_01
Apr 11 - v1.4.2 update to Minecraft Beta 1.4_01
Apr 05 - v1.4.1 bugs fixed
Apr 04 - v1.4 update to Minecraft Beta 1.4
Mar 30 - v1.3.4 The containers are not lost in the crafting process
Mar 27 - v1.3.3 compatible with lacozzini's Minecolony
Mar 12 - v1.3.2 compatible with epinull's Dispensers+
Mar 03 - v1.3 compatible with Beta 1.3_01
Feb 19 - v1.2
Note
ModLoader, ZeuX's Store on collision, epinull's Dispensers+ all of them have their own cu.class (This file is needed to manipulate the dispenser behavior). It is very important that you use cu.class from this mod.
yea..... didnt work, i crafted it and nothing happend. do you need any other mods like mod loader? (i do now how to mod i have done it before i did delete the meta inf)
yea..... didnt work, i crafted it and nothing happend. do you need any other mods like mod loader? (i do now how to mod i have done it before i did delete the meta inf)
My bad, I've attached the screenshot for easier to understand.
You have to put them on the world, not a crafting table.
I've also confirmed that the game does not crash if you uninstall the mod - the items remain in the dispenser.
However, if you reinstall the mod, the pattern is lost (because the unmodded game doesn't store it in the way that the modded game does). Think that could be fixed somehow? It's probably a good idea to make everything resilient against the impending update.
Uhh I set it up exactly as you did in the screenshot, put the recipe for an iron pickaxe on the crafting table, put iron ingots and sticks in the chest, and it gives me 1 pick then gives me sticks and iron ingots seperately.
EDIT: There was some minor conflict with some other mod using the same class, I readded the class files to my .jar and it worked afterwards.
It doesn't work. I need a video or something. When I put the item into the workbench to be crafted and close it, it just spits the item that I tried crafting back out. I applied a redstone current but all I get is a high pitch clicking noise from the dispenser.
EDIT: Whoops looks like I modded the wrong minecraft.jar
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There are 10 type of people in this world, those that understand binary... and those that don't. So lets give 11 cheers for binary!!
Has anyone made a multi-stage factory yet? For instance, creating plastic items with PlasticCraft with base components (coal, wood, cobble, leather) as the only inputs? That would be awesome to see. Perhaps I'll try it myself assuming comparability...
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Thread Ninja. Call me ED.
Quote from Tali »
Sssssshepard, the Creepersssss are ~ASssssssssUMING DIRECT CONTROL
Has anyone made a multi-stage factory yet? For instance, creating plastic items with PlasticCraft with base components (coal, wood, cobble, leather) as the only inputs? That would be awesome to see. Perhaps I'll try it myself assuming comparability...
That would be amazing. Just a giant assembly line with store-on-collision, auto furnaces and workbenches. Have different switches to produce different plastic crafts. Ohhhh mannn. I have to do this, hahaha.
Inspired by "Store on Collision". I created a mod to completed my factory.
Usage
Put a chest next to the workbench and a dispenser on the other side.
Store the recipe on the workbench, apply the redstone current, and boom!
The item crafted on the workbench will be throw out from the dispenser using the resources from the chest.
It looks like this: (nice video from jupper)
FAQ
Q: Will arrows, eggs, etc be launched like from a normal dispenser, or dropped?
A: It will be dropped. However, you can do that by send them to another dispenser and fire them from there like this:
Downloads
I'm not update this mod myself anymore. But, you can find the updated version at Grim's Mods website:
http://grimsmods.wik.../Auto+Workbench
for Minecraft version 1.0.0
with ZeuX's Store on collision dispenser and epinull's Dispensers+
http://dl.dropbox.co...1.0.0-nov27.zip
Source code
https://github.com/s...i/autoworkbench
Changes log
Nov 27 - v1.0.0 update to Minecraft 1.0.0!
July 24 - v1.7.3 update to Minecraft Beta 1.7.3
Jun 01 - v1.6.6 update to Minecraft Beta 1.6.6
Apr 28 - v1.5 update to Minecraft Beta 1.5_01
Apr 11 - v1.4.2 update to Minecraft Beta 1.4_01
Apr 05 - v1.4.1 bugs fixed
Apr 04 - v1.4 update to Minecraft Beta 1.4
Mar 30 - v1.3.4 The containers are not lost in the crafting process
Mar 27 - v1.3.3 compatible with lacozzini's Minecolony
Mar 12 - v1.3.2 compatible with epinull's Dispensers+
Mar 03 - v1.3 compatible with Beta 1.3_01
Feb 19 - v1.2
Note
ModLoader, ZeuX's Store on collision, epinull's Dispensers+ all of them have their own cu.class (This file is needed to manipulate the dispenser behavior). It is very important that you use cu.class from this mod.
For example if I gave it sticks and diamond, what would it craft? A hoe, a pick, a shovel, a sword...?
Using the recipe you left on the workbench.
BlockWorkbench.java, BlockDispenser.java, and CraftingInventoryWorkbenchCB.java
You can see the source code in the zip file.
For video, I'll do it later.
My bad, I've attached the screenshot for easier to understand.
You have to put them on the world, not a crafting table.
I've also confirmed that the game does not crash if you uninstall the mod - the items remain in the dispenser.
However, if you reinstall the mod, the pattern is lost (because the unmodded game doesn't store it in the way that the modded game does). Think that could be fixed somehow? It's probably a good idea to make everything resilient against the impending update.
Edit: And you've been shortened: http://is.gd/autoworkbench
Uhh I set it up exactly as you did in the screenshot, put the recipe for an iron pickaxe on the crafting table, put iron ingots and sticks in the chest, and it gives me 1 pick then gives me sticks and iron ingots seperately.EDIT: There was some minor conflict with some other mod using the same class, I readded the class files to my .jar and it worked afterwards.
you got a pic of that factory?
Please update it!
This is definitely *not* a *bump*
^^^^^this please^^^^^
http://dl.dropbox.com/u/824603/minecraft/AutomaticWorkbench-1.3.zip
EDIT: Whoops looks like I modded the wrong minecraft.jar
Awesome Minecraft mod! clicky!
I guest, I will combine it with dispenser+.
THANK YOU! :DD Now i can make my totally aautomated mine :biggrin.gif:
10
Awesome Minecraft mod! clicky!
That would be amazing. Just a giant assembly line with store-on-collision, auto furnaces and workbenches. Have different switches to produce different plastic crafts. Ohhhh mannn. I have to do this, hahaha.