So basically.... I'm stupid lol
I am new to this and trying to learn new tricks!
Thanks for the help! Would you be interested in trying out the map once I finish this dungeon?
Also I was doing a test run just now on this map and my spawn blocks weren't working right. Like I died and respawned outside the dungeon. Are there specific requirements for spawn blocks?
So basically.... I'm stupid lol
I am new to this and trying to learn new tricks!
Thanks for the help! Would you be interested in trying out the map once I finish this dungeon?
Also I was doing a test run just now on this map and my spawn blocks weren't working right. Like I died and respawned outside the dungeon. Are there specific requirements for spawn blocks?
Sure, I'll try it out but if I don't like it then I'll say so, so don't get offended, I'm just very blunt
And you mean the Spawn Blocks?
They work like Trigger Blocks
Just place them where the player will pass through them and they will respawn there when they die
Two new trailers for one of the most anticipated AC maps ever created.
TSG's story is a roller coaster of adventure, mystery, and action that all blends together in an excellent overall RPG experience. Now, pick your preview...
Will you watch one of the map's lighter moments? Or will you choose to observe a preview one of the darkest (story-wise) moments in the game?
Oh wow, I can't wait !
How did you manage to burn the town ? Did you use memory blocks or did you use scripting or what ?
haha ok thats fairly clear now thanks and im soryr i didnt check the posts, i only checked to see if it had updated -.- there are so many posts i lose track, but thanks heaps... pree sad that he wont be updating though :L but im guessing there have been like 1000 posts of people saying that too so watever then... looks like i just gotta learn to epicly script since i was hoping to get a portalgun into my adventure map :L
Yup! Yup! and Yup! I'm not sure how you could script a portalgun though, I guess you could eventually script a trigger which makes whatever you're aiming at change to two blue wool blocks with left click, and orange blue wool with right click, (assuming you're aiming at an unobstructed block height of two) and then have it scripted so that when your person goes within 1 block range of the upper block it teleports you to the upper block of the other color... although that might take awhile to figure out how to say that... Also, I may have come off a bit harsher than I mean last night, but as you can understand it is a sore subject for most of us.. haha. Good luck with the portal thing!
Also, to anyone scripting teleportation into their map, Don't add one to the Y point, but instead add .621 to it. It makes for a much cleaner teleport, and you don't get stuck in the block above the one you're trying to get to!
Is the sound in .ogg format?
Will it work at all in AdventureCraft?
Very nice
I was wondering if you'd like someone to compose some original music for the map
I mostly do techno/electronic style music but today I ended up writing this and I think it would fit in a map as background music Here's another piece that's more aimed to be a dungeon styled song
They're not finished though
This would sound perfect for trying to run through the sewers beneath the city and trying to sneak through. We use a few original compositions (which are used in dev vlogs and videos on the channel), and we'd love to license something through you.
Love the build ups in Far From The City Gates.
Some of these sound perfect for some FPS maps, like the library. I can imagine playing through Egyptian while listening to Ramsey Gets Down To This lol
I'm having issues with my entities and their OnUpdates! I keep getting the message: Javascript Error: ReferenceError: "ent" is not defined. (EnemyOnUpdate.js#1)
I only use the EnemyOnUpdate script in Customizable Monster Spawners, so I don't know why this message shows up when I haven't even triggered any spawners..
This is the EnemyOnUpdate script:
ent.setTarget(player);
//here is where it shows him when he's hurt
var s = ent.getHealth();
if (s > 26) {
ent.texture = "/Enemies/Enemy1.png";
} else {
ent.texture = "/Enemies/Enemy1Hurt.png";
}
//here is his healing power
if (ent.isAlive, s < 10) {
ent.heal(.25);
}
If I recall, this is based off of the "Predator Script"... anyway, what must I do to define ent.? I didn't put anything in the configs OnLoad, so what do I need to do to fix this?
I'm having issues with my entities and their OnUpdates! I keep getting the message: Javascript Error: ReferenceError: "ent" is not defined. (EnemyOnUpdate.js#1)
I only use the EnemyOnUpdate script in Customizable Monster Spawners, so I don't know why this message shows up when I haven't even triggered any spawners..
This is the EnemyOnUpdate script:
ent.setTarget(player);
//here is where it shows him when he's hurt
var s = ent.getHealth();
if (s > 26) {
ent.texture = "/Enemies/Enemy1.png";
} else {
ent.texture = "/Enemies/Enemy1Hurt.png";
}
//here is his healing power
if (ent.isAlive, s < 10) {
ent.heal(.25);
}
If I recall, this is based off of the "Predator Script"... anyway, what must I do to define ent.? I didn't put anything in the configs OnLoad, so what do I need to do to fix this?
I thought it was something simple like that! I should have just tried that to begin with. Thanks so much! Also, I tried to continue your map, but I definitely did something to screw up the file because now it crashes when I try to reload it. So I have to re-download it and play it again to get to where I was. Sorry it's taken so long :\
EDIT: Nvm, now it's saying "entity is not defined"... so I guess changing it from ent to entity didn't make any difference :sad.gif:
This would sound perfect for trying to run through the sewers beneath the city and trying to sneak through. We use a few original compositions (which are used in dev vlogs and videos on the channel), and we'd love to license something through you.
Love the build ups in Far From The City Gates.
Some of these sound perfect for some FPS maps, like the library. I can imagine playing through Egyptian while listening to Ramsey Gets Down To This lol
Block storage, yep.
Well I put all my tracks on my SoundCloud and Newgrounds account so check in whenever
If there's anything in particular you're looking for or wanna use any of the songs, just pm me
I might be able to compose a specific themed song for you
:3
I'm having issues with my entities and their OnUpdates! I keep getting the message: Javascript Error: ReferenceError: "ent" is not defined. (EnemyOnUpdate.js#1)
I only use the EnemyOnUpdate script in Customizable Monster Spawners, so I don't know why this message shows up when I haven't even triggered any spawners..
This is the EnemyOnUpdate script:
ent.setTarget(player);
//here is where it shows him when he's hurt
var s = ent.getHealth();
if (s > 26) {
ent.texture = "/Enemies/Enemy1.png";
} else {
ent.texture = "/Enemies/Enemy1Hurt.png";
}
//here is his healing power
if (ent.isAlive, s < 10) {
ent.heal(.25);
}
If I recall, this is based off of the "Predator Script"... anyway, what must I do to define ent.? I didn't put anything in the configs OnLoad, so what do I need to do to fix this?
Put this script as OnSpawn and replace the values with what you want. If you want to use the defult value for a line then just delete the line:
for (var i = 0; i < spawnedEntities.length; i++) {
var ent = spawnedEntities[i];
ent.attackStrength = #;
ent.setMoveSpeed(##);
ent.maxHealth = ###;
ent.health = ####;
ent.heldItem = Item(#####);
ent.texture = "mob/######.png"
}
#-how is attack strenght of mob
##-who speed is of the mob
###-the max health
####-the begin health
#####-if the mob held a item
######-the texture of the mob (put in mob folder) and put the name of the "photo" png.
Two new trailers for one of the most anticipated AC maps ever created.
TSG's story is a roller coaster of adventure, mystery, and action that all blends together in an excellent overall RPG experience. Now, pick your preview...
Will you watch one of the map's lighter moments? Or will you choose to observe a preview one of the darkest (story-wise) moments in the game?
*SNIP*
Whichever one you choose, both will be released in the next update, which is coming VERY SOON.
LoZ|TSG v3.1 will be arriving. Will you be ready to stop Azrath, and save Ilios?
even if you don't try back up your .minecraft folder and redownloading a new clean one. thats what i had to do and it worked for me :smile.gif:is there a bug with the memory blocks or something?
cause i can't get them to stay "reset". they are always active when i start up my map.
I thought it was something simple like that! I should have just tried that to begin with. Thanks so much! Also, I tried to continue your map, but I definitely did something to screw up the file because now it crashes when I try to reload it. So I have to re-download it and play it again to get to where I was. Sorry it's taken so long :\
EDIT: Nvm, now it's saying "entity is not defined"... so I guess changing it from ent to entity didn't make any difference :sad.gif:
Oops, well I thought it wouldn't be something that evident :biggrin.gif:
Don't worry for my map, you can also wait for the next version to play it again, I almost finished it !
Oops, well I thought it wouldn't be something that evident :biggrin.gif:
Don't worry for my map, you can also wait for the next version to play it again, I almost finished it !
Good! That means I'll have to LPs to do. This, and Gabriels!
can someone direct me to a script that would make the hookshot only work for one type of block. i really don't want the players getting out of my map...
Put this script as OnSpawn and replace the values with what you want. If you want to use the defult value for a line then just delete the line:
for (var i = 0; i < spawnedEntities.length; i++) {
var ent = spawnedEntities[i];
ent.attackStrength = #;
ent.setMoveSpeed(##);
ent.maxHealth = ###;
ent.health = ####;
ent.heldItem = Item(#####);
ent.texture = "mob/######.png"
}
#-how is attack strenght of mob
##-who speed is of the mob
###-the max health
####-the begin health
#####-if the mob held a item
######-the texture of the mob (put in mob folder) and put the name of the "photo" png.
I can't wait!
Sorry it took awhile to respond, I have an OnSpawn script already:
for (var i = 0; i < spawnedEntities.length; i++) {
var ent = spawnedEntities[i];
ent.attackStrength = 5;
ent.setMoveSpeed (.5);
ent.maxHealth = 40;
ent.health = 40;
ent.hurtTime = 4;
//ent.heldItem = Item(00000);
ent.texture = "mob/Enemy/EnemyHurt.png";
}
And I put both that and the OnUpdate script in the Mob Spawner scripts
The way the error is occuring is as if the config files are running the OnUpdate randomly instead of the spawners.
The thing is, the scripts are working fine in the spawners-- they spawn what I want to spawn, but sometimes on the screen it will randomly flash the "ent not defined" thing for brief periods, and then stop. So I really have no clue what's going on. I'll try to make a video of it.
Sorry it took awhile to respond, I have an OnSpawn script already:
for (var i = 0; i < spawnedEntities.length; i++) {
var ent = spawnedEntities[i];
ent.attackStrength = 5;
ent.setMoveSpeed (.5);
ent.maxHealth = 40;
ent.health = 40;
ent.hurtTime = 4;
//ent.heldItem = Item(00000);
ent.texture = "mob/Enemy/EnemyHurt.png";
}
And I put both that and the OnUpdate script in the Mob Spawner scripts
The way the error is occuring is as if the config files are running the OnUpdate randomly instead of the spawners.
The thing is, the scripts are working fine in the spawners-- they spawn what I want to spawn, but sometimes on the screen it will randomly flash the "ent not defined" thing for brief periods, and then stop. So I really have no clue what's going on. I'll try to make a video of it.
I have the exact same problem but with "k is not defined". I think I solved it, but I'm not sure. Try to put "var ent = spawnedEntities[i];" in your OnLoad file. This way, it will define ent every time the game loads and you won't have this problem... I think :biggrin.gif:
I have the exact same problem but with "k is not defined". I think I solved it, but I'm not sure. Try to put "var ent = spawnedEntities[i];" in your OnLoad file. This way, it will define ent every time the game loads and you won't have this problem... I think :biggrin.gif:
Ok! Although I just did a full playthrough of map again and it didn't happen... UGH lol
So basically.... I'm stupid lol
I am new to this and trying to learn new tricks!
Thanks for the help! Would you be interested in trying out the map once I finish this dungeon?
Also I was doing a test run just now on this map and my spawn blocks weren't working right. Like I died and respawned outside the dungeon. Are there specific requirements for spawn blocks?
And you mean the Spawn Blocks?
They work like Trigger Blocks
Just place them where the player will pass through them and they will respawn there when they die
Oh wow, I can't wait !
How did you manage to burn the town ? Did you use memory blocks or did you use scripting or what ?
Yup! Yup! and Yup! I'm not sure how you could script a portalgun though, I guess you could eventually script a trigger which makes whatever you're aiming at change to two blue wool blocks with left click, and orange blue wool with right click, (assuming you're aiming at an unobstructed block height of two) and then have it scripted so that when your person goes within 1 block range of the upper block it teleports you to the upper block of the other color... although that might take awhile to figure out how to say that... Also, I may have come off a bit harsher than I mean last night, but as you can understand it is a sore subject for most of us.. haha. Good luck with the portal thing!
Also, to anyone scripting teleportation into their map, Don't add one to the Y point, but instead add .621 to it. It makes for a much cleaner teleport, and you don't get stuck in the block above the one you're trying to get to!
This would sound perfect for trying to run through the sewers beneath the city and trying to sneak through. We use a few original compositions (which are used in dev vlogs and videos on the channel), and we'd love to license something through you.
Love the build ups in Far From The City Gates.
Some of these sound perfect for some FPS maps, like the library. I can imagine playing through Egyptian while listening to Ramsey Gets Down To This lol
Block storage, yep.
Javascript Error: ReferenceError: "ent" is not defined. (EnemyOnUpdate.js#1)
I only use the EnemyOnUpdate script in Customizable Monster Spawners, so I don't know why this message shows up when I haven't even triggered any spawners..
This is the EnemyOnUpdate script:
If I recall, this is based off of the "Predator Script"... anyway, what must I do to define ent.? I didn't put anything in the configs OnLoad, so what do I need to do to fix this?
Is it not entity. instead of ent. ?
I thought it was something simple like that! I should have just tried that to begin with. Thanks so much!Also, I tried to continue your map, but I definitely did something to screw up the file because now it crashes when I try to reload it. So I have to re-download it and play it again to get to where I was. Sorry it's taken so long :\EDIT: Nvm, now it's saying "entity is not defined"... so I guess changing it from ent to entity didn't make any difference :sad.gif:
If there's anything in particular you're looking for or wanna use any of the songs, just pm me
I might be able to compose a specific themed song for you
:3
Put this script as OnSpawn and replace the values with what you want. If you want to use the defult value for a line then just delete the line:
#-how is attack strenght of mob
##-who speed is of the mob
###-the max health
####-the begin health
#####-if the mob held a item
######-the texture of the mob (put in mob folder) and put the name of the "photo" png.
I can't wait!
Link Removed
try installing by using the login
do have any mods installed on your minecraft.jar?
if so the installer can't install adventurecraft.
even if you don't try back up your .minecraft folder and redownloading a new clean one. thats what i had to do and it worked for me :smile.gif:is there a bug with the memory blocks or something?
cause i can't get them to stay "reset". they are always active when i start up my map.
Oops, well I thought it wouldn't be something that evident :biggrin.gif:
Don't worry for my map, you can also wait for the next version to play it again, I almost finished it !
Good! That means I'll have to LPs to do. This, and Gabriels!
Sorry it took awhile to respond, I have an OnSpawn script already:
And I put both that and the OnUpdate script in the Mob Spawner scripts
The way the error is occuring is as if the config files are running the OnUpdate randomly instead of the spawners.
The thing is, the scripts are working fine in the spawners-- they spawn what I want to spawn, but sometimes on the screen it will randomly flash the "ent not defined" thing for brief periods, and then stop. So I really have no clue what's going on. I'll try to make a video of it.
I have the exact same problem but with "k is not defined". I think I solved it, but I'm not sure. Try to put "var ent = spawnedEntities[i];" in your OnLoad file. This way, it will define ent every time the game loads and you won't have this problem... I think :biggrin.gif:
Ok! Although I just did a full playthrough of map again and it didn't happen... UGH lol