Hey, guys ready for a dumb question? I was looking at this for doing some of the Zelda adventure maps, and the Dam, and whatever else comes across that uses adventurecraft right? But I want to keep the saves I have right now. If I was going to download this, would it effect those files, or could I just use MCpatcher to fix it up once and not mess my files up? *if that just made sense to any of you. :/
Hey, guys ready for a dumb question? I was looking at this for doing some of the Zelda adventure maps, and the Dam, and whatever else comes across that uses adventurecraft right? But I want to keep the saves I have right now. If I was going to download this, would it effect those files, or could I just use MCpatcher to fix it up once and not mess my files up? *if that just made sense to any of you. :/
There are no dumb questions--only a LOT of dumb people haha. So.... did you notice how the OP said it's a "standalone" mod? That means that Adventurecraft is like totally separate, man! Disregard the fact that you have any files in your minecraft folders besides "minecraft.exe". Nothing will be affected. To play minecraft, you run minecraft. To play Adventurecraft, you run Adventurecraft. AC uses the MC platform, nothing else. It's basically a completely separate program. Does this answer your question? Yes? SCWHING!
There are no dumb questions--only a LOT of dumb people haha. So.... did you notice how the OP said it's a "standalone" mod? That means that Adventurecraft is like totally separate, man! Disregard the fact that you have any files in your minecraft folders besides "minecraft.exe". Nothing will be affected. To play minecraft, you run minecraft. To play Adventurecraft, you run Adventurecraft. AC uses the MC platform, nothing else. It's basically a completely separate program. Does this answer your question? Yes? SCWHING!
Alright well the range works right but now I need help with the code part
if (world.getBlockID(i,j,k) == 19)
{
world.triggerBlock( x, y, z+1) // North
world.triggerBlock( x, y, z-1) // South
world.triggerBlock( x+1, y, z) // East
world.triggerBlock( x-1, y, z) // West
world.triggerBlock( x, y+1, z) // Up
world.triggerBlock( x, y-1, z) // Down
}
Would this work?
I need all the Debug Blocks surrounding block 19 to be activated
I can't use specific coords because block 19 will be found throughout the map and each one activates a different thing
See where I'm going with this?
Big thanks to gabriel101x for helping me as well as Potofantom
Okay, now THIS would be perfect for safe cracking/lock picking. Change the harp to a lockpick, the bar overlay to something like the inside of a keyhole and change the notes to little... little lockpicky noises. Right. Three or four different 'note' combinations for specific wool (or whatever) blocks made to look like locks, place a 'lock' block in with a triggered door...
Hell, you could make a 'hackable' computer system with just a few changes to the overlay and items!
Do we just put the script in OnTrigger, then put the songs effect as OnTrigger.js?
What do we do if we want two songs that use the script though, like you did with Sponge and Lapis? How exactly do we set that up without the songs overlapping each other and activating the script they're not supposed to? Do we create seperate script files for that, or must they allbe in OnTrigger?
Yes, if you know how music scripts work, then just assign a song to the OnTrigger.js (NOT global OnTrigger)
Copy the OnTrigger and rename it (I'll use OnTrigger2.js as an example) then paste that in the scripts folder right along side the OnTrigger.js
Then assign a separate song, blockID, and message to OnTrigger2.js and you'll be good
I mean, theoretically, you could have as many songs as you want until you run out of blockID's to use
Okay, now THIS would be perfect for safe cracking/lock picking. Change the harp to a lockpick, the bar overlay to something like the inside of a keyhole and change the notes to little... little lockpicky noises. Right. Three or four different 'note' combinations for specific wool (or whatever) blocks made to look like locks, place a 'lock' block in with a triggered door...
Hell, you could make a 'hackable' computer system with just a few changes to the overlay and items!
Very nice observation
I think it would be possible but the hard part would be
the bar overlay to something like the inside of a keyhole and change the notes to little... little lockpicky noises
Could someone take a look at this layout for me...
The mechanism is supposed to make a metal door open. That part of it works. But I can't get it to play the sound of the door opening at the same time. If someone could tell me what i'm doing wrong and tell me where to put the "message" blocks containing the sound I want I would be very great full.
1
Just wondering, but would it have anything to do with the camera block? Idk, just someone help please! :smile.gif:
1
Could someone take a look at this layout for me...
The mechanism is supposed to make a metal door open. That part of it works. But I can't get it to play the sound of the door opening at the same time. If someone could tell me what i'm doing wrong and tell me where to put the "message" blocks containing the sound I want I would be very great full.
