Man. This mod is somewhere between awesome and painful. I think it needs a little edit so that blocks very close to the player aren't blurred even if you're focused far away, just to prevent eye strain.
I don't understand how Azraeil's is supposed to work. When I do a full turn and look at the blurred areas, everything becomes sharp and stays that way. Only the blocks right next to me stay blurred (which is annoying) but mid-range and distant mountains etc. will stay sharp forever as if DoF wouldn't kick in.
EDIT: If specs help then I'm on Win7 64bit using a GeF9800GTX+ with the v258.96 driver. Mod works fine for me.
It's supposed to work more of the way your eyes actually see. When you look out into the distance at a mountain, the mountain behind it isn't blurry. In fact, with a given aperture there is a focal distance at which you have (roughly) infinite depth of field behind your subject (still limited DoF in front though). Any close than that and your depth of field is reduced (mountains/things off in the distance start to get blurry) and the closer you are to your focus, the lower the DoF you have. Currently, if you look at something at least 20(ish) cubes in front of you, everything behind that should be pretty clear. Any closer and your rear DoF starts to drop exponentially.
It does not work. );
I started unzip.exe, it copied evrything in my minecraft folder but nothing happened when i started minecraft. Everything looks the same. And how am I supposed to open the readme?
Pls help. What Am I doing wrong?
We're currently working on a few other shaders to demonstrate the power of this mod (And to show you it isn't JUST for DoF) Anyone remember the Echo Visor from Metroid Prime: Echoes?
Speaking of power are we limited to the amount of shaders applied and if so what is that number.
You can't apply multiple shaders at once, because each of the shaders is compiled into a program at runtime and integrated into your GPU's rendering pipeline. Mixing the effects will require at least a basic knowledge of the GLSL language, so that you can combine them into one program.
How exactly do I install this onto a mac? Im verrrrrry confused here?
I just made a video for you:
Rollback Post to RevisionRollBack
There was even going to be a party for you. A big party. That all your friends were invited too. I invited your best friend the companion cube. Of course, he couldn't come because you murdered him. All your other friends couldn't come either, because you don't have any other friends. Because of how unlikeable you are. It says so right here in your personal file: UNLIKEABLE, liked by no one, a bitter, unlikeable loner, who's passing shall not be mourned, SHALL NOT BE MOURNED. That's exactly what it says. Very formal. Very official. It also says you were adopted, so thats funny too.
So, I'm having the black screen issue too, system specs are:
Core I7 860 2.80 Ghz
ATI Radeon 4850(Mobility? It's a 27-inch iMac)
Windows 7 64-bit
ATI Driver version is 10.12 which AFAIK is the most current, I upgraded after this failed the first time to rule that out.
I haven't tried it in OSX but if you want me to I can give that a go too, maybe it's a windows driver issue or something.
This has probably been answered before, but definitely not in the first post, how do we use the other shaders?
After you've extracted the zip file, go to the mods/shaders/alternative shaders folder. Choose which shader you want to use & copy its contents (the .fsh & .vsh files) to mods/shaders/files/shaders. Then run the install script as you normally would.
This mod owns!! I was really glad to find that it seems to be compatible with all the other mods I'm using (bettergrass, betterlight, wild grass, just to name a few), probably thanks to the patching installation.
Following up from earlier post on the black screen of death I'm getting. I booted into OSX and gave the mod a try and it worked perfectly there so it's definitely not a hardware issue and I think it's unlikely an issue with the shader itself on ATI cards, at this point I guess I'd have to lean towards either the windows ATI OpenGL drivers or part of the Windows OS itself that's causing this.
Any way somebody with more shader experience load up the shaders in one of those shader editor programs (Render Monkey or something) and see if they have the same issue? I'm going to give it a try but last time I tried my hand at this stuff a few years ago I couldn't wrap my head around it.
@Zabor: It's pretty simple.
1. Download the Windows Zip file from the first page.
2. Extract that to a directory somewhere on your computer.
3. Click the Start Orb and type CMD in the Search box.
4. Navigate to the directory you unzipped the zip file to and type install.bat.
5. Open an explorer window and navigate to where your minecraft.jar file is. (Usually: C:\Users\[YourUserName]\AppData\Roaming\.minecraft\bin)
6. Copy and paste the path from the windows explorer navigation bar and go back to the command prompt.
7. type q double quote, your command prompt should be: c:\[DirectoryYouUnzippedTo]\install.bat "
8. Right click on the command window and choose paste, type minecraft.jar and another double quote, your command line should look like: c:\[DirectoryYouUnzippedTo]\install.bat "C:\Users\[YourUserName]\AppData\Roaming\.minecraft\bin\minecraft.jar"
9. Press enter.
If you jet a missing java.exe error then the easiest solution is to install the JDK, you can also put the path to jar.exe in your environment variables in the path variable but I'm not going to get into how to do that, installing
the JDK should do it for you.
Actually f1gm3nt3d, it's even easier than that for most users; no need to manually open the command prompt at all.
1. Download daxnitro.zip (from the first post of this thread) and unzip it on your desktop
2. Open the daxnitro folder and double-click install.bat
3. When the command prompt window opens, type Y and press Enter
4. Wait for the patcher to finish, then press any key to close the command prompt window
5. Run minecraft. It should now be properly patched with Depth of Field!
The only reason this wouldn't work is if you have minecraft.jar installed somewhere other than the default location (almost no one does) or if you have an ATI graphics card. Otherwise, the above steps should work for almost anyone using Windows.