:ohmy.gif: GREAT IDEA! Wow your very creative! Just curious,I like the Smurfs alot! Could you perhaps make a Smurf mob? Even mroe complicated different names and villages and gargamel and scruple omg =P But this is amazing! Fine,very very fine work! Wish you luck on these
amazing mob ideas! :wink.gif:
Rollback Post to RevisionRollBack
Please look forward to seeing my topic on 1.8 ideas with Survival Mode (Adding that for a difficulty) and Energy bars,and other 1.8 ideas!
"Yes, right. You're one of...those, Never understood why any self respecting Decepticon would choose automobile as his vehical mode when he could have flight." -Starscream
We would like to know if we have permission to work on this mod, with the following:
- Recast q3hardcore' s Coral Reef mod, and have coral generate only in ocean or beach biomes.
- Take on Millenaire 2.4.6, the Hot Air Balloons! (HAB!)mod by CsperBzmr and Ginger Bread's crabs mod, and have the crabs be recast so that they are suitable for Minecraft 1.2.3.
- Smaller crabs are passives that spawn during the day, and drop only 0-4 crabmeat. Crabmeat can be bought by Mayan villages and help to increase the likelihood that they will spawn kids during the night, if cooked that is.
- Larger crabs are neutral mobs that spawn at night in ocean biomes, underwater at level 40 or below, and on sand at levels 60-70. They are aggressive like the original ones from Ginger Bread's mods, and will drop the following on random:
Common: Nothing (50% of the time) Timber frames, Fish (0-2), Leather (0-3), Rope (0-1, for balloons), leather sheets (0-2, for balloons), Bronze denier (5-20), any coral block (1), sticks (4-5), black dye (2) crabmeat (4-6), flint (3)
Crabmeat and flint are the most common drops you will usually get from giant crabs. The crabs have three different appearances: red, black and brown. I can do the skinning if you want.
Uncommon: Silver denier (1-4), Norman shovel, Norman pick, Obsidian flake, Norman chain boots, cider (1-3), Boat, Leather Balloon (this is a component from the HAB! mod), iron ingot (2-5), red dye (1), planks (2-4), arrow, glowstone dust (0-2), redstone dust (1-2)
Rare: Norman tapestry, Obsidian pick, Obsidian mace, Obsidian axe, Obsidian shovel, Norman sword, Norman helmet, Norman leggings, gold denier (0-2), giant crab shell (0-1)
Ultra rare: gold ingot, Summoning wand, cocoa beans, diamond (the probability of receiving any 1 of these drops is 1 in a thousand)
1 crabshell can be combined with 1 calva to form 5 bonemeal.
Nice baby crabs, that should be normal crabs xD
Would be nice see then in official game. And the bigger crab should be rare, something like 1 in 20. And more common in deeper waters.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/3/2012
Posts:
46
Minecraft:
MCFX2
Xbox:
Don't have one.
PSN:
Don't have one.
Member Details
Pearls could be made into armor which causes your bubbles to deplete slower.
No pearl armor: 30 Seconds
Helmet only: 35 seconds
helmet + chestplate: 45 seconds
Helmet + chestplate + leggings: 52.5 seconds
Full set: 55 Seconds
!
amazing mob ideas! :wink.gif:
This is the first time I have seen non-minecraft pictures on the forums. My life is complete now.
My wip 32x texture pack.
We would like to know if we have permission to work on this mod, with the following:
- Take on Millenaire 2.4.6, the Hot Air Balloons! (HAB!)mod by CsperBzmr and Ginger Bread's crabs mod, and have the crabs be recast so that they are suitable for Minecraft 1.2.3.
- Smaller crabs are passives that spawn during the day, and drop only 0-4 crabmeat. Crabmeat can be bought by Mayan villages and help to increase the likelihood that they will spawn kids during the night, if cooked that is.
- Larger crabs are neutral mobs that spawn at night in ocean biomes, underwater at level 40 or below, and on sand at levels 60-70. They are aggressive like the original ones from Ginger Bread's mods, and will drop the following on random:
Common: Nothing (50% of the time) Timber frames, Fish (0-2), Leather (0-3), Rope (0-1, for balloons), leather sheets (0-2, for balloons), Bronze denier (5-20), any coral block (1), sticks (4-5), black dye (2) crabmeat (4-6), flint (3)
Crabmeat and flint are the most common drops you will usually get from giant crabs. The crabs have three different appearances: red, black and brown. I can do the skinning if you want.
Uncommon: Silver denier (1-4), Norman shovel, Norman pick, Obsidian flake, Norman chain boots, cider (1-3), Boat, Leather Balloon (this is a component from the HAB! mod), iron ingot (2-5), red dye (1), planks (2-4), arrow, glowstone dust (0-2), redstone dust (1-2)
Rare: Norman tapestry, Obsidian pick, Obsidian mace, Obsidian axe, Obsidian shovel, Norman sword, Norman helmet, Norman leggings, gold denier (0-2), giant crab shell (0-1)
Ultra rare: gold ingot, Summoning wand, cocoa beans, diamond (the probability of receiving any 1 of these drops is 1 in a thousand)
1 crabshell can be combined with 1 calva to form 5 bonemeal.
Would be nice see then in official game. And the bigger crab should be rare, something like 1 in 20. And more common in deeper waters.
No pearl armor: 30 Seconds
Helmet only: 35 seconds
helmet + chestplate: 45 seconds
Helmet + chestplate + leggings: 52.5 seconds
Full set: 55 Seconds