Also, if anyone is working on a map and would like another team member, I'm up for the task
I'm not in the mood to work on anything by myself at the moment so I figured I could help someone else with a map
Anything except building (Large scale things mostly but something small maybe) and major scripting
I'm handy with all the Debug Blocks, doing somewhat custom textures (but nothing to fancy), music, idea's for puzzles and such, and anything else you can think of just pm me
After not playing with AC for a while, I think it's about time to get back into it
:3
Also, if anyone is working on a map and would like another team member, I'm up for the task
I'm not in the mood to work on anything by myself at the moment so I figured I could help someone else with a map
Anything except building (Large scale things mostly but something small maybe) and major scripting
I'm handy with all the Debug Blocks, doing somewhat custom textures (but nothing to fancy), music, idea's for puzzles and such, and anything else you can think of just pm me
After not playing with AC for a while, I think it's about time to get back into it
:3
I would hire you in a heartbeat. We just recently have been inducting someone new into our team, and would like at least one additional team member for now.
There is obviously TSG, but also an FPS map that was conceptualized that has been on hiatus with a few areas built. Also, the full version of DooM E1 is completely built, just not with the details. Really, all that is holding a full Episode of DooM back is lack of attention. It is mostly done with everything built.
Whatever project you would like to be a part of, we would love to have your talents on board. We typically stay in contact through IRC and Skype.
When i install it and i make a map save it etc then exit adv craft i always need to install it again and all my maps and work is gone i have no idea why its becoming areal hassle do you know why and if or how i can fix it?
Is it possible to create an adventure with worlds that have already been created? me an a bunch of friends were making an adventure map and we are almost done. then we found this mod.
its also a 1.0.1 map. and i noticed adventure craft is 1.7.3.
Is it possible to create an adventure with worlds that have already been created? me an a bunch of friends were making an adventure map and we are almost done. then we found this mod.
its also a 1.0.1 map. and i noticed adventure craft is 1.7.3.
Yeah, it's somewhat possible but really tedious
Any blocks that aren't normal blocks (ie iron bars, fence gates, glass panes) can't be used but other blocks such as the Stone Bricks can be converted to a different block ID using MCedit then re-textured to the same block
Although I have a feeling Cryect might add custom scripted blocks as it seems to be in high demand
Hmm. Is it possible to set it so that the NPC just spawns massive? I can get him to start massive but then he'll just shrink again.
I'm using Scale in the scripts.
Wee, nevermind. Found a relatively easy way to do it.
No I haven't. NPC size resets when I load up the map >:[
I'm interested in this as well
I wanna spawn a giant chicken
NO, an ARMY of giant chickens
>:3
Lahleon has a clever way of doing this in that he had a redstone torch on a bomb block, activating a redstone trigger. The thing the redstone trigger activates is on invert, so it'll turn on when the redstone trigger turns off.
When the bomb block is destroyed, the redstone torch vanishes and turns off the redstone trigger. The thing it was hooked up to turns on.
The problem is trying to hide the redstone trigger block.
Thanks alot for the tip! It will be difficult to hide, but i will figure something out.
I'm making a map. Was going great, but for some reason, all of a sudden, cutscenes would play on loading a map even though they weren't triggered. This happens for both "maps" and "saves". It seems like it tries to play all the cutscenes at once. I've worked hard on this map and I'm liking it a lot. If anyone can help me understand what's going on, and how to fix it, I would appreciate it so much.
Thanks
Addendum:
A few message blocks are being triggered as well. It seems like Adventurecraft picked a handful of blocks at random to trigger on load. Makes no sense to me at all.
I'm making a map. Was going great, but for some reason, all of a sudden, cutscenes would play on loading a map even though they weren't triggered. This happens for both "maps" and "saves". It seems like it tries to play all the cutscenes at once. I've worked hard on this map and I'm liking it a lot. If anyone can help me understand what's going on, and how to fix it, I would appreciate it so much.
Thanks
Addendum:
A few message blocks are being triggered as well. It seems like Adventurecraft picked a handful of blocks at random to trigger on load. Makes no sense to me at all.
Can you upload the map or make a video? So we can get a better idea of what's going on.
Can you upload the map or make a video? So we can get a better idea of what's going on.
Okay, but no judging! It plays a little bit like "The Ring" video at this point. It felt totally different when it was working. . .
boop (download link debooped)
Update!
