The Meaning of Life, the Universe, and Everything.
Join Date:
1/16/2011
Posts:
51
Member Details
Make sure you have deleted Meta-INF Folder in minecraft.jar and you should have Audiomod, Modloader, Spawnlist (goes in your minecraft.jar) And I think that's all for the towers (correct me if wrong). So try doing that.
i didnt get a black screen but i can not seem to find any battle towers and i set the rarity on 1 still cant seem to find them.
also creted like 5 new maps still havent found any
the mods im using are
AudioMod
Longer Legs
Mine Colony
Mod Loader
Spawner GUI
spawnlist
tooltip
toolutils
zans minimap
instant destroy
and of course the Battle Towers V5 Mod
OpenAL initialized.
143 recipes
java.lang.NullPointerException
at dt.f(SourceFile:328)
at cj.a(SourceFile:62)
at td.a(SourceFile:416)
at ih.a(SourceFile:141)
at ih.b(SourceFile:92)
at dt.c(SourceFile:302)
at dn.<init>(SourceFile:28)
at ck.a(SourceFile:129)
at h.a(SourceFile:1080)
at mh.c(SourceFile:562)
at mh.b(SourceFile:487)
at net.minecraft.client.Minecraft.run(SourceFile:694)
at java.lang.Thread.run(Unknown Source)
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
i checked that i have no mods that interfere with it
The Meaning of Life, the Universe, and Everything.
Join Date:
1/16/2011
Posts:
51
Member Details
Quote from PacoDaTacoSeller »
hmm i receive this error with battle towers
OpenAL initialized.
143 recipes
java.lang.NullPointerException
at dt.f(SourceFile:328)
at cj.a(SourceFile:62)
at td.a(SourceFile:416)
at ih.a(SourceFile:141)
at ih.b(SourceFile:92)
at dt.c(SourceFile:302)
at dn.<init>(SourceFile:28)
at ck.a(SourceFile:129)
at h.a(SourceFile:1080)
at mh.c(SourceFile:562)
at mh.b(SourceFile:487)
at net.minecraft.client.Minecraft.run(SourceFile:694)
at java.lang.Thread.run(Unknown Source)
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
i checked that i have no mods that interfere with it
I'm not really a java coder and don't know too much so you might want to wait for him to respond to you and help you with this one.
OpenAL initialized.
143 recipes
java.lang.NullPointerException
at dt.f(SourceFile:328)
at cj.a(SourceFile:62)
at td.a(SourceFile:416)
at ih.a(SourceFile:141)
at ih.b(SourceFile:92)
at dt.c(SourceFile:302)
at dn.<init>(SourceFile:28)
at ck.a(SourceFile:129)
at h.a(SourceFile:1080)
at mh.c(SourceFile:562)
at mh.b(SourceFile:487)
at net.minecraft.client.Minecraft.run(SourceFile:694)
at java.lang.Thread.run(Unknown Source)
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
i checked that i have no mods that interfere with it
hmmm world generation - chunk cache -chunk provider - could be this mod...
OpenAL initialized.
143 recipes
java.lang.NullPointerException
at dt.f(SourceFile:328)
at cj.a(SourceFile:62)
at td.a(SourceFile:416)
at ih.a(SourceFile:141)
at ih.b(SourceFile:92)
at dt.c(SourceFile:302)
at dn.<init>(SourceFile:28)
at ck.a(SourceFile:129)
at h.a(SourceFile:1080)
at mh.c(SourceFile:562)
at mh.b(SourceFile:487)
at net.minecraft.client.Minecraft.run(SourceFile:694)
at java.lang.Thread.run(Unknown Source)
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
i checked that i have no mods that interfere with it
hmmm world generation - chunk cache -chunk provider - could be this mod...
I'm getting this when using the extended 2X2 crafting grid mod:
Caused by: java.lang.IllegalArgumentException: Slot 117 is already occupied by BlockStep@1c1f5b2 when adding BlockTome@e99ce5
at qk.<init>(SourceFile:222)
at qk.<init>(SourceFile:235)
at nw.<init>(SourceFile:14)
at BlockTome.<init>(BlockTome.java:13)
at mod_BattleTower.<clinit>(mod_BattleTower.java:118)
I removed Battle Towers and the game loaded fine.
