The Meaning of Life, the Universe, and Everything.
Join Date:
9/12/2010
Posts:
51
Minecraft:
ihatetn931
Member Details
Unoffical dosen't work for me with my shaders (they worked fine in 1.5) but i can't get the bump mapping and parlax working for texture packs. I guess i will just wait for dax to update this, I hope he updates soon. I'm sure he knows a update has been relased cause he had mention in a post here "i know when a update comes out cause my email is spammed with people asking to update, i do read them but don't reply"
I would quote it but i can't be assed looking for it in this thread.
I got this mod to work with the Laurina 1.1.6 patch. However, when I run the game in SMP using any of the shaders, my inventory screen will lock up whenever I open it. Anyone know a solution to this?
I've got a problem with the mod. It was working beautifully for a while, and parallax, normals and specular were all working together like a charm. Then i got it in my mind to edit the terrain_s and terrain_nh files, and it was as if all values in terrain_s were set to max luminosity, saturation, what have you. so i tried editing it down, and still, even near-black pixels show up at full brightness when in the specular frustrum.
MOD LIST:
Modloader
Audiomod
Shaders (duhh....)
HD Textures
HD Fonts
ModOptionsAPI
Humans+
Millenaire (with Werzieq's building pack)
TooManyItems
Laurina, is optifog incompatible too, or just optimine
Using Balea's Parallax Occlusion Shaders
O.o How did you get modloader to work with this?
Every time and every way I tried to get both this and modloader to work it would freeze MC after login.
That and after using the hd texture fix, everything besides this would get deleted.
I could get it to work fine without modloader, but never with it.
Any tips on how you got it to work would be very much appreciated. ^^;
PS- Dallas ftw
I someone how got it to work by installing it at the same time as modloader in mcpatcher.
The manual installing was not working at all.
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_21, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Catalogging local mods
Scanning C:\Users\Jethro\AppData\Roaming\.Nitrous\mods
Scanning C:\Users\Jethro\Downloads\Shaders-Windows\mods
Found mod Shaders
Starting installation
Creating backup
Unpacking JAR
==== Installing Shaders ====
Error installing Shaders!
javassist.NotFoundException: b(..) is not found in oy
at javassist.CtClassType.getDeclaredMethod(CtClassType.java:1215)
at Hooks.install(Hooks.java:34)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:125)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
==== Shaders Failed Installation ====
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_21, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Catalogging local mods
Scanning C:\Users\Jethro\AppData\Roaming\.Nitrous\mods
Scanning C:\Users\Jethro\Downloads\Shaders-Windows\mods
Found mod Shaders
Starting installation
Creating backup
Unpacking JAR
==== Installing Shaders ====
Error installing Shaders!
javassist.NotFoundException: b(..) is not found in oy
at javassist.CtClassType.getDeclaredMethod(CtClassType.java:1215)
at Hooks.install(Hooks.java:34)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:125)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
==== Shaders Failed Installation ====
Repacking JAR
Installation complete
You're using the installer and that doesn't work.
Go back a few pages and download the unofficial fix.
On a side note I haven't been able to recreate what I did to get modloader and the shader mod to work together.
if I install the shader after modloader the screen locks up after showing the mojang logo.
It shows the background color but not the menu and then it crashes.
If I install it before modloader the doesn't even get that far.
I remember installing them at the same time before but now I get a ct.class conflicting.
Totally confused as to why that didn't happen before.
The Meaning of Life, the Universe, and Everything.
Location:
Australia
Join Date:
2/10/2011
Posts:
39
Minecraft:
pyrokinetic
Member Details
I get a blackscreen after doing:
1) Install modloader
2) copy contents of glsl_unofficial_166_ml.zip to minecraft.jar
After the mojang splash the game just shows the menu background for a few seconds, there's a flash (looks like an error log but it doesn't show it for more than a second) and then I get a black screen. Basically as soon as I copy the patched glsl files **** hits the fan :/
Edit:
I managed to get the error log by running it in the test mode of mcpatcher:
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at jf.a(Unknown Source)
at jf.b(Unknown Source)
at fs.a(SourceFile:122)
at pt.b(Unknown Source)
at EntityRendererProxy.b(EntityRendererProxy.java:15)
at net.minecraft.client.Minecraft.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I would quote it but i can't be assed looking for it in this thread.
/me waits patiently for dax to update the shaders
Ahh, there is no /me action on these forums :-(
Or, it is good even if it treats in lack of common sense to correspond to 1.6.6!
Hmm, ill try that right now
Sorry im late, haven't been on the forums in a while
WTF???
MOD LIST:
Modloader
Audiomod
Shaders (duhh....)
HD Textures
HD Fonts
ModOptionsAPI
Humans+
Millenaire (with Werzieq's building pack)
TooManyItems
Laurina, is optifog incompatible too, or just optimine
Using Balea's Parallax Occlusion Shaders
O.o
How did you get modloader to work with this?Every time and every way I tried to get both this and modloader to work it would freeze MC after login.
That and after using the hd texture fix, everything besides this would get deleted.
I could get it to work fine without modloader, but never with it.
Any tips on how you got it to work would be very much appreciated. ^^;
PS- Dallas ftw
I someone how got it to work by installing it at the same time as modloader in mcpatcher.
The manual installing was not working at all.
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_21, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Catalogging local mods
Scanning C:\Users\Jethro\AppData\Roaming\.Nitrous\mods
Scanning C:\Users\Jethro\Downloads\Shaders-Windows\mods
Found mod Shaders
Starting installation
Creating backup
Unpacking JAR
==== Installing Shaders ====
Error installing Shaders!
javassist.NotFoundException: b(..) is not found in oy
at javassist.CtClassType.getDeclaredMethod(CtClassType.java:1215)
at Hooks.install(Hooks.java:34)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:125)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
==== Shaders Failed Installation ====
Repacking JAR
Installation complete
You're using the installer and that doesn't work.
Go back a few pages and download the unofficial fix.
On a side note I haven't been able to recreate what I did to get modloader and the shader mod to work together.
if I install the shader after modloader the screen locks up after showing the mojang logo.
It shows the background color but not the menu and then it crashes.
If I install it before modloader the doesn't even get that far.
I remember installing them at the same time before but now I get a ct.class conflicting.
Totally confused as to why that didn't happen before.
To bad that dosen't work :-(
You have to make them for the texture pack you're using, If you make them for minecraft default textures it dosen't look that great.
1) Install modloader
2) copy contents of glsl_unofficial_166_ml.zip to minecraft.jar
After the mojang splash the game just shows the menu background for a few seconds, there's a flash (looks like an error log but it doesn't show it for more than a second) and then I get a black screen. Basically as soon as I copy the patched glsl files **** hits the fan :/
Edit:
I managed to get the error log by running it in the test mode of mcpatcher: