I was just trying to //save a copied area and an error popped up. I'm not really good with anything java so I thought I'd post here and hope for a solution - anyone know what my problem might be? I tried it on large and small areas and neither worked...
I was just trying to //save a copied area and an error popped up. I'm not really good with anything java so I thought I'd post here and hope for a solution - anyone know what my problem might be? I tried it on large and small areas and neither worked...
Did you get a Java null exception? I had that happening in 1.6.6 as well. I could load a schematic but not save.
sk89q;
Will WorldEdit work on ymod maps? Those maps use beta 1.2_02 linear chunks like vanilla Minecraft but extend either 256/ 512 or 1024 blocks instead of 128, depending on how you make the map.
* And perhaps more importantly; does WorldEdit or will it eventually work with the newer height mod 'Cubic Chunks' maps? This is a 3D Chunks mod that raises the game map vertical size to 4096 blocks! It uses (16x16x16) sized chunks.
Cubic Chunks works with the current version of Minecraft beta 1.7.3 and is being actively developed and supported by Robinton and uses ModLoader. I believe this sort of mod & map type is the future of Minecraft, especially for building those epic 1:1 Large Scale Reproductions and things like that.
If WorldEdit does not currently support these maps then I sincerely hope that you will consider working with Robinton to add some sort of basic support. This would have a huge impact on the future of High-Map support and usage for all of us! Thanks for reading my plea. :smile.gif:
btw: I have now added info regarding the Cubic Chunks mod to my Higher Map thread/tutorial:
[EDIT] Robinton has agreed to try and make ymod maps convertible to his current and supported 3D Chunk maps. If this is accomplished then it might not be as necessary to work on direct support for ymod maps with your software. But it will make your support of 3D chunk maps that much more valuable! :smile.gif:
Robinton has detailed some more info on how his maps work: Here and here.
sk89q;
Will WorldEdit work on ymod maps? Those maps use beta 1.2_02 linear chunks like vanilla Minecraft but extend either 256/ 512 or 1024 blocks instead of 128, depending on how you make the map.
* And perhaps more importantly; does WorldEdit or will it eventually work with the newer height mod 'Cubic Chunks' maps? This is a 3D Chunks mod that raises the game map vertical size to 4096 blocks! It uses (16x16x16) sized chunks.
...
We will see once the dust settles. WorldEdit currently has hard limits on y's.
We will see once the dust settles. WorldEdit currently has hard limits on y's.
Ok, thanks! At least you know about the mod & map system so there is hope for the future. :smile.gif:
[EDIT] I have learned some more about how Cubic Chunks maps are set up. Hopefully this helps:
It uses 3D chunks (16x16x16) above and below the normal map space (1-128) and synchronizes with the same coordinate system as the normal maps (improving compatibility) but increases the total map height to 4096 blocks.
Essentially; from where level 0 currently is on a map the new map rises to around level 2048 and goes down to level -2048. Robinton told me that it actually wouldn't be too difficult to extend the vertical to virtually infinite at some point, but first wants to make sure everything else is solid, like a terrain solution etc.
Sea level is still at level 64 etc. The mod auto-converts chunks in a normal map being played into the extended cubic chunks format. The bedrock is removed from the normal worlds and replaced with regular stone. The new bottom of the map has a bunch of lava at the bottom with 8 layers of scattered bedrock above it, but this is around 2000 blocks down.
* The author is currently coding a map converter that will convert a map from the 3D chunks format back to the normal format, and possibly also to the ymod format. This is to insure that people can return their maps to vanilla minecraft if need be. Anything outside of the 0-128 would be erased though, unless they also saved to the ymod format which could theoretically preserve everything in the cubic map.
[Edit] The Save File Converter is done and also converts ymod maps! The ymod part has some bugs atm but should be ironed out by tomorrow. :wink.gif:
Robinton has made available for Download his current Terrain Generator Source Code. This is so that others will be able to help write a better one for the Cubic Chunks mod or add improvements. Also; looking at the code could be helpful for anyone wishing to add support into their mods. :smile.gif:
Also; A new version of Cubic Chunks is now out as well as a new version of the Map Converter that can convert ( Cubic / ymod / Vanilla Minecraft ) maps!
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
I've been looking in vain for an answer to this question, someone please help: when using //set, how do you include the information of the damage for the block? For example, with wool, damage 0-15 are all different wool types. Or slabs -- 44 with 4 different levels of damage. How do you specify the damage? For cobblestone slabs, I've been trying //set 44.3, //set 44-3, //set 44(3) and nothing's working. HALP!
