oh and I'm going to add a properties file that you can edit in notepad that determines block IDs. (just like TehKrush's plasticcraft mod) but that'll be next version
I'll actually be releasing a property-reader mod soon. What it does is allow you to read from a properties file and convert straight to a string, split string, float, int, double, or boolean, and you can set them to need to be one of any number of manually specified valid inputs. All done with a few lines of code. Best of all, it won't require any updating between Minecraft updates, so there's no wait.
I can't take credit for it though, I'm just acting as the spokesperson for it, and using it on several of my mods to use as examples.
java.lang.Exception: Image not found: /ocamod/blank.png
at ModLoader.loadImage(ModLoader.java:538)
at ModLoader.RegisterAllTextureOverrides(ModLoader.java:670)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at nh.<init>(nh.java:34)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:606)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT dd46477 ----------
java.lang.Exception: Image not found: /ocamod/blank.png
at ModLoader.loadImage(ModLoader.java:538)
at ModLoader.RegisterAllTextureOverrides(ModLoader.java:670)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at nh.<init>(nh.java:34)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:606)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT dd46477 ----------
Hey, I think I was doing something wrong since I couldn't get the iron chest to resist an explosion (ill remake the video if thats the case). That aside here is what I've got :tongue.gif:
I made this pretty quickly just to get you a better quality video, I reverted to a more default looking minecraft too to make it easier to follow XD
Hey, I think I was doing something wrong since I couldn't get the iron chest to resist an explosion (ill remake the video if thats the case). That aside here is what I've got :tongue.gif:
I made this pretty quickly just to get you a better quality video, I reverted to a more default looking minecraft too to make it easier to follow XD
Oo nice bug find. :3 I'll fix that asap. :biggrin.gif:
hey man i love your ideas im looking forward to seeing more from you
my ideas to add are:
*When a pigman dies he leaves fire on the block he died on
*you add chests that can be stacked ontop of each other and it makes a kind of locker
*make the opposite of a shock pad (kinda) an anti gravity block that when you jump on it shoots you up like a peoplee cannon but less dangerous or just make a trampoline type thingy
*what did that person use to make his videos
i tryed the chest mod, and i could craft them, but somwhow all my orginal chest had no inventory anymore.all were empty. i m using alot of mods.
That sounds like a problem. I'm not quite sure how I can help though, I will look into it.
Quote from chaosjosh20 »
hey man i love your ideas im looking forward to seeing more from you
my ideas to add are:
*When a pigman dies he leaves fire on the block he died on
*you add chests that can be stacked ontop of each other and it makes a kind of locker
*make the opposite of a shock pad (kinda) an anti gravity block that when you jump on it shoots you up like a peoplee cannon but less dangerous or just make a trampoline type thingy
I've actually had all three of those ideas. I suppose great minds think alike, eh? :tongue.gif:
The Meaning of Life, the Universe, and Everything.
Join Date:
12/15/2010
Posts:
57
Minecraft:
monohymn
Member Details
Quote from Ocalorie »
Quote from DeADeND »
i tryed the chest mod, and i could craft them, but somwhow all my orginal chest had no inventory anymore.all were empty. i m using alot of mods.
That sounds like a problem. I'm not quite sure how I can help though, I will look into it.
I've come across the same thing. Anything that is put into my regular double chests is gone when I exit out of the level and return to it. Actually, now that I've tested it, nothing remains in any chest, including the obsidian and steel versions.
I can get you a list of the mods I am currently using if that may help.
Edit: really quickly...
* Risugami's ModLoader and Death Chest
* Scaevolus's McRegion and Optimine
* Roundaround's Better Buttons, Sheep Shearing and WeakSidian
* wd1966's Toggle-able Sneak
* SSP Terrain Generation fix
* Shockah's Functional Books
* Kodaichi's MinerTrivia
* Xie's Hunger Mod
* kingbdogz's Portable Workbench
* dfransway's X-Ray v8
If I find the time tonight, I might be able to check out incompatibilities myself.
Edit 2: still happening with a clean install. Also, does Chest Bump require ModLoader? It doesn't say so in the original post, but I couldn't get it working without it.
i tryed the chest mod, and i could craft them, but somwhow all my orginal chest had no inventory anymore.all were empty. i m using alot of mods.
That sounds like a problem. I'm not quite sure how I can help though, I will look into it.
I've come across the same thing. Anything that is put into my regular double chests is gone when I exit out of the level and return to it. Actually, now that I've tested it, nothing remains in any chest, including the obsidian and steel versions.
I know what's wrong. I'll fix it later on today and release another patch.
Quote from monohymn »
If I find the time tonight, I might be able to check out incompatibilities myself.
There are no incompatibilities unless a mod has the same class names as mine because it uses ModLoader.
Quote from monohymn »
Edit 2: still happening with a clean install. Also, does Chest Bump require ModLoader? It doesn't say so in the original post, but I couldn't get it working without it.
I'll add the ModLoader requirement to the OP. Thanks.
