Along with Miztakay! announcements! read this YES YOU HAVE TO READ THIS
okay, as some of you know, i will be leaving for 3 weeks for vacation, don't worry ill try to code some way during my vacation. Another thing is that v4 for has been delayed and i wont be releasing it for a while since the new modloader cant read some of my codes and for that i had to delete it.
Also i have completely lost my source code of my temples, and i have no idea how to make a world gen.
And I'm feeling generous today, i was thinking of making the download "go to adverts before download" for my link, but i changed my mind
v3 barbarians tweaks and clubs
v2.1 updated for beta 1.3
v2 fixed mobs, tweaks
v1 start of collab
public release)
Dwarves
very rapid, weak damage light armored, and drops leathers and iron ingots
alignment: alone
state: always attacks everything
Vikings
slow, slightly heavy damage, semi heavy armoured, very slow, drops iron ingots and fire (you can make chain-mail form these) spawns in deserts uncommon
alignment: alone
state: always attacks everything
Farmers and Civilians
don't attack at all drops string and wheat
alignment: neutral, (going to try to make them interact able and make them work for red/blues)
state: neutral
Dark Knights
spawn in hell insane armour semi heavy damage, rare, attacks everything on sight and fire proof
alignment: alone
state:neutral unless provoked or usually aggressive to everything
Chaos Knights
hell mobs, attacks fairly well, unique mob, figure out yourself
alignment: their own colors
state:neutral unless provoked or usually aggressive to everything
Red/Blue Leaders/Kings
vulnerable but of high importance, spawns only 3 at a time (glitch sometimes more)
alignment: red/blue supreme
state:neutral unless provoked or usually aggressive
Red/Blue Guards
fairly armoured fair damage attacks their oposite colour of kings
alignment: red/blue
state:neutral unless provoked or usually aggressive
Red/Blue Guards
fairly armoured fair damage attacks their oposite colour of kings theyre stupid as of the moment
alignment: red/blue
state:neutral unless provoked or usually aggressive
Sea Dweller, lurkers, sea mobs
will be moved on a different post when i create this/release this.
crafting recipes for the clubs:
gold block
iron block
[] [] [] [] [] [] [] [] [] []
diamond wood stone gold iron
yes i know theyre insanely expensive, well that's the point, your not suppose to easily craft them, besides they do instakills, even the wooden one
from left to right: civilian, farmer, red king, blue king, red chaos, red guard, blue chaos, dwarf, blue guard, green chaos, and viking (not in picture Dark Knight, barbarian and future mobs)
i realy would use them in my world if you reduce the spawnrate and the droprate and give them some more unique names (there is alreaady a dwarf and a farmer mob) , but plz keep up the good work.
Very Nice, Great addition to the already existing mobs. I like the skins too. The only thing is they drop a little to much iron, at the rate they drop iron I will not have to mine again. :wink.gif:
hehe since i have no life (in my opinion :tongue.gif: i spend too much time on the computer) i will be updating spawnrates and drops again, im working on a side project but will be also incorporated with these existing mod. It's a mod that adds new weapons and craftables, (if anyone have a "club" skin please send it to me thnx) 2 are regular weapons that just damages people and 1 that shoots fireballs-done :biggrin.gif:-, 1 that freezes -working on this one-, adn one that spawns red/blue guards
:biggrin.gif:
if my mods get more popular, ill be working hard on my mods, please support my mods by adding the photo up on top to support me, i just want my mods to be popular, thanks guys for all the support
hey guys its me again :biggrin.gif: and im adding more mobs :biggrin.gif: but first i need a few ideas, yes im still working on the seamonster (even though i haven`t done pretty much anything with them yet lol) and they will hold new items
here are other ideas ive got
a constructor, a mob that will rarely spawn and will never despawn has max health and (might) will follow you, what does he do, well he will be a portable workbench, but do not go to far they will get buggy and you might not be able to find him and he will wander off
red and blue archer,
they do what theyre supose to do :tongue.gif: shoot arrows, kill theyre enemies, protect their kind
barbarians,
they will hold clubs, (ive made the items already xD) and will be extremely slow, the slowest speed possible ``0.1`` they will be vigorous and kill everything on sight and has extremely high health (100) so don`t **** around with these guys, if you do manage to kill this goliath, they will drop herp derp blocks :biggrin.gif: (5 diamond blocks) and 30 leather
red and blue laborers or builders
they shall create bases for their kind (i doubt that id be able to create this, since i have no idea how to make mobs put blocks)
BUT THERES A CATCH
I wont be creating this mobs for 1.2.02 since there will be a mod breaking update in the near future so i shall make it on the next one. ALSO i wont be making these mobs unless my mods get more popular since theres no point creating them if no one is going to download them anyways so please PLEASE support my mod and show this mod to your minceraft mates and show them the glory of my mod
my estimate (the first 2 links ive given out, ive deleted the first one since it was broken) is 113 :sad.gif: not alot, please help me get my post mroe popular PLEASE! Dx (lol i sound so desperate, well cuz i am :tongue.gif:)
Along with Miztakay!
announcements! read this YES YOU HAVE TO READ THIS
mod requirements:
modloader http://www.minecraftforum.net/viewtopic.php?f=25&t=80246
trailer:D (took me 3.5 hours to make this just sayin)
YAY a banner!