First... does it work with 1.7.2?
I took js.jar from Rhino and copied it into .minecraft/bin
I created .minecraft/drawings folder
I put a test.png file in the drawings folder
In single player, I type "/cs draw.js test" and "/cs draw.js test.png" but nothing happens. No error message.
Did you get a Java null exception? I had that happening in 1.6.6 as well. I could load a schematic but not save.
Yeah that what I've been getting
Will WorldEdit work on ymod maps? Those maps use beta 1.2_02 linear chunks like vanilla Minecraft but extend either 256/ 512 or 1024 blocks instead of 128, depending on how you make the map.
* And perhaps more importantly; does WorldEdit or will it eventually work with the newer height mod 'Cubic Chunks' maps? This is a 3D Chunks mod that raises the game map vertical size to 4096 blocks! It uses (16x16x16) sized chunks.
Cubic Chunks works with the current version of Minecraft beta 1.7.3 and is being actively developed and supported by Robinton and uses ModLoader. I believe this sort of mod & map type is the future of Minecraft, especially for building those epic 1:1 Large Scale Reproductions and things like that.
If WorldEdit does not currently support these maps then I sincerely hope that you will consider working with Robinton to add some sort of basic support. This would have a huge impact on the future of High-Map support and usage for all of us! Thanks for reading my plea. :smile.gif:
btw: I have now added info regarding the Cubic Chunks mod to my Higher Map thread/tutorial:
+ How to have a Higher map ( 256 / 512 / 1024 / 4096 ) instead of 128 +
[EDIT] Robinton has agreed to try and make ymod maps convertible to his current and supported 3D Chunk maps. If this is accomplished then it might not be as necessary to work on direct support for ymod maps with your software. But it will make your support of 3D chunk maps that much more valuable! :smile.gif:
Robinton has detailed some more info on how his maps work: Here and here.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
We will see once the dust settles. WorldEdit currently has hard limits on y's.
Check out my Minecraft server.
Ok, thanks! At least you know about the mod & map system so there is hope for the future. :smile.gif:
[EDIT] I have learned some more about how Cubic Chunks maps are set up. Hopefully this helps:
It uses 3D chunks (16x16x16) above and below the normal map space (1-128) and synchronizes with the same coordinate system as the normal maps (improving compatibility) but increases the total map height to 4096 blocks.
Essentially; from where level 0 currently is on a map the new map rises to around level 2048 and goes down to level -2048. Robinton told me that it actually wouldn't be too difficult to extend the vertical to virtually infinite at some point, but first wants to make sure everything else is solid, like a terrain solution etc.
Sea level is still at level 64 etc. The mod auto-converts chunks in a normal map being played into the extended cubic chunks format. The bedrock is removed from the normal worlds and replaced with regular stone. The new bottom of the map has a bunch of lava at the bottom with 8 layers of scattered bedrock above it, but this is around 2000 blocks down.
* The author is currently coding a map converter that will convert a map from the 3D chunks format back to the normal format, and possibly also to the ymod format. This is to insure that people can return their maps to vanilla minecraft if need be. Anything outside of the 0-128 would be erased though, unless they also saved to the ymod format which could theoretically preserve everything in the cubic map.
[Edit] The Save File Converter is done and also converts ymod maps! The ymod part has some bugs atm but should be ironed out by tomorrow. :wink.gif:
[EDIT] Map Converter link updated to Stable link
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Robinton has made available for Download his current Terrain Generator Source Code. This is so that others will be able to help write a better one for the Cubic Chunks mod or add improvements. Also; looking at the code could be helpful for anyone wishing to add support into their mods. :smile.gif:
Also; A new version of Cubic Chunks is now out as well as a new version of the Map Converter that can convert ( Cubic / ymod / Vanilla Minecraft ) maps!
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
http://www.minecraftforum.net/topic/184376-must-read-an-important-message-and-title-formatting/
Right now, any time I use a //-command (including undo) it turns all pistons downward facing...
(I have a custom map with over 800 pistons I am placing by hand)
As for custom blocks, we'll have to figure out some way to handle that.
Check out my Minecraft server.
//replace
:biggrin.gif: :biggrin.gif: :biggrin.gif: :biggrin.gif: :biggrin.gif: :biggrin.gif: :biggrin.gif:
i'm on a boat!
//replace :soulsand:
//replace :glowstone:
i'm on a boat!
you could make a seperate command like the stack command but make it //set (piston type) (direction)