1
Just wondering, but would it have anything to do with the camera block? Idk, just someone help please! :smile.gif:
1
I'm a bit lost with the diagram
Mind just taking a snapshot of the real thing?
And are you using an iron door?
I'm a bit lost with the diagram
Mind just taking a snapshot of the real thing?
And are you using an iron door?
Ok Heres a screenshot of what i've made. And no, i'm not using the iron door, they are the iron bars that come with the mod, but that is not where the issue is...
Two new trailers for one of the most anticipated AC maps ever created.
TSG's story is a roller coaster of adventure, mystery, and action that all blends together in an excellent overall RPG experience. Now, pick your preview...
Will you watch one of the map's lighter moments? Or will you choose to observe a preview one of the darkest (story-wise) moments in the game?
Whichever one you choose, both will be released in the next update, which is coming VERY SOON.
LoZ|TSG v3.1 will be arriving. Will you be ready to stop Azrath, and save Ilios?
Ok Heres a screenshot of what i've made. And no, i'm not using the iron door, they are the iron bars that come with the mod, but that is not where the issue is...
Is this what you're trying to accomplish? EDIT: I took the video down
is there an estimate when this is getting updated to 1.0, or when you can attach mods to your map? Ive been waiting for ages for this and checked up like nearly every single day and still nothing much has changed, like comon its still at 1.7.3!!!
is there an estimate when this is getting updated to 1.0, or when you can attach mods to your map? Ive been waiting for ages for this and checked up like nearly every single day and still nothing much has changed, like comon its still at 1.7.3!!!
If you have checked "nearly every single day", you would have realized that A: in the first post it states that this is a Standalone Mod --which means it will never have the purpose of being other mod compatible-- B: we, the community of Adventurecraft have stated OVER AND OVER again something else Cryect said which is that he is not updating past 1.7.3, so lord knows why you are waiting for it to be "updated to 1.0", and C: Anything any of us have required concerning other mods, we have in fact been able to script into the game ourselves, because that's one of the main purposes of Adventurecraft. The ability to both learn scripting and improve your scripting abilities. It allows for you to script whatever you want that regular minecraft does not offer. So the moral question of the story is: Are you lying about checking, or are you that blissfully unaware of everyone else's posts? Why would you ask about updating and about mods when there are so many posts which have answered that question already?
Or am I going slowly insane and all the people asking about updates are just the voices trolling me in my head? oddly enough, I hope the last one is what's going on...
Two new trailers for one of the most anticipated AC maps ever created.
TSG's story is a roller coaster of adventure, mystery, and action that all blends together in an excellent overall RPG experience. Now, pick your preview...
Will you watch one of the map's lighter moments? Or will you choose to observe a preview one of the darkest (story-wise) moments in the game?
Whichever one you choose, both will be released in the next update, which is coming VERY SOON.
LoZ|TSG v3.1 will be arriving. Will you be ready to stop Azrath, and save Ilios?
Very nice
I was wondering if you'd like someone to compose some original music for the map
I mostly do techno/electronic style music but today I ended up writing this and I think it would fit in a map as background music Here's another piece that's more aimed to be a dungeon styled song
They're not finished though
ACK! I'm basically dying right now from the glory of this map hahaha. Makes me proud to be an AC'er *tear*
If you have checked "nearly every single day", you would have realized that A: in the first post it states that this is a Standalone Mod --which means it will never have the purpose of being other mod compatible-- B: we, the community of Adventurecraft have stated OVER AND OVER again something else Cryect said which is that he is not updating past 1.7.3, so lord knows why you are waiting for it to be "updated to 1.0", and C: Anything any of us have required concerning other mods, we have in fact been able to script into the game ourselves, because that's one of the main purposes of Adventurecraft. The ability to both learn scripting and improve your scripting abilities. It allows for you to script whatever you want that regular minecraft does not offer. So the moral question of the story is: Are you lying about checking, or are you that blissfully unaware of everyone else's posts? Why would you ask about updating and about mods when there are so many posts which have answered that question already?
Or am I going slowly insane and all the people asking about updates are just the voices trolling me in my head? oddly enough, I hope the last one is what's going on...
haha ok thats fairly clear now thanks and im soryr i didnt check the posts, i only checked to see if it had updated -.- there are so many posts i lose track, but thanks heaps... pree sad that he wont be updating though :L but im guessing there have been like 1000 posts of people saying that too so watever then... looks like i just gotta learn to epicly script since i was hoping to get a portalgun into my adventure map :L
There are no dumb questions--only a LOT of dumb people haha. So.... did you notice how the OP said it's a "standalone" mod? That means that Adventurecraft is like totally separate, man! Disregard the fact that you have any files in your minecraft folders besides "minecraft.exe". Nothing will be affected. To play minecraft, you run minecraft. To play Adventurecraft, you run Adventurecraft. AC uses the MC platform, nothing else. It's basically a completely separate program. Does this answer your question? Yes? SCWHING!
I applaud you good sir. You have my thanks!
Just change x, y, z to: i, j, k
Link Removed
Thank you soooo much!!
I'll post a video up later showing the end result
I think people will like it
:3
The Music Activated Triggers script
Wiki Page
Big thanks to gabriel101x for helping me as well as Potofantom
Okay, now THIS would be perfect for safe cracking/lock picking. Change the harp to a lockpick, the bar overlay to something like the inside of a keyhole and change the notes to little... little lockpicky noises. Right. Three or four different 'note' combinations for specific wool (or whatever) blocks made to look like locks, place a 'lock' block in with a triggered door...
Hell, you could make a 'hackable' computer system with just a few changes to the overlay and items!
Copy the OnTrigger and rename it (I'll use OnTrigger2.js as an example) then paste that in the scripts folder right along side the OnTrigger.js
Then assign a separate song, blockID, and message to OnTrigger2.js and you'll be good
I mean, theoretically, you could have as many songs as you want until you run out of blockID's to use
Very nice observation
I think it would be possible but the hard part would be
Could someone take a look at this layout for me...
The mechanism is supposed to make a metal door open. That part of it works. But I can't get it to play the sound of the door opening at the same time. If someone could tell me what i'm doing wrong and tell me where to put the "message" blocks containing the sound I want I would be very great full.
1
Just wondering, but would it have anything to do with the camera block? Idk, just someone help please! :smile.gif:
1
Mind just taking a snapshot of the real thing?
And are you using an iron door?
Ok Heres a screenshot of what i've made. And no, i'm not using the iron door, they are the iron bars that come with the mod, but that is not where the issue is...
TSG's story is a roller coaster of adventure, mystery, and action that all blends together in an excellent overall RPG experience. Now, pick your preview...
Will you watch one of the map's lighter moments? Or will you choose to observe a preview one of the darkest (story-wise) moments in the game?
Whichever one you choose, both will be released in the next update, which is coming VERY SOON.
LoZ|TSG v3.1 will be arriving. Will you be ready to stop Azrath, and save Ilios?
Yes! lol I just cannot get it to play the sound I want :sad.gif:
ACK! I'm basically dying right now from the glory of this map hahaha. Makes me proud to be an AC'er *tear*
If you have checked "nearly every single day", you would have realized that A: in the first post it states that this is a Standalone Mod --which means it will never have the purpose of being other mod compatible-- B: we, the community of Adventurecraft have stated OVER AND OVER again something else Cryect said which is that he is not updating past 1.7.3, so lord knows why you are waiting for it to be "updated to 1.0", and C: Anything any of us have required concerning other mods, we have in fact been able to script into the game ourselves, because that's one of the main purposes of Adventurecraft. The ability to both learn scripting and improve your scripting abilities. It allows for you to script whatever you want that regular minecraft does not offer. So the
moralquestion of the story is: Are you lying about checking, or are you that blissfully unaware of everyone else's posts? Why would you ask about updating and about mods when there are so many posts which have answered that question already?Or am I going slowly insane and all the people asking about updates are just the voices trolling me in my head? oddly enough, I hope the last one is what's going on...
Will it work at all in AdventureCraft?
Very nice
I was wondering if you'd like someone to compose some original music for the map
I mostly do techno/electronic style music but today I ended up writing this and I think it would fit in a map as background music
Here's another piece that's more aimed to be a dungeon styled song
They're not finished though
Is the sound in .ogg format?
Will it work at all in AdventureCraft?
Yes they are in .oog
They work other time i'm using them in that same dungeon...
haha ok thats fairly clear now thanks and im soryr i didnt check the posts, i only checked to see if it had updated -.- there are so many posts i lose track, but thanks heaps... pree sad that he wont be updating though :L but im guessing there have been like 1000 posts of people saying that too so watever then... looks like i just gotta learn to epicly script since i was hoping to get a portalgun into my adventure map :L