I'd like to request that instead of making an easy way to remove the mod, put your effort into making an easy way to turn it off - AKA my settings screen. if it bothers you too much that it's another download to redirect people to, I think I can figure out a way to make a loopback autopatcher with a modloader mod (aka, install the modloader mod, which closes minecraft, installs settings screen, and then opens minecraft again.)
however, nice mod! is it not modloader compatible? worked fine with my simpler modloader mods, but then I *did* intentionally disable all the complex ones so as to try it out clean. if it's not, I'm sure that more modloader guys than just me would love to help you make it that way :smile.gif:
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Link Removed
Stupidity on the rise with a 40% chance of shitstorms.
I'd like to request that instead of making an easy way to remove the mod, put your effort into making an easy way to turn it off - AKA my settings screen. if it bothers you too much that it's another download to redirect people to, I think I can figure out a way to make a loopback autopatcher with a modloader mod (aka, install the modloader mod, which closes minecraft, installs settings screen, and then opens minecraft again.)
My current preference it being a separate install that takes the MC install and makes a new directory.
Quote from lahwran »
however, nice mod! is it not modloader compatible? worked fine with my simpler modloader mods, but then I *did* intentionally disable all the complex ones so as to try it out clean. if it's not, I'm sure that more modloader guys than just me would love to help you make it that way :smile.gif:
Heh, I don't use modloader at all so no idea (keep meaning to try out other mods but rather coding when I want to play minecraft). I've just uploaded the source with diff patch of all the changed files and copies of all the new files not there in a normal MCP decompile.
Nope, worked. First make sure you deleted your META-INF folder. If it still doesn't work then if you could download the minecraft.jar from http://www.minecraft.net/download.jsp. Now in the directory you downloaded it to run in a console "java -Xmx1024M -Xms512M -cp Minecraft.jar net.minecraft.LauncherFrame" that should then pop up the error that is resulting in the black screen into the console.
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You're a lone commando tasked to destroy the Nazi Zombie Federation's dam.
Do I really need WinRar? I have a vista, and I dont think I need it. My memory is at nearly 100% and I dont wanna download crap I dont need. DO I NEED WinRar or is this just a worthless (but epic) thing that doesn't work for vista?
CURSE YOU META-INF! YOUVE FOILED MY PLANS AGAIN!!!! heheh...i think i may put that in my signature. but about your adventure mod, ....HOLY ****!!!! at first i thought you were notch or something, this is how dungeons and levers mode should work! just one thing, what does the paint bucket and eraser do? also, you didnt tell how to make the hammer, are there others? and lastly, what do i use the cursor for?
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I had a signature here before, but I seem to have misplaced it..
Nooo, keep crashing, I don't know why, I erase-re-upload minecraft like 4 times... D:
It keeps good until when I upload the world, at "Simulating the World a bit" It stops then crashes. DDD:
...
Here it is, don't understand and hope you could help. ^^"
Guessing the increased memory footprint for the Very Far distance is too much for your computer. I will look at changing it so it won't always allocate memory like you will be using very far even if you aren't.
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You're a lone commando tasked to destroy the Nazi Zombie Federation's dam.
Can you make MCmapper-compatible schematics? THAT, my friend, would be amazing.
Will say I don't know anything about MCMapper besides it makes dungeons. If someone else wants to they can be my guest.
Just updated to V4 though it is aimed just at people editing dungeons. Two new blocks, trigger memory and inverter.
The inverter when ever its activated will deactivate its target and on deactivation activates the target.
Trigger memory once it gets set activates and won't turn off till it gets reset (note death currently resets it).
Going to focus more now on fixing up how the maps are done for this mod so they don't use the normal folders.
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You're a lone commando tasked to destroy the Nazi Zombie Federation's dam.
This may be slightly of topic, but I fell in love with the environment.
Any chance you could release the map itself without any of the modded blocks?
You know, so I could add it to my other worlds and sandbox it. I want to build some things there.
Much appreciated.
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Quote from Zzombie_99 »
Why stop at the melee? Just admit (Halo) Reach itself was a mistake. It is, really. The Hindenburg was less broken than this.
This may be slightly of topic, but I fell in love with the environment.
Any chance you could release the map itself without any of the modded blocks?
You know, so I could add it to my other worlds and sandbox it. I want to build some things there.
Assuming the mod works for you. Create a new map and wander around on it and it should generate from scratch the island without any modded blocks on it.
Quote from Devalut »
Followed all the steps and got a black screen.
