Not working on my end. I tried more than once with a fresh install of Minecraft just to be certain. When I install ModLoader and GLSL with MCpatcher, everything is working fine. As soon as I install the mip-mapping patch, all I get is a black screen. On my end, it is repeatable.
As I said in my previous post, I was expecting more with GLSL. And maybe something is wrong on my end because I'm not seeing the settings others are talking about to adjust the shading, or how to turn on/off waving wheat. And as I also stated, there's no change when switching between AA modes unless you get to 16x which is laggy, even on the stock textures.
So, at least on my end, the mip-mapping mod does more to make the game look better than this GLSL mod does, which isn't anything on my end except for the field-of-vision blurring. I can't get AA to work, none of the gold or other shiny stuff shines. GLSL is not bringing anything to my system worthwhile unless I'm doing something wrong. And using MCpatcher, I'm not sure how you could do anything wrong.
I just made a kit for some friends a couple days ago. By components for mapping I assume you mean a couple specular and normal heightmap files. The included texture pack has the S and NH maps inside it. They're not fully updated to the terrain.png in the file, so some things look weird ingame, but the stuff in there should help you out, if that's what you're looking for.
If all I am interested in is the Parallax occlusion and specular mapping options for my LB Photo Realistic Texture pack, do I need to install the package Laurina provided, and then plug in the shaders from the original post somewhere into the Minecraft.Jar file? I admit I'm very new to this and though I have worked at it all night, and have read through many posts, I can't seem to get it right.
I did get the original package Laurina provided working, but the depth of field hurts my eyes and I couldn't figure out how to remove that. But all I am interested in is the parallax occlusion and specular mapping (is that the same as "bump mapping"?). I'm not so sure where to get the correct shader, though. I have seen several videos with the shading on this texture pack, and would just enjoy if I could play Minecraft with the same experience. Any help would be absolutely wonderful, and I apologize for your time if I've just been really stupid and missed any obvious answers to this.
Also, I hope I made sense. I have no idea what I'm talking about! Haha
If you download the latest official version by Dax from the first post, you can find what you need inside, in the following folder of the package: mods\shaders\alternative shaders\daxnitro-bump mapping
Copy the contents into the shaders folder in minecraft.jar
Depending on the resolution of your texture pack, you must edit base.fsh to get the right amount of bumpmapping. It is a function of individual texture tile size, and the appropriate line must be uncommented and the rest commented (i.e. prefixed with a double slash).
In case you're trying to use the 256x256 version of the texture pack, you'll need to put together a line with values appropriate for that.
Something like: const vec3 intervalMult = vec3(0.000244140625, 0.000244140625, 0.12);
The third value may need to be increased or decreased depending on the intensity of the height data in terrain_nh
The Misa22 pack is Misa's 64 Realistic pack, and I've included in it the Terrain_NH heightmap and Terrain_S specular textures that need to be in the texture pack for the shaders to work properly. My guess is your LB Photorealism texture pack doesn't contain a Terrain_NH or Terrain_S png.
I tried installing the bump-mapping shader with the unofficial GLSL, but this happened:
Then I tried editing base.fsh with const vec3 intervalMult = vec3(0.000244140625, 0.000244140625, 0.12);. It got rid of the distortion, but I don't see any bump-mapping or parallax occlusion. It looks the same as it did before. What am I doing wrong?