Awesome Mod!!!! But if you install TMI, then install another mod that adds new blocks, does TMI automatically update it's format/blocks in the inventory? I like installing those kinds of mods, and i don't want to keep installing and uninstalling this mod.
Awesome Mod!!!! But if you install TMI, then install another mod that adds new blocks, does TMI automatically update it's format/blocks in the inventory? I like installing those kinds of mods, and i don't want to keep installing and uninstalling this mod.
Yes, the mod has a nifty little scan through all blocks and items to find mod items. EVERY TIME THE GAME LAUNCHES. It's quite neat. You can throw a mod in, load up minecraft (So that the mod loads, and thus TooManyItems finds it), and voila! Mod items.
WHY THERE ISNT ANY CHARCOAL!?!? I DONT SEE IT ... :dry.gif:
Answer!
WHY DO YOU FEEL THE NEED TO CAPSLOCK AND BOLD?!?!? I DON'T SEE THE POINT ... :dry.gif:
Charcoal has a damage value of -1. Now, read below.
To be able to spawn items with different damage values other than 0 in multiplayer, you need a server plugin which alters the /give command to support damage. For instance, the Essentials plugin uses the /item {1}:{3} {2} syntax, with {3} being damage. There are other server mods which provide a similar effect. You need to get one of said mods, then modify the give-command line in Toomanyitems.txt to have the same syntax. The aforementioned items will appear in the spawning GUI, and the commands will work.
I installed this after using MCPatcher and custom water/lava/anything animated no longer works.
Considering that TooManyItems doesn't play with anything related to rendering animated items (Other than that animated items are in the inventory), doesn't sound like a TooManyItems problem.
I can only see some of the items for mods like Redpower it only shows up to damage value 15 and shows lots of unnamed items is there a way to increase teh damage scan value to 20 or so?
Hey please help me if u can fix this but when i open my inv in a multiplayer world with TMI i cant break or place ANY blocks after that i cant even go into furnaces or chests HELP ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :angry.gif:
And the game is crashing if we have Zombe installed (when clicking something in the inventory or even take a dropped item in the world).
java.lang.NullPointerException
at x.b(SourceFile:171)
at vi.c(vi.java:50)
at di.c(SourceFile:207)
at nq.a(SourceFile:280)
at vi.a(vi.java:206)
at ry.a(SourceFile:1299)
at ry.f(SourceFile:1275)
at ry.m(SourceFile:1201)
at net.minecraft.client.Minecraft.k(SourceFile:1589)
at nm.k(nm.java:33)
at net.minecraft.client.Minecraft.x(SourceFile:705)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
And the game is crashing if we have Zombe installed (when clicking something in the inventory or even take a dropped item in the world).
java.lang.NullPointerException
at x.b(SourceFile:171)
at vi.c(vi.java:50)
at di.c(SourceFile:207)
at nq.a(SourceFile:280)
at vi.a(vi.java:206)
at ry.a(SourceFile:1299)
at ry.f(SourceFile:1275)
at ry.m(SourceFile:1201)
at net.minecraft.client.Minecraft.k(SourceFile:1589)
at nm.k(nm.java:33)
at net.minecraft.client.Minecraft.x(SourceFile:705)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
Hi there, I really enjoy the mod, but I have a quick question. How do you change what type of mob the mob spawner spawns? I have it on normal difficulty, and have it at night, but I can only get to spawn pigs.
then you sir have been living under a rock
try deleting the meta inf folder
I'm running a Mac. D:
don't expect me to be on much.
Well... Darn. I don't know of any error testers for mac.
:wink.gif:
Yes, the mod has a nifty little scan through all blocks and items to find mod items. EVERY TIME THE GAME LAUNCHES. It's quite neat. You can throw a mod in, load up minecraft (So that the mod loads, and thus TooManyItems finds it), and voila! Mod items.
WHY DO YOU FEEL THE NEED TO CAPSLOCK AND BOLD?!?!? I DON'T SEE THE POINT ... :dry.gif:
Charcoal has a damage value of -1. Now, read below.
To be able to spawn items with different damage values other than 0 in multiplayer, you need a server plugin which alters the /give command to support damage. For instance, the Essentials plugin uses the /item {1}:{3} {2} syntax, with {3} being damage. There are other server mods which provide a similar effect. You need to get one of said mods, then modify the give-command line in Toomanyitems.txt to have the same syntax. The aforementioned items will appear in the spawning GUI, and the commands will work.
In current versions you noobs can stop replying to MSmit. He posted 438 pages ago. He doesn't care anymore.
Considering that TooManyItems doesn't play with anything related to rendering animated items (Other than that animated items are in the inventory), doesn't sound like a TooManyItems problem.
its next to the coal
yeah i have to updated one ill try it again but it may not work :tongue.gif:
i found the problem it works now thanks i had TMI 2011-11-18!
:tongue.gif:
And the game is crashing if we have Zombe installed (when clicking something in the inventory or even take a dropped item in the world).
In the TooManyItems.txt file, there could be an option to disable certain features such as:
#Potions:false
#OutGameItems:false
Potions can be hidden from the inventory pages. "OutGameItems" can disable items not possible to get legitimately, like water blocks and coal ore.
Another suggestion is to add Levels to your EXP Bar, I hate going to NBT Edit when I run out of enchantment levels.
install TMI after zombe's modpack.
Nope, Chuck Testa!
Thank you for this wonderful mod :-)
That's some nice wiring you have there...