Honestly, I have no clue. Two other people have posted in this thread with the same problem and I can't really do anything about it until someone can run Minecraft from the command line and get me running log. :-/ For some reason your textures just aren't being loaded. Make sure you try installing on a clean Minecraft installation.
This thread has some steps to run Minecraft from the command line:
Also, let me know what kind of graphics card you're using.
One of these days the patcher is going to need to get an upgrade which includes working right-click work for Windows users and a debug button which starts Minecraft in this way.
I'm using an Nvidia GTX 560TI running on Beta drivers 290.36 (latest)
Other specs:
Intel core i7 970 6 core @ 3.2 GHz
6GB RAM at 1333MHz
Software:
Using Java 7 64Bit
Minecraft 1.0 ofc
I just installed Dax's + bumpmap then your DOF + Bloom + Cell. (only happens when I disable Cell like I said before)
I have no idea about the cross processing shader, I will install it now and see then I'll update THIS post.
EDIT: It does not work with the DOF + Bloom + Cross processing either, and this is with both all three on and just DOF and Bloom on.
I guess I can list all mods I have installed:
Risugami's Arrows
Risugami's Modloader
Risugami's Audio thing.
Risugami's SpawnerGUI
Exanadu's Elevator
TF2 Teleporter
Thank you for all the info. :smile.gif: I'll try to figure out what is going on.
So far the two reports I've gotten are suggesting this happens when you've also got bump-mapping installed.
That should help me narrow it down a little. Hopefully I can reproduce the bug on my game.
I just tried the DoF+Bloom shader and it works fine for me. Looks nice. There is one minor bug though. In the for loops that add samples to the sum, texcoord.st + vec2(j, i)*0.004 can make the texture coordinates go past 1.0 or below 0.0. This makes the pixels at the sides of the screen get samples from the opposite sides.
How did you even notice that? I ran and tested it about 20-30 times and I don't think I noticed that even once... lol
I'll try to fix it later, though. :smile.gif:
Honestly, I have no clue. Two other people have posted in this thread with the same problem and I can't really do anything about it until someone can run Minecraft from the command line and get me running log. :-/ For some reason your textures just aren't being loaded. Make sure you try installing on a clean Minecraft installation.
This thread has some steps to run Minecraft from the command line:
Also, let me know what kind of graphics card you're using.
One of these days the patcher is going to need to get an upgrade which includes working right-click work for Windows users and a debug button which starts Minecraft in this way.
27 achievements
174 recipes
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Failed to initialize device HP Wireless Keyboard Kit because of: java.io.IOExcep
tion: Failed to acquire device (8007001e)
Failed to initialize device HP Wireless Keyboard Kit because of: java.io.IOExcep
tion: Failed to acquire device (8007001e)
Failed to initialize device HP Wireless Keyboard Kit because of: java.io.IOExcep
tion: Failed to acquire device (8007001e)
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or
g)
OpenAL initialized.
That's what happens when I run it through the command line.
My graphics card is ATI Radeon HD 2600 Pro.
I do have a few mods active, not sure if that's affecting it. I have modloader, mobspawner GUI, TMI, animal bikes, and SPC. I'll try again from a fresh .jar and see what happens.
Good News:
I think I might have a fix for the double-vision. (And the texture bleeding, but that was easy).
Bad News:
I can't try it out until I get home later tonight. :sad.gif:
Anyway, I hope to have all the bugs fixed in the 'DOF+Bloom+Cel' shader tonight. I'll upload it to the wiki when it's finished.
If it doesn't take me long I'll also try to work on a few other shaders if I have time. No promises!
Anyone with that double-vision problem with DOF+Bloom, can you guys please provide me with some more info?
What graphics card do you have? If you know, what drivers are you on?
Also, what other shaders do you have installed, and if you've made any other changes.
The info might help me figure out what's going on later when I take a look.
Thanks. :smile.gif:
Edit: Also, if you guys use the DOF+Bloom+Cross Processing shader from the wiki, do you still get this problem?
GTX 560 Ti with latest beta driver, DOF+Bloom+Cross Processing does't help.
So when I run my Minecraft through the CMD, this is what I get:
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
I only copied what I saw, and all I saw was WARNING. So I copied it.
I just tried a couple minutes ago, Minecraft with your newest version of the saders.n2 and I still get the same thing.
My System Specs:
Acer
AMD Athlon(tm) II P320 Dual-Core Processor 2.10 GHz
RAM: 3.00 GB (2.75 usable)
64-bit
PS: The GLSL shaders for beta 1.5 worked like a charm :tongue.gif:
Honestly, I have no clue. Two other people have posted in this thread with the same problem and I can't really do anything about it until someone can run Minecraft from the command line and get me running log. :-/ For some reason your textures just aren't being loaded. Make sure you try installing on a clean Minecraft installation.
This thread has some steps to run Minecraft from the command line:
http://www.minecraftforum.net/topic/184380-modding-tips-and-tricks/
Also, let me know what kind of graphics card you're using.
One of these days the patcher is going to need to get an upgrade which includes working right-click work for Windows users and a debug button which starts Minecraft in this way.
Thank you for all the info. :smile.gif: I'll try to figure out what is going on.
So far the two reports I've gotten are suggesting this happens when you've also got bump-mapping installed.
That should help me narrow it down a little. Hopefully I can reproduce the bug on my game.
How did you even notice that? I ran and tested it about 20-30 times and I don't think I noticed that even once... lol
I'll try to fix it later, though. :smile.gif:
That's what happens when I run it through the command line.
My graphics card is ATI Radeon HD 2600 Pro.
I do have a few mods active, not sure if that's affecting it. I have modloader, mobspawner GUI, TMI, animal bikes, and SPC. I'll try again from a fresh .jar and see what happens.
I think I might have a fix for the double-vision. (And the texture bleeding, but that was easy).
Bad News:
I can't try it out until I get home later tonight. :sad.gif:
Anyway, I hope to have all the bugs fixed in the 'DOF+Bloom+Cel' shader tonight. I'll upload it to the wiki when it's finished.
If it doesn't take me long I'll also try to work on a few other shaders if I have time. No promises!
any way to fix transperant held-item??
Only with diamonds?
with anything held in hand. (tools and blocks)
GTX 560 Ti with latest beta driver, DOF+Bloom+Cross Processing does't help.
Thanks :smile.gif:
Any tips?
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
I only copied what I saw, and all I saw was WARNING. So I copied it.
I just tried a couple minutes ago, Minecraft with your newest version of the saders.n2 and I still get the same thing.
My System Specs:
Acer
AMD Athlon(tm) II P320 Dual-Core Processor 2.10 GHz
RAM: 3.00 GB (2.75 usable)
64-bit
PS: The GLSL shaders for beta 1.5 worked like a charm :tongue.gif:
I couldn't help but notice that you don't have waving wheat any more. (seen in the 5sec video below)
http://dl.dropbox.com/u/7748762/Fourm posts/wavinggrass.wmv
I was wondering if your planning to add that in with the waving grass
thatsssssss a very nice ssssssignature you have there
I just checked, and they both use 3 of the same .class files:
acr.class, cv.class, ge.class
I think it's safe to say they are incompatible. Yes/no?
probably incompatible :sad.gif:
thatsssssss a very nice ssssssignature you have there