Maybe for ATI support you could look into using lwjgl 2.6. It supports OpenCL (which ATI supports) but simply replacing the 2.4.2 lwjgl included with minecraft results in black screen of death.
Ok i just tested this mod and its, spectacular. But i really dislike the world curvature, it's too extreme, you cant stand on top of a mountain and observe the spectacular landscape in front of you anymore, half of it is hidden beneath the horizon XD XD
I tried just putting the alternate shader "blatand dof" and the "realistic" one, but it seems they all have the curvature effect applied.
I really dont know what i would like, the curvature effect gives a cool immersion impression, but at the same time i want my open vistas to be visible, not below the horizon.
Damn great job however, i had no idea that java-minecraft could do these type of things. It's just a matter of taste.
By the way, does the GLSL rewrite have any other side-effects (positive?)?? Such as perhaps lowering the memory usage of having the view distance on far, or something else?
The curvature is applied in base.vsh. Remove it to get rid of the effect.
Ok i just tested this mod and its, spectacular. But i really dislike the world curvature, it's too extreme, you cant stand on top of a mountain and observe the spectacular landscape in front of you anymore, half of it is hidden beneath the horizon XD XD
I tried just putting the alternate shader "blatand dof" and the "realistic" one, but it seems they all have the curvature effect applied.
I really dont know what i would like, the curvature effect gives a cool immersion impression, but at the same time i want my open vistas to be visible, not below the horizon.
Damn great job however, i had no idea that java-minecraft could do these type of things. It's just a matter of taste.
By the way, does the GLSL rewrite have any other side-effects (positive?)?? Such as perhaps lowering the memory usage of having the view distance on far, or something else?
The curvature is applied in base.vsh. Remove it to get rid of the effect.
As many people already asked, will there be a way to apply marge shaders into one file, or will we have to wait for an update or learn how to write our own shaders? I would be very grateful for a reply
I'd like to figure something out eventually, but for now you just need to know basic GLSL. :tongue.gif:
Could you maybe combine that Bloom shader with your Default Shader? I don't know GSGL very well(learning it) and I'm having trouble implementing it into your shader. I just love both so much, I want my world ULTRA pretty.
well, in trying to write a generic, differential patcher, you have proven me wrong. I can now understand why single-mod javassist patchers are used - there is no way in javassist to do real binary patching on the bytecode of one method. as such, to hack a first release, I'm going to be using whole-class binary patching, which is, well, a hack, and sacrifices a lot of what patchers can give us, but .. well ..
looks like I made a fool of myself. oops.
(also: it's because ati cards do not support some things that nvidia cards do. whether it's nvidia's fault for including nonstandard features or ati's for not including standard features is debatable.)
Rollback Post to RevisionRollBack
Link Removed
Stupidity on the rise with a 40% chance of shitstorms.
I feel like this isnt working.
I followed the instructions
Im pretty sure my graphics card is NVIDIA GeForce 6150SE nForce 430,
If that sounds right.
Whoa thats the exact same card I have. Its a piece of s&%t. I was gonna get this but looks like I might have issues. Let me know if you figure it out
You avatar might be a sign of thing to come D:
I've had no luck with this yet and I hope its nope because of my **** G-card
EDIT: Maybe its slowin down my game now :/
Rollback Post to RevisionRollBack
Minecraft is different from the real world in two ways...
1. It doesn't mattter what god you worship.
2. You'll re-spawn anyway.
"This is a block of text that can be added to posts you make. There is a 255 character limit."
lol block
After class today I'll stop by some labs on campus and see if any of those computers have ATI cards that I can debug on.
Again, if you need a tester or something to help, I have 2 ATI cards I can test with.. (A 6870 and 4870...Not sure if there's much difference on the OpenGL front but who knows?)
Could you maybe combine that Bloom shader with your Default Shader? I don't know GSGL very well(learning it) and I'm having trouble implementing it into your shader. I just love both so much, I want my world ULTRA pretty.
Quote from The_Hux »
As many people already asked, will there be a way to apply marge shaders into one file, or will we have to wait for an update or learn how to write our own shaders? I would be very grateful for a reply
I'm going to put out an update with a few of my shaders mixed with some other shaders. There isn't really an easy way to mix and match shaders without just opening it up and manually combining the code.
On a side note, Which of these do you guys think looks best (ignore the clouds)? I personally lean towards the most subtle one.
Any way to make the DoF distance-based? The default one is too intense and the modified "realism" one is too inconsistent for me. I'd like it to just uniformly blur based on distance, like fog.
Any way to make the DoF distance-based? The default one is too intense and the modified "realism" one is too inconsistent for me. I'd like it to just uniformly blur based on distance, like fog.
Yeah, that would be easy.
In the original shaders (Dax's default) final.fsh just make the following changes:
delete the section that looks like this (or comment it out)
You can adjust the distance it blurs by modifying the "dofSpan" constant defined at the very top. Make sure you always add a decimal to it (to make it a float as opposed to an int).
The curvature is applied in base.vsh. Remove it to get rid of the effect.
I'd like to figure something out eventually, but for now you just need to know basic GLSL. :tongue.gif:
Liquimatter.com
Thats my Website
The YouTube
Thats my Youtube
I followed the instructions
Im pretty sure my graphics card is NVIDIA GeForce 6150SE nForce 430,
If that sounds right.
1. It doesn't mattter what god you worship.
2. You'll re-spawn anyway.
"This is a block of text that can be added to posts you make. There is a 255 character limit."
lol block
well, in trying to write a generic, differential patcher, you have proven me wrong. I can now understand why single-mod javassist patchers are used - there is no way in javassist to do real binary patching on the bytecode of one method. as such, to hack a first release, I'm going to be using whole-class binary patching, which is, well, a hack, and sacrifices a lot of what patchers can give us, but .. well ..
looks like I made a fool of myself. oops.
(also: it's because ati cards do not support some things that nvidia cards do. whether it's nvidia's fault for including nonstandard features or ati's for not including standard features is debatable.)
Stupidity on the rise with a 40% chance of shitstorms.
Whoa thats the exact same card I have. Its a piece of s&%t. I was gonna get this but looks like I might have issues. Let me know if you figure it out
You avatar might be a sign of thing to come D:
I've had no luck with this yet and I hope its nope because of my **** G-card
EDIT: Maybe its slowin down my game now :/
1. It doesn't mattter what god you worship.
2. You'll re-spawn anyway.
"This is a block of text that can be added to posts you make. There is a 255 character limit."
lol block
Again, if you need a tester or something to help, I have 2 ATI cards I can test with.. (A 6870 and 4870...Not sure if there's much difference on the OpenGL front but who knows?)
Nope :sad.gif:
I'm going to put out an update with a few of my shaders mixed with some other shaders. There isn't really an easy way to mix and match shaders without just opening it up and manually combining the code.
On a side note, Which of these do you guys think looks best (ignore the clouds)? I personally lean towards the most subtle one.
This
And....
Possible?
I get that error when trying to install on a fresh minecraft.jar file, 1.2_01 beta....
Check out my Let's Play, Now in Season 2! Also, TF2 commentaries!
Awesome generated world?
viewtopic.php?f=35&t=56150
Yeah, that would be easy.
In the original shaders (Dax's default) final.fsh just make the following changes:
delete the section that looks like this (or comment it out)
and change the line
to
You can adjust the distance it blurs by modifying the "dofSpan" constant defined at the very top. Make sure you always add a decimal to it (to make it a float as opposed to an int).
Hah, not for a while.