I don't have optifine and I tried it, if clouds are off your arm is transparent, and bump- mapping won't work. the blur and the swaying grass work though
Rollback Post to RevisionRollBack
"Some may say I'm 10 pounds of crap, but I'd say it's more like 11 and a half..."
Can you please make a MagicLauncher compatable version if you won't just give us the modded class files?
It would help a lot of minecraft movie creators as we often use magic launcher to switch between a build jar, camera jar, and actor jar. Most of us only use GLSL on the camera, no need to with the actors or in build mode. Currently, we can't use GLSL with MagicLauncher since your patcher patches the minecraft.jar directly (which MagicLauncher does at run-time.) This messes with our mods since we want to install GLSL last, not first. If you want to look up more about MagicLauncher you can do so here. http://www.minecraftforum.net/topic/939149-launcher-magic-launcher-098-mods-options-news/
I just get a blue screen when im in game.. my specs:
Windows 8 Consumer Preview
Processor: AMDAthlon(tm) II X2 220 Processpr 2.80 GHz
Memory: 8.00 GB.
64 bit
Video card: NVDIA Geforce 6150SE nForce 430
Please help me.
So I went back to when this was updated to 1.3.1 and didn't find my error so here it is. Anyone know what is wrong?
java.lang.RuntimeException: auv class is frozen
at javassist.CtClassType.checkModify(CtClassType.java:286)
at javassist.CtBehavior.instrument(CtBehavior.java:661)
at Hooks.install(Hooks.java:45)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:127)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
==== Shaders Failed Installation ====
The Meaning of Life, the Universe, and Everything.
Join Date:
10/31/2010
Posts:
50
Member Details
I keep getting BufferOverflow errors due to Entity Rendering. I have an ATI 7850 2GB, 16GB of RAM, and an i5-2500k, latest Beta ATI drivers. I am 100% certain it is this mod. I remove it and poof, no crashes. Also, I tried the default Shaders and about 5 other ones too. All the same thing. Here is the crash log:
I just get a blue screen when im in game.. my specs:
Windows 8 Consumer Preview
Processor: AMDAthlon™ II X2 220 Processpr 2.80 GHz
Memory: 8.00 GB.
64 bit
Video card: NVDIA Geforce 6150SE nForce 430
Please help me.
I don't understand how you can even play minecraft with that. Also, your graphics card wasnt really meant for gaming, it was meant for office use.
I have tried to install this mod multiple times.Everything works until I try to open one of my worlds. Then it gives me a black screen, but I can still see the toolbar. I think it might be a problem with my graphics card. I have a ATI Radeon X1300/X1550 series.
I tried this but i'm only seeing the DoV effect, no dynamic shading or reflecting water or anything.
Running 1.3.1 on a more than capable macbook pro.
Mod installation order:
Zombe
TooManyItems
(This mod)
OptiFine
Also tried it with OptiFine then this mod, no changes aside from a slight increase in DoV effectiveness (odd).
No performance issues, FPS bouncing between 80-105.
On the OP for Optifine it explicetly states that Optifine MUST be installed first, before any other mod. Might be the cause of any problems. Any problems with the shader should be fixed by Optifine as long as Optifine is installed first.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/31/2010
Posts:
50
Member Details
Quote from jumblemuddle »
Is there a way to install this, aside from the installer. I would like to install it along with some other mods.
Quote
The one major rule
Do not distribute anything we've made. This includes, but not limited to, the client or the server software for the game. This also includes modified versions of anything we've made.
f you don't like patchers, sorry but I won't be distributing modified class files, and no amount of q_q is going to change my mind.
sonic ether's shaders use this mod to work.... it even says so in his op. this is the mod, his is merely a configuration for the mod.
its probably my old graphics card... any recommendations for under $100?
You're not going to run this mod smoothly on <$100 graphics card. Maybe on 720p then used GTX 460 would be fine if you can fine one under $100.
Running 1.3.1 on a more than capable macbook pro.
Mod installation order:
Zombe
TooManyItems
(This mod)
OptiFine
Also tried it with OptiFine then this mod, no changes aside from a slight increase in DoV effectiveness (odd).
No performance issues, FPS bouncing between 80-105.
It would help a lot of minecraft movie creators as we often use magic launcher to switch between a build jar, camera jar, and actor jar. Most of us only use GLSL on the camera, no need to with the actors or in build mode. Currently, we can't use GLSL with MagicLauncher since your patcher patches the minecraft.jar directly (which MagicLauncher does at run-time.) This messes with our mods since we want to install GLSL last, not first. If you want to look up more about MagicLauncher you can do so here. http://www.minecraftforum.net/topic/939149-launcher-magic-launcher-098-mods-options-news/
Please, help a brotha out.
Windows 8 Consumer Preview
Processor: AMDAthlon(tm) II X2 220 Processpr 2.80 GHz
Memory: 8.00 GB.
64 bit
Video card: NVDIA Geforce 6150SE nForce 430
Please help me.
java.lang.RuntimeException: auv class is frozen
at javassist.CtClassType.checkModify(CtClassType.java:286)
at javassist.CtBehavior.instrument(CtBehavior.java:661)
at Hooks.install(Hooks.java:45)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:127)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
==== Shaders Failed Installation ====
On the OP for Optifine it explicetly states that Optifine MUST be installed first, before any other mod. Might be the cause of any problems. Any problems with the shader should be fixed by Optifine as long as Optifine is installed first.
No there is not.