Hello. I wanted to know if theres a way to change or remove the build height limit for the mod. I have the Cubic Chunks mod installed, and my world build height has increased. Yet, the world edit mod refuses to place any blocks above y 256 or under y 0. Is there a way to change this, or is it hard coded? Thank you.
Hello. I wanted to know if theres a way to change or remove the build height limit for the mod. I have the Cubic Chunks mod installed, and my world build height has increased. Yet, the world edit mod refuses to place any blocks above y 256 or under y 0. Is there a way to change this, or is it hard coded? Thank you.
In Spigot you declare height in the server.properties and W.E obeys. something similar in forge server.
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Cubics mod is a Work In Progress . W.E. would need some compatibility code and so would Forge to make a larger array for storage . Right now its hard coded as 16 x 16 x 256 . Go to http://wiki.sk89q.com/wiki/Main_Page and find the IRC link for W.E. and ask if they coders will make the changes .
The Cubics mod author should actually work with the W.E. coders to do this
Setting the height on the Spigot or Forge server is limited to 256 and less . Cant go higher
Something to consider is Chunk loading and view distance . you need a super computer and lots of memory . So most people that are coding these mods may not be ready to invest time
Is there a way (a side mod, or something inside this mod) that allow you to pre-visualise the clipboard content?
Or maybe even not the full content, but at least it's boundaries? (kinda like the CUI for the selection)
It would be very useful with schematics for exemple, because you don't always know what rotation they're in, or where the person that saved it was placed at when they saved it, and when you load it, it just appear at the wrong place.
If we could visualise at least the boundaries, we could control somewhat better the use of clipboard content...
(yes, I do know about the Schematica mod, but it actually rotate the schematic to face you so you can't trust the schematic visual to place your clipboard)
It doesn't do what you ask but from time to time I go to a high elevation then //schematic load, //paste. Once I know where it will appear in relation to where I want it/am standing, //undo works.
It doesn't do what you ask but from time to time I go to a high elevation then //schematic load, //paste. Once I know where it will appear in relation to where I want it/am standing, //undo works.
HTH
Lou
Yeah, as a "bandaid" solution this does work, I use that too (when I remember to do it first try >.>)
But if someone ever decide to do that suggestion, I'll be among the first to use it XD
Can anyone tell me how I can get the id for a fluid using worldedit please? I know I can assign /info to a tool to get a block id but what about a fluid like crude oil?
I get a very weird error when using percentage for filling or replacing
The numerical id aren't the problem, they works just fine on their own, the problem comes when I try to use percentages. The last percentage bug, and I have to remove it, then the command works, but I have to do a second command to do the percentage i had to remove...
I'm having an issue with //schematic. I can import or create my own .schematic file but when I attempt to load and paste it, it pastes just one layer - usually the second layer of the schematic. If I dig down a block it might change that layer to layer 3. If I stand on a block it will load layer 1. If I then remove the block I was standing on it will remove the layer Ive loaded and replace it with layer 2. But apart from this it wont load any other layers and it does not load a complete building. The file does not contain any spaces or characters other than letters.
For info I'm using the forge version of WE with Minecraft 1.10.2. can anyone help me wit what's going wrong please?
I have used //schematic since MC was still in beta versions and not had any problem.
Find the highest elevation, move to the NW corner at that elevation and //pos1 and //pos2. Move to the lowest elevation, while there move to the SE corner then //pos2 only, //copy, followed by //schematic save "name" (annotate where you were when doing //pos2... That is where //schematic load "name" followed by //paste will position your //schematic "name".
HTH
Lou
If it is not where you want it //undo will remove it in its entirety. Move to a different location and //schematic load "name" and then //paste again.
If the //paste location gets messed up, //pos1, //pos2, above and below the bad area followed by //regen will correct it.
//pos1 where you stand followed by //pos2 in the same spot, then //outset 100, //regen will reset a 200 x 200 block back to its original configuration.
You may find the WorldEdit link in my signature helpful... I printed it out and refer to it often.
If I want to use WorldEdit to repopulate all chunks in order to have new Biomes o'Plenty flora in previously-generated chunks, which would I use... /regen, or /flora?
I can't tell if /flora is for repop or if it just generates random flowers without taking the mod's biome flora settings into account.
Thanks!