-copied everything
-deleted meta-infi
-cant even get to maps so really doesnt matter
Did you start with a fresh MC install? Might not be compatible with another mod you have already installed causing issues.
If after deleting your version file to get a fresh install then try the below.
1. Get minecraft.jar from http://www.minecraft.net/download.jsp.
2. In a console same directory as the minecraft.jar run "java -Xmx1024M -Xms512M -cp Minecraft.jar net.minecraft.LauncherFrame"
Whatever error that is stopping it from running then should be printed into the console.
Quote from dasher888 »
when you right click on the mob spawner in de-bug mode how would you set a new trigger?
If you want the mob spawner to be triggered that closes a door then you would do it like below. Make sure you have a cursor, mob spawner, trigger block, and triggered door block.
1. Place the blocks where you want them situated.
2. Left click on the mob spawner twice with the cursor
3. Right click on the trigger block and press set (the trigger when entered will trigger the mob spawner now)
4. Select the area of the triggered door blocks
5. Right click the mob spawner
6. Change the mob spawner so its activated by trigger instead of timer
7. Set Area 0 to the current selection so it will close the door while the mobs are up then reopen them once they are killed.
I think that should cover everything you want. Will look at making some video tutorials tomorrow once I polish up a few more things.
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You're a lone commando tasked to destroy the Nazi Zombie Federation's dam.
Curious have you selectively been ignoring all posts talking about separating the items?
however, nice mod! is it not modloader compatible? worked fine with my simpler modloader mods, but then I *did* intentionally disable all the complex ones so as to try it out clean. if it's not, I'm sure that more modloader guys than just me would love to help you make it that way :smile.gif:
Stupidity on the rise with a 40% chance of shitstorms.
My current preference it being a separate install that takes the MC install and makes a new directory.
Heh, I don't use modloader at all so no idea (keep meaning to try out other mods but rather coding when I want to play minecraft). I've just uploaded the source with diff patch of all the changed files and copies of all the new files not there in a normal MCP decompile.
http://acm.jhu.edu/~cryect/source.zip
Hmmm, thats not good sounds like I might have missed a file in version 3. I'm going to test real quick from a fresh MC install.
http://www.minecraftforum.net/viewtopic.php?f=30&t=153033
Click Click Click. Why hurt them if the slimes wont hurt you?
I had a signature here before, but I seem to have misplaced it..
Guessing the increased memory footprint for the Very Far distance is too much for your computer. I will look at changing it so it won't always allocate memory like you will be using very far even if you aren't.
Will say I don't know anything about MCMapper besides it makes dungeons. If someone else wants to they can be my guest.
Just updated to V4 though it is aimed just at people editing dungeons. Two new blocks, trigger memory and inverter.
The inverter when ever its activated will deactivate its target and on deactivation activates the target.
Trigger memory once it gets set activates and won't turn off till it gets reset (note death currently resets it).
Going to focus more now on fixing up how the maps are done for this mod so they don't use the normal folders.
Any chance you could release the map itself without any of the modded blocks?
You know, so I could add it to my other worlds and sandbox it. I want to build some things there.
Much appreciated.
-copied everything
-deleted meta-infi
-cant even get to maps so really doesnt matter
This has way to many
fix or
for you.
Assuming the mod works for you. Create a new map and wander around on it and it should generate from scratch the island without any modded blocks on it.
Did you start with a fresh MC install? Might not be compatible with another mod you have already installed causing issues.
If after deleting your version file to get a fresh install then try the below.
1. Get minecraft.jar from http://www.minecraft.net/download.jsp.
2. In a console same directory as the minecraft.jar run "java -Xmx1024M -Xms512M -cp Minecraft.jar net.minecraft.LauncherFrame"
Whatever error that is stopping it from running then should be printed into the console.
If you want the mob spawner to be triggered that closes a door then you would do it like below. Make sure you have a cursor, mob spawner, trigger block, and triggered door block.
1. Place the blocks where you want them situated.
2. Left click on the mob spawner twice with the cursor
3. Right click on the trigger block and press set (the trigger when entered will trigger the mob spawner now)
4. Select the area of the triggered door blocks
5. Right click the mob spawner
6. Change the mob spawner so its activated by trigger instead of timer
7. Set Area 0 to the current selection so it will close the door while the mobs are up then reopen them once they are killed.
I think that should cover everything you want. Will look at making some video tutorials tomorrow once I polish up a few more things.