Sorry, this mod is probably not compatible with modloader. I do plan on looking into it at some point in time though.
Actually it is! I have modloader and a bunch of other mods installed and it still works. Can you use ModOptionsAPI instead of your custom GUI? That will make it compatible with a bunch of other mods
Actually it is! I have modloader and a bunch of other mods installed and it still works. Can you use ModOptionsAPI instead of your custom GUI? That will make it compatible with a bunch of other mods
I will look into it tonight and see if I can get something released tomorrow. No promises though.
Just tried out the 1.6.6 version. It seems to work fine with ModLoader and Gui API.
Quick question though - while it works fine with Gui API itself, will it interfere with any other mods that use Gui API? I noticed your mod overwrites the ov.class which Gui API uses too.
Also, is there a possibility of getting a merged pt.class so it will work with CrystalClearWaters or FaceViewinThirdPerson? (I realize there are a ton of other mods out there that overwrite the pt.class too).
P.S. I know zero about java but if it's as easy as cutting-n-pasting code after you decompile and someone can point me to a tutorial, i'll do it myself.
Just tried out the 1.6.6 version. It seems to work fine with ModLoader and Gui API.
Quick question though - while it works fine with Gui API itself, will it interfere with any other mods that use Gui API? I noticed your mod overwrites the ov.class which Gui API uses too.
Also, is there a possibility of getting a merged pt.class so it will work with CrystalClearWaters or FaceViewinThirdPerson? (I realize there are a ton of other mods out there that overwrite the pt.class too).
P.S. I know zero about java but if it's as easy as cutting-n-pasting code after you decompile and someone can point me to a tutorial, i'll do it myself.
It seemed to work fine for me alongside Gui API, you just have to go to options then to mod options. Does not work with Somnia though (I wanted to see how long it would have taken to simulate 24hours worth of Millenaire), minecraft extended (almost the same mod), and probably anything else that messes with time. I might set up something that allows you to adjust the cloud height, but that wont be until I get everything switched over to Gui API(I am almost there, just to tired to concentrate on programming at this point).
I am not a big fan of merging with other mods myself since I don't like having to worry about other modders thinking I am stealing their stuff, but if anybody wants to use my code for merges, mod compilations, bundles with custom textures feel free.
This mod appears to mess with spring blocks; for example, I have it running based off of my system time and when I take a bucket of water from the middle of my 3x1 water pond, the "spring blocks" on the ends doesn't rush in to fill in the vacant spot. This is with no other mods installed.
This mod appears to mess with spring blocks; for example, I have it running based off of my system time and when I take a bucket of water from the middle of my 3x1 water pond, the "spring blocks" on the ends doesn't rush in to fill in the vacant spot. This is with no other mods installed.
Huh, that is very interesting I will see if I can get a fix for this out real quick.
Loving this mod. Is there any way to make an option for a longer-than-Minecraft day/night cycle, but still shorter than real time? Like maybe 30mins-1hour day/30 mins-1 hour night cycle? Or any way for us to change that ourselves?
On the off chance that it would work I tried it in 1.7 but no luck.
I've been looking for a mod to make the game time the same as system time for a while. Hope you get a chance to update soon :smile.gif:
I agree. I'm still on 1.6.6 solely because of the system time sync feature as well. I eagerly await the ability to continue this trend in 1.7 as well!! Thanks in advance to the OP! <3
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this is amazing! :biggrin.gif:
prease update :3
The system/real time portions of it are sorta kinda broken in the sense that you'll be the only one experiencing the different day/night cycles, which means you'll be wondering why creepers and skeletors are out in broad daylight while everyone else is holed up beneath the ground calling you a fool. Otherwise I've had no problems with the sky/fog color portions of the mod on SMP! :smile.gif: I hope this helps!
Will we be expecting more? e.g toggle rain ,thunder etc
also can you please possibly add biom toggles. so you can toggle wether snow, desert, etc.
If you do that would make this amazing and more fun!
but overule it is a great mod.
Rain and thunder toggles have been added, I could probably have biome toggles but I am trying to limit the classes I touch for compatibility reasons (and terrain generation is probably touched by a lot of mods).
Sorry, this mod is probably not compatible with modloader. I do plan on looking into it at some point in time though.
Actually it is! I have modloader and a bunch of other mods installed and it still works. Can you use ModOptionsAPI instead of your custom GUI? That will make it compatible with a bunch of other mods
I will look into it tonight and see if I can get something released tomorrow. No promises though.
Quick question though - while it works fine with Gui API itself, will it interfere with any other mods that use Gui API? I noticed your mod overwrites the ov.class which Gui API uses too.
Also, is there a possibility of getting a merged pt.class so it will work with CrystalClearWaters or FaceViewinThirdPerson? (I realize there are a ton of other mods out there that overwrite the pt.class too).
P.S. I know zero about java but if it's as easy as cutting-n-pasting code after you decompile and someone can point me to a tutorial, i'll do it myself.
It seemed to work fine for me alongside Gui API, you just have to go to options then to mod options. Does not work with Somnia though (I wanted to see how long it would have taken to simulate 24hours worth of Millenaire), minecraft extended (almost the same mod), and probably anything else that messes with time. I might set up something that allows you to adjust the cloud height, but that wont be until I get everything switched over to Gui API(I am almost there, just to tired to concentrate on programming at this point).
I am not a big fan of merging with other mods myself since I don't like having to worry about other modders thinking I am stealing their stuff, but if anybody wants to use my code for merges, mod compilations, bundles with custom textures feel free.
Huh, that is very interesting I will see if I can get a fix for this out real quick.
V1.01
I am still working on the GUI API version, I started it but haven't had the time to finish it yet.
I agree. I'm still on 1.6.6 solely because of the system time sync feature as well. I eagerly await the ability to continue this trend in 1.7 as well!! Thanks in advance to the OP! <3
this is amazing! :biggrin.gif:
prease update :3
Thank you so much! I personally appreciate all the hard work and effort you've put into this mod. Don't let work stress you out!
The system/real time portions of it are sorta kinda broken in the sense that you'll be the only one experiencing the different day/night cycles, which means you'll be wondering why creepers and skeletors are out in broad daylight while everyone else is holed up beneath the ground calling you a fool. Otherwise I've had no problems with the sky/fog color portions of the mod on SMP! :smile.gif: I hope this helps!
Rain and thunder toggles have been added, I could probably have biome toggles but I am trying to limit the classes I touch for compatibility reasons (and terrain generation is probably touched by a lot of mods).