Help please! Every time I start minecraft, I crashed. I fixed the first one by locating ID collisions, but now I get this:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 80086d20 --------
Generated 2/14/11 6:17 PM
Minecraft: Minecraft Beta 1.2_02
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_15, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.NoClassDefFoundError: Could not initialize class mod_Minerals
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:157)
at ModLoader.readFromClassPath(ModLoader.java:662)
at ModLoader.init(ModLoader.java:527)
at ModLoader.AddAllRenderers(ModLoader.java:81)
at oc.<init>(oc.java:55)
at oc.<clinit>(oc.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:290)
at net.minecraft.client.Minecraft.run(SourceFile:643)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT bf6beb1c ----------
I looked for every collision possible. I cant find any. I installed the more chests mod, and also the web chests, from shockah. I wonder what is going on. Before I installed the more chests mod, everything worked just perfect. Now I just get an error message.
I'll actually be releasing a property-reader mod soon. What it does is allow you to read from a properties file and convert straight to a string, split string, float, int, double, or boolean, and you can set them to need to be one of any number of manually specified valid inputs. All done with a few lines of code. Best of all, it won't require any updating between Minecraft updates, so there's no wait.
I can't take credit for it though, I'm just acting as the spokesperson for it, and using it on several of my mods to use as examples.
https://modrinth.com/user/Roundaround
God dangit. I always forget that file. lol.
Should be fixed.
I made this pretty quickly just to get you a better quality video, I reverted to a more default looking minecraft too to make it easier to follow XD
Oo nice bug find. :3 I'll fix that asap. :biggrin.gif:
I'll release the patch tomorrow. Promise. :3
my ideas to add are:
*When a pigman dies he leaves fire on the block he died on
*you add chests that can be stacked ontop of each other and it makes a kind of locker
*make the opposite of a shock pad (kinda) an anti gravity block that when you jump on it shoots you up like a peoplee cannon but less dangerous or just make a trampoline type thingy
*what did that person use to make his videos
once again thanks for the mods keep em comming
lockers FTW
That sounds like a problem. I'm not quite sure how I can help though, I will look into it.
I've actually had all three of those ideas. I suppose great minds think alike, eh? :tongue.gif:
for(
Chest Bump v1.0_01, Quick Sand v1.0_02, Harder Natives v1.1.0_02, & Cactus Kabobs v1.0_01
)
Feb 13, 2011 @ 8:40 PM
Alright sounds great. :happy.gif:
I've come across the same thing. Anything that is put into my regular double chests is gone when I exit out of the level and return to it. Actually, now that I've tested it, nothing remains in any chest, including the obsidian and steel versions.
I can get you a list of the mods I am currently using if that may help.
Edit: really quickly...
* Risugami's ModLoader and Death Chest
* Scaevolus's McRegion and Optimine
* Roundaround's Better Buttons, Sheep Shearing and WeakSidian
* wd1966's Toggle-able Sneak
* SSP Terrain Generation fix
* Shockah's Functional Books
* Kodaichi's MinerTrivia
* Xie's Hunger Mod
* kingbdogz's Portable Workbench
* dfransway's X-Ray v8
If I find the time tonight, I might be able to check out incompatibilities myself.
Edit 2: still happening with a clean install. Also, does Chest Bump require ModLoader? It doesn't say so in the original post, but I couldn't get it working without it.
I know what's wrong. I'll fix it later on today and release another patch.
There are no incompatibilities unless a mod has the same class names as mine because it uses ModLoader.
I'll add the ModLoader requirement to the OP. Thanks.
Also Great work on the mods.
Now I want.
[] = Chest
and cobblestone/mossy cobblestone
[]
as well as
[]
O and a Diamond related chest
Maybe
[]
OR
[]
[] []
[]
So we don't use much diamond
Aww damn. :/ lol
Another suggestion is making the skeletons hold swords. that would be pretty cool like a certain percentage have swords or something.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
Mods loaded: 19
ModLoader Beta 1.2_02v4
mod_PlasticCraft v1.2_01 (for b1.2_02)
mod_PlasticCraft v1.2_01 (for b1.2_02)
mod_Builders 0.52 Beta 1.2_02
mod_Magic b1.2
mod_JustHumans null
mod_Books r2
mod_mocreatures 2.6
mod_HumansPlus 1.0
mod_ChestWeb r1
mod_Chests Beta 1,2
mod_Builders 0.52 Beta 1.2_02
mod_Magic b1.2
mod_JustHumans null
mod_MineColony MineColony 0.4
mod_Books r2
mod_mocreatures 2.6
mod_HumansPlus 1.0
mod_ChestWeb r1
--- BEGIN ERROR REPORT 80086d20 --------
Generated 2/14/11 6:17 PM
Minecraft: Minecraft Beta 1.2_02
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_15, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.NoClassDefFoundError: Could not initialize class mod_Minerals
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:157)
at ModLoader.readFromClassPath(ModLoader.java:662)
at ModLoader.init(ModLoader.java:527)
at ModLoader.AddAllRenderers(ModLoader.java:81)
at oc.<init>(oc.java:55)
at oc.<clinit>(oc.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:290)
at net.minecraft.client.Minecraft.run(SourceFile:643)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT bf6beb1c ----------
I looked for every collision possible. I cant find any. I installed the more chests mod, and also the web chests, from shockah. I wonder what is going on. Before I installed the more chests mod, everything worked just perfect. Now I just get an error message.