To do:
-Arrows.
-Armour.
-GUI program to create item files.
-AoE (Elemental) (changes blocks in area)(damage?).
Maybe:
-Throw.
-Self destruct.
-Fishing.
-Weapon/Tool experience.
-On hit and destroy commands.
-Random command.
-Left click commands.
Bugs/Additions:
-You can post suggestions for this mod, if I like them I'll add them to my todo list.
Properties: (replace num/id/block with a number)
ID=num/"Auto"
-Sets id of item to either num, or automatically sets using "Auto".
Type=(Weapon,Multi,Super,Fuel)
Type=(Pick,Axe,Shovel,Hoe,Bow)
-Type will set properties to a predefined state.
Quality=(Stone,Iron,Diamond) (Default=Wood)
-Changes speed and duration to predefined state.
Uses=num
-Number of times the item can be used (right-clicked).
MaxStack=num
-Sets number of items that can be stacked.
DmgDealt=num
-Sets damage dealt to mobs.
Dura=num
-Sets durability of item.
Speed=num
-Sets speed of block breaking.
FuelPower=num
-How long the item burn in furnace.
SmeltTo=id
SmeltTo=id,num
-When item placed in furnace will smelt to item/block id. Changing num sets the number of items used to smelt.
SmeltFrom=id
SmeltFrom=id,num
-When item/block id is placed in furnace will smelt to current item. Changing num sets the number received from smelting.
Effective,block1,block2,block3
Effective speed,block1,block2,block3
-Sets the blocks that the item can break. Changing speed will set the block breaking speed of specific blocks.
Store=id
Store=id,max
Store=id,max,numStored
-Item can store a defined number of blocks, of a single type.
Range=num
-Sets range of item use on block when right clicking.
Commands: (All commands begin with "&")
PlaceBlock,blockID
PlaceBlock,blockID,direction
PlaceBlock,blockID,xOffset,yOffset,zOffset
PlaceBlock,blockID,xOffset,yOffset,zOffset,direction
-Places a block at the spot pointed at, or at an offset if defined.
RemoveBlock
-Removes block in spot pointed at.
PlaceItem,itemID
PlaceItem,itemID,num
PlaceItem,itemID,min,max
PlaceItem,%List,id1,id2
PlaceItem,0,num,%List,id1,id2
PlaceItem,0,min,max,%List,id1,id2
-Places an item ontop of the block pointed at.
-If using a list of blocks, use %List followed by the id's. (must be at end)
-An itemID can be used instead of 0 (PlaceItem with List), but will not be used.
Consume,id
Consume,id,num
Consume,id,"Command"
Consume,id,num,"Command"
-Consume can be used without the conditional commands and will remove (num) (id) from your inventory.
-The conditional can be used the same way as the "Use" command. If the number of items can't be remove from the player's inventory then the commands following will not execute.
Receive,id
Receive,id,num
-Player gets item (id) in their inventory, num is optional and defines how many are received.
Heal,x
-Heals player by x amount. (5 = 1 heart)
Explode,size
-Explodes area pointed at with the defined size.
Shoot
Shoot,num
-Shoots arrow(s) from item. (doesn't use arrows in inventory
Spawn,type
Spawn,type,num
-Spawns mob as single or multiple. (e.g &Spawn,Creeper
Harvest,blockID
-Harvests block if harvest-able. (hoe's harvesting feature)
Use,blockID,"Command"
-Use allows a conditional statement to be created. If the current block pointed at is blockID then the command is executed.
e.g &Use,49,&Explode,8 (If item right clicked on obsidian then an explosion is create of size 8)
-Multiple commands can be strung together. (seperate commands using ",")
StoreBlock,blockID
StoreBlock,blockID,numAdded
-Stores a block (defined by property) when block blockID is clicked. numAdded sets how many of blockID are added.
UseBlock
UseBlock,numUsed
-Uses a block (defined by property) when right clicked on a block.
Version History:
--Version History--
v1.06:
-Store property added.
-StoreBlock (conditional) and UseBlock commands added.
v1.05:
-Consume command added.
-Receive command added.
-Bow type added.
-Range for number of drops added for "PlaceItem" command.
-List of block drops can be used with the "PlaceItem" command.
