-1.3_01 compatibility (obviously)
-Oh yeah! Just a little project while I waited for my internet to come back on.
-Several new properties. They're in the props file, pretty self explanatory (nestBlock disables giving nest blocks an ID as well, so remove all of them from your world before turning this on or you'll crash!)
This DOES NOT add (yet):
-The awesome artwork by sismk
-TFC and mcpkg installer packages
-The inverse lighting code posted by nissehutt
-The new mob control scheme
D/l in OP or directly from MMC, as always. Enjoy! I'll actually be UP this time, so post bug reports in this thread and I'll get to them pretty quickly.
In some smp mods they take wherever your pointer thing is at and then achieve some desired effect at that point E.G. spawning mobs at that point.
So how about whenever you have mobs following you you press c and your troops go to that point. Then press x to have them come back? (this would only work with mobs following you)
That way any creepers following you can be directed into an village.
And think of the SMP uses.
Im already drooling.
This is what the mob control overhaul will do, and more. I figure I should give some details on it as I've been a little quiet on it.
The current flower method will be completely wiped. Instead, you will need to craft "coins" like this:
= 4 coins
These coins will be able to be given to mobs like flowers are now. They will default to red flower wander-but-no-despawn mode.
To change that, you will need a control staff, which will be crafted like this:
You will be able to cycle through modes using the 'r' key. Using it will command all mobs in a radius that are holding follow coins. You will also be able to use it on just one mob by right-clicking that mob when selecting the mode.
Follow- Like yellow flowers now
Wander- like red flowers now
Guard - Stay in one place, attack enemies in hit range
Go - Go to a point
Drop - drop follow coin
sismk has already turned his awesome art skills on this future update, so I just need to code it.
Quote from deathtamer666 »
uh... problem: i cant explode. Did you remove that function?
Make sure you are holding e, and that no other installed mods use e as a key (you can change it in Options -> controls if so).