i need help... i got this working just fine, it even runs perfect and gameplay is fine,
the problem is the sound... the sound is stuttery as heck... once a sound is made it keeps repeating the sound over and over.... then when a new sound is made it plays it over and over....
i cant get the sound to stop stuttering nonestop.... please a lil light on this issue? what can i do?
i need help... i got this working just fine, it even runs perfect and gameplay is fine,
the problem is the sound... the sound is stuttery as heck... once a sound is made it keeps repeating the sound over and over.... then when a new sound is made it plays it over and over....
i cant get the sound to stop stuttering nonestop.... please a lil light on this issue? what can i do?
i have an issue, when i play there isnt any sound, even while i was playing Amnesia Minecraft's Descent. The sounds are .ogg form and play fine out of game but when they are triggered they dont sound! HELP PLEASE!
How can i get the default textures, gui and images? its hard to edit blocks to my liking when i dont know what im editing when i take the 3 terrain files from another map.
How can i get the default textures, gui and images? its hard to edit blocks to my liking when i dont know what im editing when i take the 3 terrain files from another map.
And what files have to be in a new map?
use winrar or some archive program.
open up the adventurecraft.jar
look for something like terrain_1,terrain_2, and terrain_3. those are the .png files you'll want to edit.
so extract those to the /maps/"your map" folder.
edit them and just place this in to main folder of your map.
Ok everyone. I have been working on a map for quite some time now. I would like a FEW people to download it and do a run through for me. The only way I can improve the map is by having others test it. But please do not make any videos or anything, because I don't want it shown to the public until it's completely done.
So far the game time is about 30 min. But thats me playing through it.
Once you play through please just reply here or send me a message and let me know what needs working on.
I do have have a few questions though...I want my map to be day light all the time, how can I accomplish this?
Also, with the hookshot, is there a way to make it only work on one type of block? because my map is full of trees and I really don't want people getting out of my map.
Anyways, Here's the download link. Please I would be happy if just one person helped me with this. Credit will be giving in game as well!
Hey, me and some friends are working on a new adventurecraft map and for that map we need to create some new mobs. Right now I just need a basic human like mob that could function as a knight like enemy, so it could use the coded behavior and model as the zombie, I just want to know how to: A, create a new spawnable entity that is seperate from other mobs (i.e., not a modded zombie) B, how to change the stats (such as health) and assign it a texture, and C, how to make it hold a sword. If anyone experienced with the way Adventurecraft and Java work could help it would be most appreciated.
Hey, me and some friends are working on a new adventurecraft map and for that map we need to create some new mobs. Right now I just need a basic human like mob that could function as a knight like enemy, so it could use the coded behavior and model as the zombie, I just want to know how to: A, create a new spawnable entity that is seperate from other mobs (i.e., not a modded zombie) B, how to change the stats (such as health) and assign it a texture, and C, how to make it hold a sword. If anyone experienced with the way Adventurecraft and Java work could help it would be most appreciated.
It can be done but it would be a LOT of work to script its behaviour. It is easier to just mod the zombie like this:
for (var i = 0; i < spawnedEntities.length; i++) {
var ent = spawnedEntities[i];
ent.setImmuneToFire(true); //delete this line if you DO want it to die in sunlight
ent.heldItem = Item(267); //makes it hold an iron sword
ent.setTarget(player) //sets its target to the player
ent.texture = "mob/TextureYouWant.png" //change this to the texture you want to use
}
It can be done but it would be a LOT of work to script its behaviour. It is easier to just mod the zombie like this:
for (var i = 0; i < spawnedEntities.length; i++) {
var ent = spawnedEntities[i];
ent.setImmuneToFire(true); //delete this line if you DO want it to die in sunlight
ent.heldItem = Item(267); //makes it hold an iron sword
ent.setTarget(player) //sets its target to the player
ent.texture = "mob/TextureYouWant.png" //change this to the texture you want to use
}
So why do you need it as a seperate mob?
could you make a script that will allow the hookshot to only work on one type of block?
could you make a script that will allow the hookshot to only work on one type of block?
The only way you'll avoid players breaking the map when they have the hookshot would be to retexture a stone block to look like a wooden block, then use the replace function in mcedit so trees LOOK like trees but are actually a different block.
The only way you'll avoid players breaking the map when they have the hookshot would be to retexture a stone block to look like a wooden block, then use the replace function in mcedit so trees LOOK like trees but are actually a different block.
hmmm ok. well I guess the hookshot won't be in my game lol
There is now way to make a script to do this? It seems like it would be so simple...
it takes two seconds to do that with this method. There is no other easier way, and I don't think you can script this.
Ok, I have MCEdit, but could you explain how I would go about replacing wood blocks with a different kind. Also, wouldn't that make the leaves start going away?
Ok, I have MCEdit, but could you explain how I would go about replacing wood blocks with a different kind. Also, wouldn't that make the leaves start going away?
Press 4 amd click replace after selecting an area. I don't think leaves dissapear in AdventureCraft.
Ok, I have MCEdit, but could you explain how I would go about replacing wood blocks with a different kind. Also, wouldn't that make the leaves start going away?
you need to toggle it in debug mode. I'd recommend making a backup just in case you forget.
Today when I went to start up AdventureCraft, the update button appeared, saying "update to <html>" and I clicked it out of habit. Now, the ACBin.jar is corrupted and I don't have any backups or anything, plus, it seems like the downloads are down, too, so I can't re-download it. Is there any way I can get the current ACBin back now, or will I have to wait until the downloads are back up?
the problem is the sound... the sound is stuttery as heck... once a sound is made it keeps repeating the sound over and over.... then when a new sound is made it plays it over and over....
i cant get the sound to stop stuttering nonestop.... please a lil light on this issue? what can i do?
Problem is with your computer sorry.
Link Removed
why would that be? ive never had issues with minecraft before in my life even on full graphic settings...
And what files have to be in a new map?
try updating direct x
use winrar or some archive program.
open up the adventurecraft.jar
look for something like terrain_1,terrain_2, and terrain_3. those are the .png files you'll want to edit.
so extract those to the /maps/"your map" folder.
edit them and just place this in to main folder of your map.
So far the game time is about 30 min. But thats me playing through it.
Once you play through please just reply here or send me a message and let me know what needs working on.
I do have have a few questions though...I want my map to be day light all the time, how can I accomplish this?
Also, with the hookshot, is there a way to make it only work on one type of block? because my map is full of trees and I really don't want people getting out of my map.
Anyways, Here's the download link. Please I would be happy if just one person helped me with this. Credit will be giving in game as well!
It can be done but it would be a LOT of work to script its behaviour. It is easier to just mod the zombie like this:
So why do you need it as a seperate mob?
Link Removed
could you make a script that will allow the hookshot to only work on one type of block?
The only way you'll avoid players breaking the map when they have the hookshot would be to retexture a stone block to look like a wooden block, then use the replace function in mcedit so trees LOOK like trees but are actually a different block.
hmmm ok. well I guess the hookshot won't be in my game lol
There is now way to make a script to do this? It seems like it would be so simple...
it takes two seconds to do that with this method. There is no other easier way, and I don't think you can script this.
Ok, I have MCEdit, but could you explain how I would go about replacing wood blocks with a different kind. Also, wouldn't that make the leaves start going away?
Press 4 amd click replace after selecting an area. I don't think leaves dissapear in AdventureCraft.
Link Removed
you need to toggle it in debug mode. I'd recommend making a backup just in case you forget.
ok, so I tried doing /toggledecay but there was a java error. Does that just mean they won't decay by default?
No, I can't remember the command but it is enabled by default.
how?
alexarock3