I am getting this error installing while installing the shaders each time.
I have tried installing on a clean mc, with modloader and with modloader and optifine.
S: Windows 7 (x86) version 6.1
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Catalogging local mods
Scanning C:\Users\Graham\AppData\Roaming\.Nitrous\mods
Scanning C:\Users\Graham\Desktop\Utilities\Shaders\mods
Found mod Shaders
Starting installation
Creating backup
Unpacking JAR
==== Installing Shaders ====
Error installing Shaders!
javassist.NotFoundException: a(..) is not found in auv
at javassist.CtClassType.getDeclaredMethod(CtClassType.java:1215)
at Hooks.install(Hooks.java:41)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:127)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
==== Shaders Failed Installation ====
Would it be theoretically possible to inject the shaders, find the modified class files and then package them as a precompiled mod so I could use them with Magic Launcher?
Would it be theoretically possible to inject the shaders, find the modified class files and then package them as a precompiled mod so I could use them with Magic Launcher?
People have done that before - but it's a hassle when there's bug fix updates. This isn't even updated to 1.3.2 yet.
Works with 1.3.1 (Be sure to download the newest installer!)
READ THIS ENTIRE POST BEFORE DOWNLOADING!
CHECK THE WIKI BEFORE ASKING QUESTIONS!
Do not post questions here about your problems if you haven't read this post and haven't checked out the wiki. If you ask a stupid question, I will give you a stupid answer. I don't expect you to know everything about this mod or Java or GLSL but I expect you to use common sense. That means if you get an error in the install log, you need to copy and paste it here. Don't just say "the install log says fail".
The heart this mod simply sets up custom GLSL shaders for rendering in a flexible deferred shading pipeline. By default, the shaders implement a depth-of-field effect (by Azraeil) that focuses on whatever you're looking at, as well as waving grass.
Check it out!
Even if depth-of-field isn't for you, there are endless possibilities with GLSL shaders. For example . . .
Waving wheat, world curvature, and toon shader (video by Yourself):
Parallax occlusion and specular mapping:
These videos were made with a previous version of this mod. The previous version's shaders will not work with this version. They need a few minor edits to be ported to the new version. Check the wiki and posts here for ports of the shaders.
The new version of the mod does not yet include anti-aliasing options. However, you can use it to get clean MSAA anti-aliasing without artifacts by forcefully enabling MSAA in your graphics card's control panel, then marking the texture coordinates as "centroid" in the shaders (by changing "varying vec4 texcoord" to "centroid varying vec4 texcoord" wherever you see it).
The mod works nicely with most other mods (including Optifine). Just be sure to install this AFTER your other mods. See the wiki for more information regarding mod compatibility.
The download contains a graphical installer. For a basic installation, just run it and hit the "Install Mods" button. If you have problems installing, hit the "View Log" button and copy/paste that information into a post here. minecraft.jar must be in the same directory as lwjgl.jar. It doesn't matter where the installer is located.
If you have a minecraft installation where minecraft.jar is actually a directory instead of a jar, the installer won't work. I'll probably update this eventually, but for now zip up the minecraft.jar directory, make sure it's still named "minecraft.jar", then install.
Back up minecraft.jar before installing this mod. If your graphics card doesn't support GLSL shaders, this mod won't work! Also, a few ATI cards don't seem to be working correctly (if you're not using Catalyst 11.1 or higher it very likely won't work).
Dynamic Shadows
Using this mod you can enable dynamic sun/moon shadows. If you use one of the shadow shaders and see chunks rapidly appearing and disappearing in the distance, install Optifine then reinstall this mod.
- Screenshot by sonicether (You can get his shaders for the mod from the thread here.)
Before the update for Minecraft 1.1.0, the shadow map used a perspective projection. Now, by default it uses an orthogonal projection. For backwards compatibility, including the SHADOWFOV configurable in a shader will force the shadow map to use a perspective projection. If you want to prevent the shadows from moving with you, make sure this line is not present (and optionally replace it with an appropriate SHADOWHPL configurable).
