Hm... I used a clean .jar and ran the 1.1.12_02 version of the patcher, and got this:
[START OF LINE]
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Catalogging local mods
Scanning C:\Users\Owner\AppData\Roaming\.Nitrous\mods
Scanning C:\Users\Owner\Documents\A - Minecraft\Mods\.jar Mods\Visuals\mods
Found mod Shaders
Catalogging local mods
Scanning C:\Users\Owner\AppData\Roaming\.Nitrous\mods
Scanning C:\Users\Owner\Documents\A - Minecraft\Mods\.jar Mods\Visuals\mods
Found mod Shaders
Starting installation
Unpacking JAR
==== Installing Shaders ====
Error installing Shaders!
javassist.CannotCompileException: [source error] no such field: g
at javassist.CtBehavior.insertBefore(CtBehavior.java:725)
at javassist.CtBehavior.insertBefore(CtBehavior.java:685)
at Hooks.install(Hooks.java:171)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:125)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
Caused by: compile error: no such field: g
at javassist.compiler.TypeChecker.fieldAccess(TypeChecker.java:812)
at javassist.compiler.TypeChecker.atFieldRead(TypeChecker.java:770)
at javassist.compiler.TypeChecker.atMember(TypeChecker.java:952)
at javassist.compiler.JvstTypeChecker.atMember(JvstTypeChecker.java:65)
at javassist.compiler.ast.Member.accept(Member.java:38)
at javassist.compiler.TypeChecker.atArrayRead(TypeChecker.java:902)
at javassist.compiler.TypeChecker.atArrayAssign(TypeChecker.java:257)
at javassist.compiler.TypeChecker.atAssignExpr(TypeChecker.java:224)
at javassist.compiler.ast.AssignExpr.accept(AssignExpr.java:38)
at javassist.compiler.CodeGen.doTypeCheck(CodeGen.java:241)
at javassist.compiler.CodeGen.atStmnt(CodeGen.java:329)
at javassist.compiler.ast.Stmnt.accept(Stmnt.java:49)
at javassist.compiler.CodeGen.atStmnt(CodeGen.java:350)
at javassist.compiler.ast.Stmnt.accept(Stmnt.java:49)
at javassist.compiler.CodeGen.atIfStmnt(CodeGen.java:390)
at javassist.compiler.CodeGen.atStmnt(CodeGen.java:354)
at javassist.compiler.ast.Stmnt.accept(Stmnt.java:49)
at javassist.compiler.Javac.compileStmnt(Javac.java:568)
at javassist.CtBehavior.insertBefore(CtBehavior.java:705)
... 4 more
==== Shaders Failed Installation ====
Repacking JAR
Installation complete
[END OF LINE]
When I run Minecraft, it shows no difference at all. Do I have to run something else? I think I'm missing something.
Running 1.3_01
While trying to install Yourself's wave wheat and such, it failed to install the shaders, here is the log.
Starting installation
Creating backup
Unpacking JAR
==== Installing Shaders ====
Error installing Shaders!
java.lang.RuntimeException: mh class is frozen
at javassist.CtClassType.checkModify(CtClassType.java:286)
at javassist.CtBehavior.instrument(CtBehavior.java:661)
at Hooks.install(Hooks.java:38)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:125)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
==== Shaders Failed Installation ====
Repacking JAR
Installation complete
Thanks
Rollback Post to RevisionRollBack
Quote from triggerfin »
I'd never ask people to describe their "sexy caverns." Especially not when the forum was not pornographic in nature. "Explore her sexy cavern" is a spam email title.
Is there a reason the shaders only do something if I apply the hd texture patch? I really don't like the lag the HD patch adds to minecraft. Is this a requirement or something?
I can't get Yourself's "Waving wheat, modified world curvature, outlines, and toon shading" to work at all.
I uninstalled everything, pretty much started with a clean and new minecraft jar and forced update and everything, in other words, its like a brand new Minecraft. I put the new base and final files in the mods/shaders/contents/files/shaders folder and overwrote the old ones. I installed them with the installer. However, when I start minecraft now and try to load up any world at all, it just gives me a black screen and crashes. No error messages. I've tried everything that I can think of, but I'm no programming expert or anything. My graphics card should be more than good enough to run these shaders.
I provided all the info I know. Any help? Please?
I'm having the exact same problem! The problem does not exist with the mods already provided by the mod in the folder, including the additional ones. When it comes to yourself and the other ones, though...
I can't get Yourself's "Waving wheat, modified world curvature, outlines, and toon shading" to work at all.
