Here is a quick tree I made using the mod. Leaf decay turned it into this:
After getting the main trunk and branches, I made tons of smaller branches to support leaves. But since the leaf brush overwrote those branches when I applied it, the leaves had no support and decayed, leaving only a few leaves attached to the main branches, which looks a lot worse than it did previously.
Is there any way to paste something or use a brush without overwriting anything but air blocks? I am currently using this mod combined with SPC to create a giant forest. Using spherical log brushes, I can create the trunk and branches easily enough (much, much faster than before I got the mod), but when it comes time to put the leaves on I encounter a couple of problems. First is that placing a sphere of leaves on a branch creates a depression into or removes a section of that branch (the leaf blocks overwriting the log blocks), and the second is that the leaves decay because the brush only applies leaves, which need logs to be close enough to support. I tried solving the second problem by copying a small region containing a sphere of leaves with a few blocks of wood inside. When I applied this selection to brush, however, the leaves still overwrote the logs and the air blocks at the corner of the selection overwrote other leaves and logs, which creates a lot more problems.
If there isn't anything already in the mod, perhaps you could add a way to select whether using a brush (either pasting or using the default shapes) overwrites existing blocks or not.
yes there is, using masks!
example
//mask air
This will brush only to air blocks
example v2
//mask log,leaves,wood,stone
This will brush only to logs, leaves, wood, and stone blocks.
WorldEdit is not a regular "mod" -- it comes as a reusuable library and is compatible for all Minecraft versions as long as you have something to run WorldEdit. For single player, this is Single Player Commands. WorldEdit comes with Single Player Commands, however, you can update WorldEdit separately.
But I tried installing it with SPC, Rhino, and TrueZIP and it didn't work! I could designate selections, but when I tried stacking, executing scripts, or taking snapshots, it gave me an error! So all I'm wondering is if this is updated.
I was trying to make messages for an adventure world via a map, but I encountered a problem. I teleported to 100,000 X and Z (the idea being that no-one could possibly accidentally overwrite the message), then selected a block at (100 000, 108, 100 000) and expanded the region 500 blocks in each cardinal direction. When I tried to //replace air wood (for the message background), however, the game froze. Assuming it was trying to do to much, I tried doing a much smaller area (100 in each direction, for a total of around 40,000 blocks). This took about 2 minutes to unfreeze, when normally my computer can handle 500,000+ blocks with only a few seconds of lag.
I'm guessing the problem is the distance from 0,0? In that case, I can probably center it at 10,000 X/Z, the chance of someone accidentally overwriting it would still be low.
EDIT: I just tried 10000 X/Y. The game is still frozen after a couple of minutes. I think it may be in part because of lighting calculations, when I removed a couple of blocks from the first platform, then replaced them, the first caused a little lag, the second a lot of lag. /light doesn't seem to stop the lag, apparently it doesn't stop the calculations themselves. I can't do it much closer than 10,000 X/Y, or else a little exploration by the player might overwrite the message.
EDIT #2: Now it's finished. That was at least a few minutes, there's no way I'm going to be able to make the letter macros work without waiting minutes between each one.
EDIT #3: Tried again at 5000 X/Y. Once again, it didn't work, but then I tried glass. This time it loaded immediately. Unfortunately, glass doesn't even show up on a map, so that won't work, either.
Ah, the quintessential TNT fanatic mod. Kids, never try detonating 21K TNT at once by using the ///wand and ///set commands. Over an hour, and 17 OOM crashes...
this is so epic its like voxel sniper but i this is epic i made awesome mountanious terrain area with an awesome base and i made giant trees its so epic!!! all for creator :laugh.gif:
Okay, I must ask. Will this mod ever support piston orientation? Ever? Making a massive contraption with WorldEdit is useless if I have to go back and replace the pistons anyways.
Is it possible to add a manual selection? Like be able to "draw" the selection with wand, so you can have selections varying in size and shape. It would be useful so I can like get a flat map, and draw out a maze so I can make dungeon maps so much faster :biggrin.gif:
So i am trying to use the wand control, and i get a problem. Whenever I have something selected, and say i want to move the selection up one, so I would type "//shift up 1" or anything like that say for instance "//expand up 5" but I get this problem. It says "Number Expected: string given." without quotations and it doesn't do what I ask it to do. No matter what number i choose, it always expects it. I can't move anything or change my selection. Anybody got any clues.
(I'm building a floating island)
So i am trying to use the wand control, and i get a problem. Whenever I have something selected, and say i want to move the selection up one, so I would type "//shift up 1" or anything like that say for instance "//expand up 5" but I get this problem. It says "Number Expected: string given." without quotations and it doesn't do what I ask it to do. No matter what number i choose, it always expects it. I can't move anything or change my selection. Anybody got any clues.
(I'm building a floating island)
You have the number and direction reversed. It should be "//shift 1 up" and "//expand 5 up". It might also be useful to know that a string is text, symbols, and numbers in one "word", numbers are only numbers (and - and . signs, in the proper place). So when it says "number expected, string given", it means it was looking for a number and got text (instead of 1, 5, or any such number, you said "up").
After getting the main trunk and branches, I made tons of smaller branches to support leaves. But since the leaf brush overwrote those branches when I applied it, the leaves had no support and decayed, leaving only a few leaves attached to the main branches, which looks a lot worse than it did previously.
Pipes
Update: //wand works on 1.0.0 wooot
Sounds like it does but I just want to make sure.
This version features official support for Minecraft up to version 1.8.1.
oh wait doesnt mastterplease make it 1.0.0 compatible
yes there is, using masks!
example
//mask air
This will brush only to air blocks
example v2
//mask log,leaves,wood,stone
This will brush only to logs, leaves, wood, and stone blocks.
8 diamond, 3 notch's and one super-notch for you!!! O and 5 creepers
Is this compatible with 1.0.0 in singleplayer? I do know it says this in the OP:
But I tried installing it with SPC, Rhino, and TrueZIP and it didn't work! I could designate selections, but when I tried stacking, executing scripts, or taking snapshots, it gave me an error! So all I'm wondering is if this is updated.
Pistons always face down.
Stairs always face the same way.
What am I missing?
Thanks! Now I can finally build my forest. I can see //mask being useful for other things as well.
Pipes
I'm guessing the problem is the distance from 0,0? In that case, I can probably center it at 10,000 X/Z, the chance of someone accidentally overwriting it would still be low.
EDIT: I just tried 10000 X/Y. The game is still frozen after a couple of minutes. I think it may be in part because of lighting calculations, when I removed a couple of blocks from the first platform, then replaced them, the first caused a little lag, the second a lot of lag. /light doesn't seem to stop the lag, apparently it doesn't stop the calculations themselves. I can't do it much closer than 10,000 X/Y, or else a little exploration by the player might overwrite the message.
EDIT #2: Now it's finished. That was at least a few minutes, there's no way I'm going to be able to make the letter macros work without waiting minutes between each one.
EDIT #3: Tried again at 5000 X/Y. Once again, it didn't work, but then I tried glass. This time it loaded immediately. Unfortunately, glass doesn't even show up on a map, so that won't work, either.
Pipes
****ing awesome program. Nice work!
(I'm building a floating island)
You have the number and direction reversed. It should be "//shift 1 up" and "//expand 5 up". It might also be useful to know that a string is text, symbols, and numbers in one "word", numbers are only numbers (and - and . signs, in the proper place). So when it says "number expected, string given", it means it was looking for a number and got text (instead of 1, 5, or any such number, you said "up").
Pipes