I would really appreciate it if someone could tell me what I'm doing wrong.
I have injected the .jar file with ONLY the fancypack mod and modloader (I've tried using it with the other mods that work with this, just the ones you've made, Syrup) and I still cannot play. I'm using the newest versions of each, and I've deleted the META-INF, but I can't seem to make it work. It seems to be okay until I try to load a world or create a new one (or, in other cases, I just get a black screen). Please assist me (I would post the error but I don't get a good enough glimpse of it in most cases. It says there is an error with modloader/fancypack though).
I would really appreciate it if someone could tell me what I'm doing wrong.
I have injected the .jar file with ONLY the fancypack mod and modloader (I've tried using it with the other mods that work with this, just the ones you've made, Syrup) and I still cannot play. I'm using the newest versions of each, and I've deleted the META-INF, but I can't seem to make it work. It seems to be okay until I try to load a world or create a new one (or, in other cases, I just get a black screen). Please assist me (I would post the error but I don't get a good enough glimpse of it in most cases. It says there is an error with modloader/fancypack though).
Go into .minecraft and click the modloader txt and post it.
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I was attempting to update from 1.4_01 to 1.5_01 today and when I was installing Fancy Pack 3.5 Minecraft crashed on startup. I then precoded to install only ModLoader Beta 1.5_01v4 and FancyPack3.5 and Minecraft still refused to work.
--- BEGIN ERROR REPORT c4ae8f30 --------
Generated 24/05/11 6:26 PM
Minecraft: Minecraft Beta 1.5_01
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 285/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:207)
at ModLoader.readFromClassPath(ModLoader.java:1135)
at ModLoader.init(ModLoader.java:815)
at ModLoader.AddAllRenderers(ModLoader.java:124)
at sd.<init>(sd.java:58)
at sd.<clinit>(sd.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:282)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: Slot 28 is already occupied by oi@21e554 when adding BlockRoad@15718f2
at to.<init>(SourceFile:243)
at to.<init>(SourceFile:256)
at BlockRoad.<init>(BlockRoad.java:12)
at mod_FancyPack.<clinit>(mod_FancyPack.java:303)
... 15 more
--- END ERROR REPORT 34e3aab1 ----------
I'm thinking this might have something to do with Fancypack3.5 being incompatible with the newest version of ModLoader but that is just a guess.
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Well, I fixed my earlier problem by giving up on sinigle player commands all together. I mostly used flight and time/weather commands when working on big projects, all of which are included in cjb's mod pack.
However, there's one thing I noticed with the road blocks. There are full road blocks, but no rod slabs or road stairs to make roads that go uphill/downhill. Is there any possibility of adding these in the future?
I think it would be awsome to encorporate the fancy pack into multiplayer. I pretty much just use single player as my test system for different designs or traps but multiplayer would be awsome being able to make more and make it look more realistic
I'm trying to add mod support for my texture pack for the fancy pack(As well as the others) but I can't seem to get it to use my textures. Where do I put the folder for this mod in my texture pack, and what do I name it?
Is there - by any chance - a simple way to get Stained Glass simply to use its cyan glass texture in place of the default (un-stained) glass?
I kind of just want all glass to have a light blue tint by default; it would be really nice if I didn't have to replace all of the 5000-odd glass blocks that make up my current project.
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"The real hero is always a hero by mistake; he dreams of being an honest coward like everybody else."
-Umberto Eco, from Travels in Hyperreality
I'm trying to add mod support for my texture pack for the fancy pack(As well as the others) but I can't seem to get it to use my textures. Where do I put the folder for this mod in my texture pack, and what do I name it?
Here's what I did to change some of Fancypack's stuff. Before I even installed Fancypack into my .jar I went into Fancypack's CORE folder. Inside the CORE folder is a subfolder called fancypack. This folder holds all of the texure images used by Fancypack. You want to make separate .png images for everything you want to replace in Fancypack, label the .pngs accordingly, and replace the default Fancypack .pngs with your custom images.
When you're done, you can just copy the enitre CORE folder into your .jar, and all of the Fancypack textures should appear as what you want.
Here's what I did to change some of Fancypack's stuff. Before I even installed Fancypack into my .jar I went into Fancypack's CORE folder. Inside the CORE folder is a subfolder called fancypack. This folder holds all of the texure images used by Fancypack. You want to make separate .png images for everything you want to replace in Fancypack, label the .pngs accordingly, and replace the default Fancypack .pngs with your custom images.
When you're done, you can just copy the enitre CORE folder into your .jar, and all of the Fancypack textures should appear as what you want.
Hmm, problem is that I want anyone that loads my texture pack to simply beable to load the textures directly from my pack, instead of having to replace that one, too. Is there a way to do that? It works with other mods.
Perhaps if I put the folder in another folder named "Fancypack's CORE folder"
Edit: I found the problem.. I capped the F, changed it to lower case and it worked fine.
Do you think the PainterlyPack would Conflict with PlasticCraft?
And if it did, do you think it'd be anything more than just a few block ID's?
Painterly Pack is a texture pack and PlasticCraft is a mod. They will not conflct. You will have all the textures from Painterly and the textures from Plastic will be their original. :wink.gif:
Painterly Pack is a texture pack and PlasticCraft is a mod. They will not conflct. You will have all the textures from Painterly and the textures from Plastic will be their original. :wink.gif:
Actually I think he was talking about the painterly pack showing the items, In which the do for some.
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Quote from Antazaz »
Quote from sense1121 »
ok makeing better now want to test it out for me later when i make it better
Could Anyone tell me if FancyPack and the Syrup's Tweaks are updated to the latest version of minecraft? I Haven't updated because of this. I don't want my world getting corrupt, I make several youtube videos and would like to keep my main youtubing world from being corrupt. If anyone could tell me this information it would be very much appreciated :biggrin.gif:.
I have injected the .jar file with ONLY the fancypack mod and modloader (I've tried using it with the other mods that work with this, just the ones you've made, Syrup) and I still cannot play. I'm using the newest versions of each, and I've deleted the META-INF, but I can't seem to make it work. It seems to be okay until I try to load a world or create a new one (or, in other cases, I just get a black screen). Please assist me (I would post the error but I don't get a good enough glimpse of it in most cases. It says there is an error with modloader/fancypack though).
The tower would just be a placable computer tower, it would be two blocks high, but wouldn't take up the entire width.
The monitor however, would function similar to a painting, it would be randomly display images.
If you really wanted to make it intricate, you could even add a toggle, there could be an "Off" feature.
What do you guys think of my idea?
Go into .minecraft and click the modloader txt and post it.
I'm thinking this might have something to do with Fancypack3.5 being incompatible with the newest version of ModLoader but that is just a guess.
no, doing so will probably break Minecraft.
It won't break it; it has no effect.
However, there's one thing I noticed with the road blocks. There are full road blocks, but no rod slabs or road stairs to make roads that go uphill/downhill. Is there any possibility of adding these in the future?
And if it did, do you think it'd be anything more than just a few block ID's?
Channel
https://www.youtube.com/user/Tyken132
My Blog/Forums
http://tyken132.com/
I kind of just want all glass to have a light blue tint by default; it would be really nice if I didn't have to replace all of the 5000-odd glass blocks that make up my current project.
-Umberto Eco, from Travels in Hyperreality
Here's what I did to change some of Fancypack's stuff. Before I even installed Fancypack into my .jar I went into Fancypack's CORE folder. Inside the CORE folder is a subfolder called fancypack. This folder holds all of the texure images used by Fancypack. You want to make separate .png images for everything you want to replace in Fancypack, label the .pngs accordingly, and replace the default Fancypack .pngs with your custom images.
When you're done, you can just copy the enitre CORE folder into your .jar, and all of the Fancypack textures should appear as what you want.
Hmm, problem is that I want anyone that loads my texture pack to simply beable to load the textures directly from my pack, instead of having to replace that one, too. Is there a way to do that? It works with other mods.
Perhaps if I put the folder in another folder named "Fancypack's CORE folder"
Edit: I found the problem.. I capped the F, changed it to lower case and it worked fine.
Channel
https://www.youtube.com/user/Tyken132
My Blog/Forums
http://tyken132.com/
Painterly Pack is a texture pack and PlasticCraft is a mod. They will not conflct. You will have all the textures from Painterly and the textures from Plastic will be their original. :wink.gif:
Actually I think he was talking about the painterly pack showing the items, In which the do for some.
Closing channels.....
I made a vid of the stained glass hope you like (:
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I think I like you, issue-11...
Goes back to waiting for updated stained glass.