If I remove 2X2 - Battle Towers loads fine.
Does this mean both mods are using "SLOT 117" for something?
Rollback Post to RevisionRollBack
Any Mac friends having trouble installing forge on your minecraft_server.jar files? Check out my script that lets you do it easily with one simple click! For more info look here http://www.minecraft...-click-install/
Hey, I decompiled the class, and noticed the direct reference to the APPDATA environment var, which obviously doesn't work. To get the rarity patch working for Mac/Linux, you could grab the name of the properties file the way that Humans+ does it:
private String getConfigPath() {
try {
return new StringBuilder().append(Minecraft.b().getCanonicalPath()).append("/HumansPlus.properties").toString();
} catch (IOException ioexception) {
}
throw new RuntimeException("Could not create config path");
}
Just a heads up. :smile.gif: Can't wait to see a battle tower.
I have modloader, auidomod, spawnlist. I have it installed propperly. But yet, after setting rarity to 2 and view distance to far on brand new worlds, I am finding zero towers. I have always had this problem with the rarity patch even back when it was only v3 (or was it v2 the last one kodaichi did?).
Edit: can we get a non-rarity patch version downloadable next to the rarity adjustable version? The adjustable rarity for some users just doesn't work for some reason.
hmmm world generation - chunk cache -chunk provider - could be this mod...
Hey freakstitch, I am so happy that you updated this! It is so awesome..do you think you can update Spider Familys and Brain Slimes, I am not sure if Kodaichi will update them. :smile.gif:
(Edit for clarity)...
Hey, I decompiled the class, and noticed the direct reference to the APPDATA environment var, which obviously doesn't work. To get the rarity patch working for Mac/Linux, you could grab the name of the properties file the way that Humans+ does it:
...
So, does this mean that even if we change the rarity setting in the .property file it isn't changing anything?
Rollback Post to RevisionRollBack
Any Mac friends having trouble installing forge on your minecraft_server.jar files? Check out my script that lets you do it easily with one simple click! For more info look here http://www.minecraft...-click-install/
black screen
also creted like 5 new maps still havent found any
the mods im using are
AudioMod
Longer Legs
Mine Colony
Mod Loader
Spawner GUI
spawnlist
tooltip
toolutils
zans minimap
instant destroy
and of course the Battle Towers V5 Mod
any hints ?? Never Mind Found 1
i checked that i have no mods that interfere with it
I'm not really a java coder and don't know too much so you might want to wait for him to respond to you and help you with this one.
hmmm world generation - chunk cache -chunk provider - could be this mod...
any way to fix?
I only have modloader audiomod and battle tower...
Caused by: java.lang.IllegalArgumentException: Slot 117 is already occupied by BlockStep@1c1f5b2 when adding BlockTome@e99ce5
at qk.<init>(SourceFile:222)
at qk.<init>(SourceFile:235)
at nw.<init>(SourceFile:14)
at BlockTome.<init>(BlockTome.java:13)
at mod_BattleTower.<clinit>(mod_BattleTower.java:118)
I removed Battle Towers and the game loaded fine.
If I remove 2X2 - Battle Towers loads fine.
Does this mean both mods are using "SLOT 117" for something?
Hey, I decompiled the class, and noticed the direct reference to the APPDATA environment var, which obviously doesn't work. To get the rarity patch working for Mac/Linux, you could grab the name of the properties file the way that Humans+ does it:
Just a heads up. :smile.gif: Can't wait to see a battle tower.
Edit: can we get a non-rarity patch version downloadable next to the rarity adjustable version? The adjustable rarity for some users just doesn't work for some reason.
Hey freakstitch, I am so happy that you updated this! It is so awesome..do you think you can update Spider Familys and Brain Slimes, I am not sure if Kodaichi will update them. :smile.gif:
So, does this mean that even if we change the rarity setting in the .property file it isn't changing anything?