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How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
If I want to use WorldEdit to repopulate all chunks in order to have new Biomes o'Plenty flora in previously-generated chunks, which would I use... /regen, or /flora?
I can't tell if /flora is for repop or if it just generates random flowers without taking the mod's biome flora settings into account.
Thanks!
Flora spawn flowers (I'm not sure about the biome thing)
Regen reset the selected space back to seed, but it's terrain (or trees) only I think...
If I want to use WorldEdit to repopulate all chunks in order to have new Biomes o'Plenty flora in previously-generated chunks, which would I use... /regen, or /flora?
I can't tell if /flora is for repop or if it just generates random flowers without taking the mod's biome flora settings into account.
Flora spawn flowers (I'm not sure about the biome thing)
Regen reset the selected space back to seed, but it's terrain (or trees) only I think...
/regen if preceded with //pos1, //pos2, and //outset 100, will return/regenerate all bllocks within a 200 x 200 x 200 block cube to its original configuration.
I've not yet used //flora. I plan to, I think by using it I can easily remove tall grass.
From the WorldEdit link in my signature;
//flora -density- Scatters tall grass & flowers on grass, cacti on sand.
Hey guys, sorry to bother I got a bug? Problem? weird thing?
When I bind a brush tool (like say, /br sphere grass 3) for example to an item (a shovel in this case), then right-click-use-it, I always end up painting waaay more than I want.
It's like the tool is double, or even triple clicking.
I tried doing lighter clicks, even going as quickly as I could to right click, thinking that maybe holding the button was making it keep brushing
No change.
Is there some way to solve this? Like I dunno, a delay between actions that I can configure or something?
I'm not very knowledgeable about your problem but maybe brush size has something to do with what you see. The /brush (2) in my link (4th column) has links to sk89q's explanation (again 2, read them both). You may find them helpful.
I'm not very knowledgeable about your problem but maybe brush size has something to do with what you see. The /brush (2) in my link (4th column) has links to sk89q's explanation (again 2, read them both). You may find them helpful.
Lou
I went to check the links, but it didn't help much. I had looked up the wiki before to see if maybe I had forgotten some parameter, and I tried with different sizes, and even different brushes (cylinder, squares, size 1 to 6)
They all do me the same thing, this weird "double-triple-click". I don't see how else to call it, and I'm almost sure the problem is how quickly WE take in clicks, because if I use the undo command, it will not undo the whole "brushing" I just did, but one sphere at a time, as if I did indeed multi-click myself.
Except I didn't.
Your pdf color coding for uses though, does seems to show the command as broken... so maybe it might be the reason?
Hello. I wanted to know if theres a way to change or remove the build height limit for the mod. I have the Cubic Chunks mod installed, and my world build height has increased. Yet, the world edit mod refuses to place any blocks above y 256 or under y 0. Is there a way to change this, or is it hard coded? Thank you.
My Scroll.
In Spigot you declare height in the server.properties and W.E obeys. something similar in forge server.
Yes, but I'm running the forge mod offline, in a single player world. How would I edit this "forge server"?
My Scroll.
Cubics mod is a Work In Progress . W.E. would need some compatibility code and so would Forge to make a larger array for storage . Right now its hard coded as 16 x 16 x 256 . Go to http://wiki.sk89q.com/wiki/Main_Page and find the IRC link for W.E. and ask if they coders will make the changes .
The Cubics mod author should actually work with the W.E. coders to do this
Setting the height on the Spigot or Forge server is limited to 256 and less . Cant go higher
Something to consider is Chunk loading and view distance . you need a super computer and lots of memory . So most people that are coding these mods may not be ready to invest time
Is there a way (a side mod, or something inside this mod) that allow you to pre-visualise the clipboard content?
Or maybe even not the full content, but at least it's boundaries? (kinda like the CUI for the selection)
It would be very useful with schematics for exemple, because you don't always know what rotation they're in, or where the person that saved it was placed at when they saved it, and when you load it, it just appear at the wrong place.
If we could visualise at least the boundaries, we could control somewhat better the use of clipboard content...
(yes, I do know about the Schematica mod, but it actually rotate the schematic to face you so you can't trust the schematic visual to place your clipboard)
It doesn't do what you ask but from time to time I go to a high elevation then //schematic load, //paste. Once I know where it will appear in relation to where I want it/am standing, //undo works.