Download for 1.3.1: (Updated August 6)
If you've installed a previous copy of this mod, download a fresh copy of minecraft.jar (by forcing an update or deleting the file named "version") or restore a backup minecraft.jar before installing this update.
You can download previous versions of this mod or view change logs at the repository. To install them, download the installer at the URL above, then go to File -> Import and select the .n2 file.
You can find information on texture packs, shaders, and mod/hardware compatibility on the wiki.
Known Issues:
The default DoF may incorrectly apply a subtle blur to the sun/moon.
A blur is incorrectly applied to Endermen with the DoF shaders.
The included shadow shaders incorrectly apply shading to the player's hand.
Some people install the mod and can't see any textures. I don't really know what's causing this. However, some people have said installing Optifine before installing this mod fixes the problem. If you'd like to help, go to the Wiki and put your graphics card and driver version in the hardware compatibility section.
Todo:
Better water (refractions / specular effects).
Better shadows.
Optimize, optimize, optimize.
Compatibility with other mods (such as the water reflections mod).
Add more sample shaders.
In-game menu with more options.
Revamped lighting?
Better motion blur?
GLSL Geometry Shaders?
Fix some of the installer quirks.
Modified / Alternate Versions
A few community members have been making modifications to the mod as well as mods that supplement its functionality (It's open source and I encourage people to do so.). If you do this, you can do what you want with it and distribute it how you want, but I highly recommend putting it on the wiki for everyone to download.
If you don't like patchers, sorry but I won't be distributing modified class files, and no amount of q_q is going to change my mind.
I will always distribute this mod in the form of a patcher. I will never distribute modified class files. You should be glad this is a patcher anyways, because if it weren't, it wouldn't work with a lot of other cool mods.
Contact:
Feel free to send me an email at daxnitro [at] gmail if you have any problems, suggestions, or complaints. If you have any good shaders or bump maps, post them on the wiki!
You can also reach me as @daxnitro on Twitter! Follow me for information regarding updates.
If you like the mod, consider donating! It helps keeps me motivated and a lot of it goes towards the mod or other cool projects in some way.
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Catalogging local mods
Scanning C:\Users\Jace\AppData\Roaming\.Nitrous\mods
Scanning C:\Users\Jace\Desktop\Shaders\mods
Found mod Shaders
Starting installation
Unpacking JAR
==== Installing Shaders ====
Error installing Shaders!
javassist.NotFoundException: a(..) is not found in auv
at javassist.CtClassType.getDeclaredMethod(CtClassType.java:1215)
at Hooks.install(Hooks.java:41)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:127)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
==== Shaders Failed Installation ====
Repacking JAR
Installation completeOS: Windows 7 (amd64) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Catalogging local mods
Scanning C:\Users\Jace\AppData\Roaming\.Nitrous\mods
Scanning C:\Users\Jace\Desktop\Shaders\mods
Found mod Shaders
Starting installation
Unpacking JAR
==== Installing Shaders ====
Error installing Shaders!
javassist.NotFoundException: a(..) is not found in auv
at javassist.CtClassType.getDeclaredMethod(CtClassType.java:1215)
at Hooks.install(Hooks.java:41)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:127)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
==== Shaders Failed Installation ====
I don't know if this was pointed out before: waving wheat/grass/leaves/fire does not work if optifine "chunk loading" is set to smooth or multi-core, but game still runs fine. if set to default, everything waves like a champ. dynamic shadows work no matter the setting. I have the following config:
MC 1.3.1
Optifine 1.3.1 HD U B1
GLSL Shaders 1.3.1
Sonic Ether's Shaders v09 for ATI-powered laptop, v08 for Nvidia-powered desktop (both have the same bug)
ReiMinimap
InvTweaks
ModLoader
Better Fonts
FPS+
If multi-core chunk loading in optifine is incompatible with the waving effects, i might need to sacrifice the eye-candy for the performance.