credits goes to cbravom
CHANGE LOG
Dwarves
very rapid, weak damage light armored, and drops leathers and iron ingots
alignment: alone
state: always attacks everything
Vikings
slow, slightly heavy damage, semi heavy armoured, very slow, drops iron ingots and fire (you can make chain-mail form these) spawns in deserts uncommon
alignment: alone
state: always attacks everything
Farmers and Civilians
don't attack at all drops string and wheat
alignment: neutral, (going to try to make them interact able and make them work for red/blues)
state: neutral
Dark Knights
spawn in hell insane armour semi heavy damage, rare, attacks
everythingon sight and fire proofalignment: alone
state:neutral unless provoked or usually aggressive to everything
Chaos Knights
hell mobs, attacks fairly well, unique mob, figure out yourself
alignment: their own colors
state:neutral unless provoked or usually aggressive to everything
Red/Blue Leaders/Kings
vulnerable but of high importance, spawns only 3 at a time (glitch sometimes more)
alignment: red/blue supreme
state:neutral unless provoked or usually aggressive
Red/Blue Guards
fairly armoured fair damage attacks their oposite colour of kings
alignment: red/blue
state:neutral unless provoked or usually aggressive
Red/Blue Guards
fairly armoured fair damage attacks their oposite colour of kings theyre stupid as of the moment
alignment: red/blue
state:neutral unless provoked or usually aggressive
Sea Dweller, lurkers, sea mobs
will be moved on a different post when i create this/release this.
crafting recipes for the clubs:
gold block
iron block
[] [] [] [] [] [] [] [] [] []
diamond wood stone gold iron
yes i know theyre insanely expensive, well that's the point, your not suppose to easily craft them, besides they do instakills, even the wooden one
from left to right: civilian, farmer, red king, blue king, red chaos, red guard, blue chaos, dwarf, blue guard, green chaos, and viking (not in picture Dark Knight, barbarian and future mobs)
http://www.minecraftforum.net/viewtopic.php?f=25&t=157176 list of my maps
version 1 is available but theyre still buggy and they overspawn don't worry im relising v2 soon
http://www.minecraftforum.net/viewtopic.php?f=25&t=157176 list of my maps
i realy would use them in my world if you reduce the spawnrate and the droprate and give them some more unique names (there is alreaady a dwarf and a farmer mob) , but plz keep up the good work.
im sorry but im cancelling the hellhound :/ but i am working on the seamonster now since my post is allive once more :biggrin.gif:
http://www.minecraftforum.net/viewtopic.php?f=25&t=157176 list of my maps
:biggrin.gif:
if my mods get more popular, ill be working hard on my mods, please support my mods by adding the photo up on top to support me, i just want my mods to be popular, thanks guys for all the support
http://www.minecraftforum.net/viewtopic.php?f=25&t=157176 list of my maps
yes it does :biggrin.gif: fully compatible with i think all mods
http://www.minecraftforum.net/viewtopic.php?f=25&t=157176 list of my maps
also im taking in requests now, be creative, but please don't suggest something over the limit.
thank you guys for visiting
http://www.minecraftforum.net/viewtopic.php?f=25&t=157176 list of my maps
no. its nearly impossible to add custom mobs to SMP
it's possible, i just don't know how to :tongue.gif:
http://www.minecraftforum.net/viewtopic.php?f=25&t=157176 list of my maps
here are other ideas ive got
a constructor, a mob that will rarely spawn and will never despawn has max health and (might) will follow you, what does he do, well he will be a portable workbench, but do not go to far they will get buggy and you might not be able to find him and he will wander off
red and blue archer,
they do what theyre supose to do :tongue.gif: shoot arrows, kill theyre enemies, protect their kind
barbarians,
they will hold clubs, (ive made the items already xD) and will be extremely slow, the slowest speed possible ``0.1`` they will be vigorous and kill everything on sight and has extremely high health (100) so don`t **** around with these guys, if you do manage to kill this goliath, they will drop herp derp blocks :biggrin.gif: (5 diamond blocks) and 30 leather
red and blue laborers or builders
they shall create bases for their kind (i doubt that id be able to create this, since i have no idea how to make mobs put blocks)
BUT THERES A CATCH
I wont be creating this mobs for 1.2.02 since there will be a mod breaking update in the near future so i shall make it on the next one. ALSO i wont be making these mobs unless my mods get more popular since theres no point creating them if no one is going to download them anyways so please PLEASE support my mod and show this mod to your minceraft mates and show them the glory of my mod
http://www.minecraftforum.net/viewtopic.php?f=25&t=157176 list of my maps
keep up the good work.
my estimate (the first 2 links ive given out, ive deleted the first one since it was broken) is 113 :sad.gif: not alot, please help me get my post mroe popular PLEASE! Dx (lol i sound so desperate, well cuz i am :tongue.gif:)
thank you :tongue.gif:
http://www.minecraftforum.net/viewtopic.php?f=25&t=157176 list of my maps
mah mah mah
it works bro it works just watch the video
http://www.minecraftforum.net/viewtopic.php?f=25&t=157176 list of my maps