HTH
Lou
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Yeah, as a "bandaid" solution this does work, I use that too (when I remember to do it first try >.>)
But if someone ever decide to do that suggestion, I'll be among the first to use it XD
Can anyone tell me how I can get the id for a fluid using worldedit please? I know I can assign /info to a tool to get a block id but what about a fluid like crude oil?
I get a very weird error when using percentage for filling or replacing
The numerical id aren't the problem, they works just fine on their own, the problem comes when I try to use percentages. The last percentage bug, and I have to remove it, then the command works, but I have to do a second command to do the percentage i had to remove...
Proof that the % disappear with name id as well:
I have worldedit-forge-mc1.12-6.1.8-dist
and 1.12.2-forge1.12.2-14.23.2.2611
I'm having an issue with //schematic. I can import or create my own .schematic file but when I attempt to load and paste it, it pastes just one layer - usually the second layer of the schematic. If I dig down a block it might change that layer to layer 3. If I stand on a block it will load layer 1. If I then remove the block I was standing on it will remove the layer Ive loaded and replace it with layer 2. But apart from this it wont load any other layers and it does not load a complete building. The file does not contain any spaces or characters other than letters.
For info I'm using the forge version of WE with Minecraft 1.10.2. can anyone help me wit what's going wrong please?
I have used //schematic since MC was still in beta versions and not had any problem.
Find the highest elevation, move to the NW corner at that elevation and //pos1 and //pos2. Move to the lowest elevation, while there move to the SE corner then //pos2 only, //copy, followed by //schematic save "name" (annotate where you were when doing //pos2... That is where //schematic load "name" followed by //paste will position your //schematic "name".
HTH
Lou
If it is not where you want it //undo will remove it in its entirety. Move to a different location and //schematic load "name" and then //paste again.
If the //paste location gets messed up, //pos1, //pos2, above and below the bad area followed by //regen will correct it.
//pos1 where you stand followed by //pos2 in the same spot, then //outset 100, //regen will reset a 200 x 200 block back to its original configuration.
You may find the WorldEdit link in my signature helpful... I printed it out and refer to it often.
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Thanks for the help. I'm sorted now. those references are very helpful btw. again thanks
Anyone for the % thing?
(see just a few post above)
If I want to use WorldEdit to repopulate all chunks in order to have new Biomes o'Plenty flora in previously-generated chunks, which would I use... /regen, or /flora?
I can't tell if /flora is for repop or if it just generates random flowers without taking the mod's biome flora settings into account.
Thanks!
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
can't find your Forge edition-Worldedit 5.4.5 for Minecraft 1.2.5. the link leads me to nothing.
Flora spawn flowers (I'm not sure about the biome thing)
Regen reset the selected space back to seed, but it's terrain (or trees) only I think...
/regen if preceded with //pos1, //pos2, and //outset 100, will return/regenerate all bllocks within a 200 x 200 x 200 block cube to its original configuration.
I've not yet used //flora. I plan to, I think by using it I can easily remove tall grass.
From the WorldEdit link in my signature;
//flora -density- Scatters tall grass & flowers on grass, cacti on sand.
//regen - Regenerate the selection.
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Hey guys, sorry to bother I got a bug? Problem? weird thing?
When I bind a brush tool (like say, /br sphere grass 3) for example to an item (a shovel in this case), then right-click-use-it, I always end up painting waaay more than I want.
It's like the tool is double, or even triple clicking.
I tried doing lighter clicks, even going as quickly as I could to right click, thinking that maybe holding the button was making it keep brushing
No change.
Is there some way to solve this? Like I dunno, a delay between actions that I can configure or something?
@ Felina_Lain;
I'm not very knowledgeable about your problem but maybe brush size has something to do with what you see. The /brush (2) in my link (4th column) has links to sk89q's explanation (again 2, read them both). You may find them helpful.
Lou
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
I went to check the links, but it didn't help much. I had looked up the wiki before to see if maybe I had forgotten some parameter, and I tried with different sizes, and even different brushes (cylinder, squares, size 1 to 6)
They all do me the same thing, this weird "double-triple-click". I don't see how else to call it, and I'm almost sure the problem is how quickly WE take in clicks, because if I use the undo command, it will not undo the whole "brushing" I just did, but one sphere at a time, as if I did indeed multi-click myself.
Except I didn't.
Your pdf color coding for uses though, does seems to show the command as broken... so maybe it might be the reason?