Well, I just checked some labs on campus and couldn't find any ATI cards. :sad.gif: I'm still looking but I'm really hoping someone with an ATI card and some GLSL knowledge will show up help me out. I'm pretty positive the problem is in the GLSL code itself.
Well, I just checked some labs on campus and couldn't find any ATI cards. :sad.gif: I'm still looking but I'm really hoping someone with an ATI card and some GLSL knowledge will show up help me out. I'm pretty positive the problem is in the GLSL code itself.
Well, I have an ATI card, but no knowledge of GLSL. But there doesn't seem to be anything platform specific in the .fsh files, and the Shader.java source file has a bunch of ARB stuff, which I think means it's not 100% accepted. But I could never get the hang of OpenGL so I could be barking up the wrong tree.
I got it working, but then I decided to change the shader because I didn't like the default one. So I went to try to put the shader inside Minecraft.jar. When I opened Minecraft afterwards, it redownloaded everything and got rid of all my mods.
I replaced it with my backup so I have all my mods back (except this one). When I tried to install it again, Terminal (I'm on Mac OS X) gives me "Run the other install.sh to install this mod." Am I missing something? I don't see any other install.sh.
Well, I just checked some labs on campus and couldn't find any ATI cards. :sad.gif: I'm still looking but I'm really hoping someone with an ATI card and some GLSL knowledge will show up help me out. I'm pretty positive the problem is in the GLSL code itself.
But yet it works fine on ATI cards on macs, provided they're in OS X. If I bootcamp I get nada, but it works just fine for me in OS X. Shame, because there's horrible z-fighting/flickering on ATI OS X that's not there in Windows.
Well, I just checked some labs on campus and couldn't find any ATI cards. :sad.gif: I'm still looking but I'm really hoping someone with an ATI card and some GLSL knowledge will show up help me out. I'm pretty positive the problem is in the GLSL code itself.
But yet it works fine on ATI cards on macs, provided they're in OS X. If I bootcamp I get nada, but it works just fine for me in OS X. Shame, because there's horrible z-fighting/flickering on ATI OS X that's not there in Windows.
AHA I was right! I meant to test that myself. So it must be some kind of driver issue!
Patched according to directions, but nothing happened. No crashes or anything, just no effects. Here's my install log. I'm running OS X 10.5.8
/Users/paullantow/Downloads/daxnitro/install.sh /Users/paullantow/Library/Application\ Support/minecraft/bin/minecraft.jar
Extracting JAR . . .
Applying mods . . .
Installing shaders . . .
shaders: Copying files . . .
shaders: Patching bytecode . . .
Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:676)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:317)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:280)
at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:375)
Recreating JAR . . .
Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:676)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:317)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:280)
at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:375)
Cleaning up . . .
Done!
Well, I just checked some labs on campus and couldn't find any ATI cards. :sad.gif: I'm still looking but I'm really hoping someone with an ATI card and some GLSL knowledge will show up help me out. I'm pretty positive the problem is in the GLSL code itself.
But yet it works fine on ATI cards on macs, provided they're in OS X. If I bootcamp I get nada, but it works just fine for me in OS X. Shame, because there's horrible z-fighting/flickering on ATI OS X that's not there in Windows.
Yea, I confirmed this a week or so ago with the hope that daxnitro would stick it on the first page of the thread. Funny though, I don't get the Z-fighting or flickering in OSX.
Patched according to directions, but nothing happened. No crashes or anything, just no effects. Here's my install log. I'm running OS X 10.5.8
/Users/paullantow/Downloads/daxnitro/install.sh /Users/paullantow/Library/Application\ Support/minecraft/bin/minecraft.jar
Extracting JAR . . .
Applying mods . . .
Installing shaders . . .
shaders: Copying files . . .
shaders: Patching bytecode . . .
Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:676)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:317)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:280)
at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:375)
Recreating JAR . . .
Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:676)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:317)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:280)
at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:375)
Cleaning up . . .
Done!
Make sure you have the latest version of Java installed. I also recommend shelling out $29 for Snow Leopard but that shouldn't be the problem.
Woah, does this mod make your minecraft world CURVE?
Yes, if you use that shader (which is currently default). It won't really have any visible effect when you're running around doing your thing, but if you stand on a high ledge and look into the distance you'll see a curved horizon as if the world is spherical.
You must have clicked the wrong download link. The version of the mod you're installing is for 1.1_02.
Absolutely correct!
I downloaded 1.2, but did not extract and thought I had, and thus tried installing 1.1 instead! Pardon me :biggrin.gif:
Check out my Let's Play, Now in Season 2! Also, TF2 commentaries!
Awesome generated world?
viewtopic.php?f=35&t=56150
yeah!
You using any other mods? I patched my launcher to never even communicate with Minecraft's authentication or update servers at all so I dunno.
Well, I have an ATI card, but no knowledge of GLSL. But there doesn't seem to be anything platform specific in the .fsh files, and the Shader.java source file has a bunch of ARB stuff, which I think means it's not 100% accepted. But I could never get the hang of OpenGL so I could be barking up the wrong tree.
I got it working, but then I decided to change the shader because I didn't like the default one. So I went to try to put the shader inside Minecraft.jar. When I opened Minecraft afterwards, it redownloaded everything and got rid of all my mods.
I replaced it with my backup so I have all my mods back (except this one). When I tried to install it again, Terminal (I'm on Mac OS X) gives me "Run the other install.sh to install this mod." Am I missing something? I don't see any other install.sh.
But yet it works fine on ATI cards on macs, provided they're in OS X. If I bootcamp I get nada, but it works just fine for me in OS X. Shame, because there's horrible z-fighting/flickering on ATI OS X that's not there in Windows.
AHA I was right! I meant to test that myself. So it must be some kind of driver issue!
/Users/paullantow/Downloads/daxnitro/install.sh /Users/paullantow/Library/Application\ Support/minecraft/bin/minecraft.jar
Extracting JAR . . .
Applying mods . . .
Installing shaders . . .
shaders: Copying files . . .
shaders: Patching bytecode . . .
Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:676)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:317)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:280)
at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:375)
Recreating JAR . . .
Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:676)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:317)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:280)
at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:375)
Cleaning up . . .
Done!
Yea, I confirmed this a week or so ago with the hope that daxnitro would stick it on the first page of the thread. Funny though, I don't get the Z-fighting or flickering in OSX.
Make sure you have the latest version of Java installed. I also recommend shelling out $29 for Snow Leopard but that shouldn't be the problem.
Yes, if you use that shader (which is currently default). It won't really have any visible effect when you're running around doing your thing, but if you stand on a high ledge and look into the distance you'll see a curved horizon as if the world is spherical.