You have flowers everywhere most likely because you are using a modloader mod that adds flowers.
I was just recommending a fix for when someone was having flower issues.
Since installing this mod I've seen 30x as many free for all battles then my entire time playing Alpha.
I went to the Nether and nothing has changed, pretty much unaffected by this mod. Although when I created a portal at the bottom of the Nether, I was still transported back to the World portal at ground level. Haven't messed with multiple portals yet to see what happens.
BTW just for fun, I dug straight down and since no bedrock was present, fell through the map and into a blue oblivion.
(Not a real suggestion, just a dream) A cool feature would be using the GUI API (options menu) to set parameters for biomes when a game is generating. Using a percentage or ratio to adjust the amount: (For example)
Wont work
All I have in Is ModLoader and toomanyitems
FFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Wont work
All I have in Is ModLoader and toomanyitems
FFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
I could make this with biome terrain generator in seconds, no mods required.
1) Highlighted in bold is a mod.
2) Some people don't have experience with Biome Terrain Mod.
but if i am not mystaken this would generate the world to include items and blocks that have been moded into minecraft while the non mod's wouldnt please correct me if im wrong
Is it possible for you to be able to make it so mobs can't spawn, and that buildings don't spawn. All I want is a flatland. No caves, no mobs, and no buildings
[simg]http://dragcave.net/image/CRlr.gif[/simg]
it's pretty funny though.
Stupidity on the rise with a 40% chance of shitstorms.
Since installing this mod I've seen 30x as many free for all battles then my entire time playing Alpha.
I went to the Nether and nothing has changed, pretty much unaffected by this mod. Although when I created a portal at the bottom of the Nether, I was still transported back to the World portal at ground level. Haven't messed with multiple portals yet to see what happens.
BTW just for fun, I dug straight down and since no bedrock was present, fell through the map and into a blue oblivion.
(Not a real suggestion, just a dream) A cool feature would be using the GUI API (options menu) to set parameters for biomes when a game is generating. Using a percentage or ratio to adjust the amount: (For example)
50% Plains / 10% Forest / 20% Mountain / 05% Desert / 15% Ocean
I'm sure that would be a coding nightmare to pull off though.
All I have in Is ModLoader and toomanyitems
FFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Odd, I have both of those and it works for me.
Optional toggle is probably coming in some later update.
EEPPIICC FFAACCEEPPAALLMM
Wow, I am so stupid. Try re-downloading, everybody, and get a clean rx.class! I epically failed!
Nevermind what I said earlier. Turns out this is already linked to in the Modding Tutorials thread...
Anyway, great idea for a mod! I always liked Worldgens.
Builder Mobs 0.53
My Other Mods Here
Some kids were dropped as a baby ... you were clearly thrown in the air, smacked by a ceiling fan, hitting the wall, and tossed out the window..
but if i am not mystaken this would generate the world to include items and blocks that have been moded into minecraft while the non mod's wouldnt please correct me if im wrong