Fixed it! First, I tried destroying and replacing the timers that seemed to be causing problems. That didn't work. So, I destroyed them and made new ones at different block-spaces. Works now. Weird glitch though. At least I know how to fix it if it happens again.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/6/2011
Posts:
281
Minecraft:
Gouloudrouioul
Member Details
The most urgent thing to do in my opinion is to add a scroll bar to select scripts x) . Even if I set gui scale to small, there is scripts I can't select anymore. It starts to become really difficult to work on my map, 'cause I have to rename scripts so they be visible.
The most urgent thing to do in my opinion is to add a scroll bar to select scripts x) . Even if I set the inventory to small, there is scripts I can't select anymore. It starts to become very difficult to work on my map, 'cause I have to rename scripts so they be visible.
Cryect, hear my desperate call !!
Agreed. Switching to the small gui scale is making it really difficult.
Agreed. Switching to the small gui scale is making it really difficult.
Yea I have so many scripts that when I want to attach them to something I have to set the gui to small and go full screen and temporarly delete some of my scripts.
Oh by the way the Map is ready for the next release. I'm just going to go through a test run then probably upload it today. I will upload a list of changes on my blog soon. EDIT: The new version of the map has now been released click my signature for the forum page
Hmm I'd like to know as well, I can't even find out how Cryect made it grow at all.
Link Removed
That makes converting 1.8+ maps a lot easier
Also, if anyone is working on a map and would like another team member, I'm up for the task
I'm not in the mood to work on anything by myself at the moment so I figured I could help someone else with a map
Anything except building (Large scale things mostly but something small maybe) and major scripting
I'm handy with all the Debug Blocks, doing somewhat custom textures (but nothing to fancy), music, idea's for puzzles and such, and anything else you can think of just pm me
After not playing with AC for a while, I think it's about time to get back into it
:3
DUAL WIELD ENERGY SWORDS??!!??! I APPROVE
I would hire you in a heartbeat. We just recently have been inducting someone new into our team, and would like at least one additional team member for now.
There is obviously TSG, but also an FPS map that was conceptualized that has been on hiatus with a few areas built. Also, the full version of DooM E1 is completely built, just not with the details. Really, all that is holding a full Episode of DooM back is lack of attention. It is mostly done with everything built.
Whatever project you would like to be a part of, we would love to have your talents on board. We typically stay in contact through IRC and Skype.
its also a 1.0.1 map. and i noticed adventure craft is 1.7.3.
Any blocks that aren't normal blocks (ie iron bars, fence gates, glass panes) can't be used but other blocks such as the Stone Bricks can be converted to a different block ID using MCedit then re-textured to the same block
Although I have a feeling Cryect might add custom scripted blocks as it seems to be in high demand
I'm interested in this as well
I wanna spawn a giant chicken
NO, an ARMY of giant chickens
>:3
Thanks alot for the tip! It will be difficult to hide, but i will figure something out.
I'm making a map. Was going great, but for some reason, all of a sudden, cutscenes would play on loading a map even though they weren't triggered. This happens for both "maps" and "saves". It seems like it tries to play all the cutscenes at once. I've worked hard on this map and I'm liking it a lot. If anyone can help me understand what's going on, and how to fix it, I would appreciate it so much.
Thanks
Addendum:
A few message blocks are being triggered as well. It seems like Adventurecraft picked a handful of blocks at random to trigger on load. Makes no sense to me at all.
Can you upload the map or make a video? So we can get a better idea of what's going on.
No.
Link Removed
Okay, but no judging! It plays a little bit like "The Ring" video at this point. It felt totally different when it was working. . .
boop(download link debooped)Update!
Fixed it! First, I tried destroying and replacing the timers that seemed to be causing problems. That didn't work. So, I destroyed them and made new ones at different block-spaces. Works now. Weird glitch though. At least I know how to fix it if it happens again.
Cryect, hear my desperate call !
Agreed. Switching to the small gui scale is making it really difficult.
No, but what's wrong with the hundreds already in the mod?
Yea I have so many scripts that when I want to attach them to something I have to set the gui to small and go full screen and temporarly delete some of my scripts.
Oh by the way the Map is ready for the next release. I'm just going to go through a test run then probably upload it today. I will upload a list of changes on my blog soon.
EDIT: The new version of the map has now been released click my signature for the forum page
Link Removed