I uninstalled everything, pretty much started with a clean and new minecraft jar and forced update and everything, in other words, its like a brand new Minecraft. I put the new base and final files in the mods/shaders/contents/files/shaders folder and overwrote the old ones. I installed them with the installer. However, when I start minecraft now and try to load up any world at all, it just gives me a black screen and crashes. No error messages. I've tried everything that I can think of, but I'm no programming expert or anything. My graphics card should be more than good enough to run these shaders.
I provided all the info I know. Any help? Please?
I'm having the exact same problem! The problem does not exist with the mods already provided by the mod in the folder, including the additional ones. When it comes to yourself and the other ones, though...
Guys, I'm still a GLSL noob, but what does the uniform lightSource heldLight return? Sorry if that's worded wrong, but on the wiki it simply says "The properties of the item currently being held." Anything more than just that?
Hey, I downloaded this GLSL shader thing and it makes me lag so i want to remove it. I've tried every way I can and I cant remove it. Please help.
Rollback Post to RevisionRollBack
"Intelligence is knowing that the glass is half full when it is being poured into, and half empty when it is being emptied. Only the fool bickers over whether the glass is half full, or half empty."
okay so i put the files from yourselfs cartoon outlne wheat etc stuff into Shaders-Windows\mods\shaders\contents\files\shaders and when i click intall mods it says :
Catalogging local mods
Scanning C:\Documents and Settings\Papa\Application Data\.Nitrous\mods
Scanning C:\Documents and Settings\Papa\Desktop\Shaders-Windows\mods
Found mod Shaders
Starting installation
Creating backup
Unpacking JAR
==== Installing Shaders ====
Error installing Shaders!
java.lang.RuntimeException: mh class is frozen
at javassist.CtClassType.checkModify(CtClassType.java:286)
at javassist.CtBehavior.instrument(CtBehavior.java:661)
at Hooks.install(Hooks.java:38)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:125)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
==== Shaders Failed Installation ====
Repacking JAR
Installation complete
i have tried running it a few times and installing the main stuff before it after it and not at all
looks really cool pleassSSSssse help me (holds out )
Rollback Post to RevisionRollBack
do you like my original signature?!?!
the cake is a lie </3
Nevermind my original post, now i need to find out how to curve the world up, instead of down, i was able to get rid of toon shadeing, now I need to find out how to curve the world up, so any help?
Rollback Post to RevisionRollBack
Quote from triggerfin »
I'd never ask people to describe their "sexy caverns." Especially not when the forum was not pornographic in nature. "Explore her sexy cavern" is a spam email title.
/* Do-nothing shader by daxnitro.
This shader emulates the fixed pipeline. */
#version 120 // This will always get moved to the top of the code in pre-processing.
// To disable a fog, add two forward slashes to the beginning its line:
#define ENABLE_FOG
// !!!!!!!! THE TYPICAL USER DOESN'T NEED TO LOOK AT ANYTHING BELOW HERE !!!!!!!!
/* Sometimes textures are disabled. Two copies of this shader will be compiled. One with ENABLE_GL_TEXTURE_2D and one without.
A similar thing will happen for bump mapping.
Don't mess with these next few lines. */
#ifdef _ENABLE_GL_TEXTURE_2D
uniform sampler2D sampler0;
centroid varying vec4 texCoord;
#endif
const int GL_LINEAR = 9729;
const int GL_EXP = 2048;
uniform int fogMode;
varying vec4 vertColor;
void main() {
#ifndef _ENABLE_GL_TEXTURE_2D
gl_FragColor = vertColor;
#else
gl_FragColor = texture2D(sampler0, texCoord.st) * vertColor;
#endif
#ifdef ENABLE_FOG
if (fogMode == GL_EXP) {
gl_FragColor.rgb = mix(gl_FragColor.rgb, gl_Fog.color.rgb, 1.0 - clamp(exp(-gl_Fog.density * gl_FogFragCoord), 0.0, 1.0));
} else if (fogMode == GL_LINEAR) {
gl_FragColor.rgb = mix(gl_FragColor.rgb, gl_Fog.color.rgb, clamp((gl_FogFragCoord - gl_Fog.start) * gl_Fog.scale, 0.0, 1.0));
}
#endif
}
Note that this also includes my shitty fix for the full bright problem on entities. It's mostly okay but will cause particles to flicker.
Rollback Post to RevisionRollBack
Never attribute to malice what can adequately be explained by incompetence.