-SmeltFrom fixed.
v1 (Release)
Before posting:
-Make sure the .item files are placed in mod/items/ from minecraft's root folder. (not inside minecraft.jar)
-The textures in triman/items. (inside minecraft.jar)
-The class files from the folder "minecraft.jar" into your "minecraft.jar" file.
-Have you tried the examples ? (If not do so)
-Check your code.
Posting:
-Post in the new forum.
-OS you are using.
-If there is a file named "errLog.txt" in your minecraft's bin folder (or root) then post it.
I really don't believe this... but I'm seeing it... and......
I fully endorse this mod. Make a banner for it and I'll put it in my signature.. or I can make you a banner.. whatever, man. I'm gonna go back down to the mine and grab you some more diamonds.
I tested out a "Cooked Pizza Slice" that I made myself, and it works perfectly. I smelted the Pizza Slice into it.. and I'm just in such disbelief. I made my first virtually cooked slice of pizza with YOUR mod.
Hi, I hate to be one of "those people", but.... I can't get this mod to work. Obviously, I have downloaded and installed modloader, deleted the meta-inf folder and added your mod. But.. I can't find out where to put the items.
Could I have some help here?
Rollback Post to RevisionRollBack
Is that a creeper in your pants, or are you just happy to sssee me?
There needs to be a more in-depth explaining of your API. Im not sure where to put my finalized .item files and also im just barely grasping how to make items with this its easier just to code them normally since i can understand java better than this gobblety gook.
Ideas:
Populate=X (X would be Ore,Mushroom,Flower,BlockA,LiquidB)
Ore would generate the world and add the Block as an Ore around underground in random places
if the layer isent set. Mushroom would generate the Block how the game would generate Mushrooms.
Flower would generate the block how the game would generate Flowers. BlockA would generate the block
above Ground. BlockB generates the block below ground.
Sparkle=R,G,B,X (Makes the Block Sparkle like Redstone But you Define the RGB of it (X sets how long of an interval between sparking in Milliseconds))
Light=X (Makes the Block Produce light and X defines how much)
Layer=X,X (First X is the Starting Layer and 2nd X is Optional but its the Layer it ends at)
Liquid=X (This defines the block as a liquid and also the X you change to set its density (how far it spreads))
Please explain what each thing does in-depth even if it seems obvious like "&Explode,10".
This will help people alot. If you make sure this all works well ill make a program for this so people
can make this easier with Syntax Highlighting and Error Reporting etc.
A guide to making items in makeMyItem
(not a good one, but at least it will help some people)
Go to your root minecraft folder and then make a folder mod/items/
Put the example .item files from the download in there
Add the minecraft.jar files from the download into your .jar
Open minecraft and test to see if the items are there (SSP commands help)
If that is working you can now make your own items.
Go to .minecraft/mod/items and copy one of the existing .item files
Open it in notepad or another text editor and then edit it to your liking
(I will add a section on each of the commands once I get them figured out)
Save the .item file
Make a 16x16 png icon for your item in any editor you want
Open minecraft.jar and go to the folder /triman/items/
Place your .png there
Close the jar and run minecraft and your item should be ingame.
Also, to Triman.
Thank you so much, it works! c:
This mod is very nice, although Triman should reaalllly add where to put the items in the READme
Rollback Post to RevisionRollBack
Is that a creeper in your pants, or are you just happy to sssee me?
A guide to making items in makeMyItem
(not a good one, but at least it will help some people)
Go to your root minecraft folder and then make a folder mod/items/
Put the example .item files from the download in there
Add the minecraft.jar files from the download into your .jar
Open minecraft and test to see if the items are there (SSP commands help)
If that is working you can now make your own items.
Go to .minecraft/mod/items and copy one of the existing .item files
Open it in notepad or another text editor and then edit it to your liking
(I will add a section on each of the commands once I get them figured out)
Save the .item file
Make a 16x16 png icon for your item in any editor you want
Open minecraft.jar and go to the folder /triman/items/
Place your .png there
Close the jar and run minecraft and your item should be ingame.
Also, to Triman.
Thank you so much, it works! c:
This mod is very nice, although Triman should reaalllly add where to put the items in the READme
i agree. also how do you make it shoot stuff like a bow? i wanna make a throw-able pick/sword/axe/shovel/hoe(would be epic)
Rollback Post to RevisionRollBack
lava is red
water is blue
creepers want hugs
and so do you......SSSSS......BOOM!
This mod is very nice, although Triman should reaalllly add where to put the items in the READme
But he did put it in the readme. Did nobody read the readme?
I will quote what was in there:
Quote from Bottom of the Readme »
Notes:
-Save as ".item".
-No gaps unless in command/property.
-Comments using # or //
-The use command can combine multiple commands, which occur if the blockID is the same as the block the item is used on.
-The "Type" property must be defined before "Quality". -The item texture must be placed in "\triman\items\", inside your "minecraft.jar". -The ".item" file should be in "\mod\items\" from your minecraft's root directory.
First off 's to you! You did did an awesome job! I made what I wanted and It gave me health and everything. The only problem is that it won't let you craft what you made. You can obtain your item through cheating but not through crafting. This fix would make the mod the best mod to ever live :biggrin.gif:
Not on minecraftforum.net
GUI Released
MMI Source Released
Up to date MMI Thread
Having problems, then read the bottom of the post before posting.
Additions/Fixes in next update:
-Linux support. (forgot to do)
What this does ?:
makeMyItem allows users to create their own items, and can add commands to make them unique.
Required Mods:
Risugami's Mod Loader v5
Helpful:
Block IDs (near bottom of post)
Note:
-Example item templates in "Examples" folder. (icons in "minecraft.jar" folder)
-Recipes are created the same way as in instaStructures.
Installation:
1. Install ModLoader.
2. Extract makeMyItem.
3. Copy all files from the "minecraft.jar" folder into your "minecraft.jar" file.
Download:
makeMyItem v1.06 (Beta 1.4_01)
makeMyItem v1.06 (Beta 1.4)
makeMyItem v1.05 (Beta 1.2_02)
makeMyItem v1 (Beta 1.2_02)
Mirrors:
To do:
-Arrows.
-Armour.
-GUI program to create item files.
-AoE (Elemental) (changes blocks in area)(damage?).
Maybe:
-Throw.
-Self destruct.
-Fishing.
-Weapon/Tool experience.
-On hit and destroy commands.
-Random command.
-Left click commands.
Bugs/Additions:
-You can post suggestions for this mod, if I like them I'll add them to my todo list.
Properties: (replace num/id/block with a number)
Commands: (All commands begin with "&")
Version History:
Before posting:
-Make sure the .item files are placed in mod/items/ from minecraft's root folder. (not inside minecraft.jar)
-The textures in triman/items. (inside minecraft.jar)
-The class files from the folder "minecraft.jar" into your "minecraft.jar" file.
-Have you tried the examples ? (If not do so)
-Check your code.
Posting:
-Post in the new forum.
-OS you are using.
-If there is a file named "errLog.txt" in your minecraft's bin folder (or root) then post it.
I LOVE IT!
I fully endorse this mod. Make a banner for it and I'll put it in my signature.. or I can make you a banner.. whatever, man. I'm gonna go back down to the mine and grab you some more diamonds.
WIN!
(and s)
well done and good job :smile.gif:
My Minecraft Backup Creator
My Minecraft Backup Creator
Could I have some help here?
Ideas:
Please explain what each thing does in-depth even if it seems obvious like "&Explode,10".
This will help people alot. If you make sure this all works well ill make a program for this so people
can make this easier with Syntax Highlighting and Error Reporting etc.
Can someone enlighten me on this?
Thank you so much, it works! c:
This mod is very nice, although Triman should reaalllly add where to put the items in the READme
i agree. also how do you make it shoot stuff like a bow? i wanna make a throw-able pick/sword/axe/shovel/hoe(would be epic)
lava is red
water is blue
creepers want hugs
and so do you......SSSSS......BOOM!
But he did put it in the readme. Did nobody read the readme?
I will quote what was in there:
this mod is really helpful but now alot of people gonna span the forums with useless and stupid items :sad.gif:
[simg]http://i.min.us/ievcu8.png[/simg]
PM me when there's a tutorial.
Nothing
center/] http://www.minecraftaccounts.com/?join=69298