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Catalogging local mods
Scanning C:\Users\Jace\AppData\Roaming\.Nitrous\mods
Scanning C:\Users\Jace\Desktop\Shaders\mods
Found mod Shaders
Starting installation
Unpacking JAR
==== Installing Shaders ====
Error installing Shaders!
javassist.NotFoundException: a(..) is not found in auv
at javassist.CtClassType.getDeclaredMethod(CtClassType.java:1215)
at Hooks.install(Hooks.java:41)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:127)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
==== Shaders Failed Installation ====
Repacking JAR
Installation complete
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Catalogging local mods
Scanning C:\Users\Jace\AppData\Roaming\.Nitrous\mods
Scanning C:\Users\Jace\Desktop\Shaders\mods
Found mod Shaders
Starting installation
Unpacking JAR
==== Installing Shaders ====
Error installing Shaders!
javassist.NotFoundException: a(..) is not found in auv
at javassist.CtClassType.getDeclaredMethod(CtClassType.java:1215)
at Hooks.install(Hooks.java:41)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:127)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
==== Shaders Failed Installation ====
I have tried installing on a clean mc, with modloader and with modloader and optifine.
S: Windows 7 (x86) version 6.1
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Catalogging local mods
Scanning C:\Users\Graham\AppData\Roaming\.Nitrous\mods
Scanning C:\Users\Graham\Desktop\Utilities\Shaders\mods
Found mod Shaders
Starting installation
Creating backup
Unpacking JAR
==== Installing Shaders ====
Error installing Shaders!
javassist.NotFoundException: a(..) is not found in auv
at javassist.CtClassType.getDeclaredMethod(CtClassType.java:1215)
at Hooks.install(Hooks.java:41)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:127)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
==== Shaders Failed Installation ====
Repacking JAR
Installation complete
Please reply asap.
Why i- I wont bug to update.
People have done that before - but it's a hassle when there's bug fix updates. This isn't even updated to 1.3.2 yet.
Spictacular mod, wheres the server link?
lol i tryed it on 1.3.2
Two things.
Don't ever quote the OP! And this is client mod. You don't need it.
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Catalogging local mods
Scanning C:\Users\Jace\AppData\Roaming\.Nitrous\mods
Scanning C:\Users\Jace\Desktop\Shaders\mods
Found mod Shaders
Starting installation
Unpacking JAR
==== Installing Shaders ====
Error installing Shaders!
javassist.NotFoundException: a(..) is not found in auv
at javassist.CtClassType.getDeclaredMethod(CtClassType.java:1215)
at Hooks.install(Hooks.java:41)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:127)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
==== Shaders Failed Installation ====
Repacking JAR
Installation completeOS: Windows 7 (amd64) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Catalogging local mods
Scanning C:\Users\Jace\AppData\Roaming\.Nitrous\mods
Scanning C:\Users\Jace\Desktop\Shaders\mods
Found mod Shaders
Starting installation
Unpacking JAR
==== Installing Shaders ====
Error installing Shaders!
javassist.NotFoundException: a(..) is not found in auv
at javassist.CtClassType.getDeclaredMethod(CtClassType.java:1215)
at Hooks.install(Hooks.java:41)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:127)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
==== Shaders Failed Installation ====
Repacking JAR
Installation complete
HELP ME PLZ!!!!!!
and cant wait for 1.3.2
MC 1.3.1
Optifine 1.3.1 HD U B1
GLSL Shaders 1.3.1
Sonic Ether's Shaders v09 for ATI-powered laptop, v08 for Nvidia-powered desktop (both have the same bug)
ReiMinimap
InvTweaks
ModLoader
Better Fonts
FPS+
If multi-core chunk loading in optifine is incompatible with the waving effects, i might need to sacrifice the eye-candy for the performance.
that glitch happpens when i just run shaders mod and optifine and on all mc versions and shaders versions