[START OF LINE]
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Catalogging local mods
Scanning C:\Users\Owner\AppData\Roaming\.Nitrous\mods
Scanning C:\Users\Owner\Documents\A - Minecraft\Mods\.jar Mods\Visuals\mods
Found mod Shaders
Retrieving mod list from http://nitrous.daxnitro.com/repo/
Retrieving mod list from http://nitrous.daxnitro.com/repo/
Catalogging local mods
Scanning C:\Users\Owner\AppData\Roaming\.Nitrous\mods
Scanning C:\Users\Owner\Documents\A - Minecraft\Mods\.jar Mods\Visuals\mods
Found mod Shaders
Starting installation
Unpacking JAR
==== Installing Shaders ====
Error installing Shaders!
javassist.CannotCompileException: [source error] no such field: g
at javassist.CtBehavior.insertBefore(CtBehavior.java:725)
at javassist.CtBehavior.insertBefore(CtBehavior.java:685)
at Hooks.install(Hooks.java:171)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:125)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
Caused by: compile error: no such field: g
at javassist.compiler.TypeChecker.fieldAccess(TypeChecker.java:812)
at javassist.compiler.TypeChecker.atFieldRead(TypeChecker.java:770)
at javassist.compiler.TypeChecker.atMember(TypeChecker.java:952)
at javassist.compiler.JvstTypeChecker.atMember(JvstTypeChecker.java:65)
at javassist.compiler.ast.Member.accept(Member.java:38)
at javassist.compiler.TypeChecker.atArrayRead(TypeChecker.java:902)
at javassist.compiler.TypeChecker.atArrayAssign(TypeChecker.java:257)
at javassist.compiler.TypeChecker.atAssignExpr(TypeChecker.java:224)
at javassist.compiler.ast.AssignExpr.accept(AssignExpr.java:38)
at javassist.compiler.CodeGen.doTypeCheck(CodeGen.java:241)
at javassist.compiler.CodeGen.atStmnt(CodeGen.java:329)
at javassist.compiler.ast.Stmnt.accept(Stmnt.java:49)
at javassist.compiler.CodeGen.atStmnt(CodeGen.java:350)
at javassist.compiler.ast.Stmnt.accept(Stmnt.java:49)
at javassist.compiler.CodeGen.atIfStmnt(CodeGen.java:390)
at javassist.compiler.CodeGen.atStmnt(CodeGen.java:354)
at javassist.compiler.ast.Stmnt.accept(Stmnt.java:49)
at javassist.compiler.Javac.compileStmnt(Javac.java:568)
at javassist.CtBehavior.insertBefore(CtBehavior.java:705)
... 4 more
==== Shaders Failed Installation ====
Repacking JAR
Installation complete
[END OF LINE]
When I run Minecraft, it shows no difference at all. Do I have to run something else? I think I'm missing something.
Running 1.3_01
Yes
Nvidia GeForce 9500 GT
I was able to play with other shaders too, just this one gets me problems
Try putting your computer on stand by, and get back. I have a HD4800 and I have to do this each time I start the computer for it work properly.
Starting installation
Creating backup
Unpacking JAR
==== Installing Shaders ====
Error installing Shaders!
java.lang.RuntimeException: mh class is frozen
at javassist.CtClassType.checkModify(CtClassType.java:286)
at javassist.CtBehavior.instrument(CtBehavior.java:661)
at Hooks.install(Hooks.java:38)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:125)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
==== Shaders Failed Installation ====
Repacking JAR
Installation complete
Thanks
LOLOLOLOL
You need to enable bump mapping in the shaders file
I'm having the exact same problem! The problem does not exist with the mods already provided by the mod in the folder, including the additional ones. When it comes to yourself and the other ones, though...
1.2_02 Only?
Blatent DoF
Normals
Bump Mapping
Pixelated
Rasterbation
Thanks!
Sleekcraft! Check it out!
However, I've seen a shader that had waving leaves and plants alongside the wheat. Does anyone have a DL link to this?
Only the fool bickers over whether the glass is half full, or half empty."
Retrieving mod list from http://nitrous.daxnitro.com/repo/
Catalogging local mods
Scanning C:\Documents and Settings\Papa\Application Data\.Nitrous\mods
Scanning C:\Documents and Settings\Papa\Desktop\Shaders-Windows\mods
Found mod Shaders
Starting installation
Creating backup
Unpacking JAR
==== Installing Shaders ====
Error installing Shaders!
java.lang.RuntimeException: mh class is frozen
at javassist.CtClassType.checkModify(CtClassType.java:286)
at javassist.CtBehavior.instrument(CtBehavior.java:661)
at Hooks.install(Hooks.java:38)
at daxnitro.nitrous.InstallThread.installMods(InstallThread.java:125)
at daxnitro.nitrous.InstallThread.run(InstallThread.java:44)
==== Shaders Failed Installation ====
Repacking JAR
Installation complete
i have tried running it a few times and installing the main stuff before it after it and not at all
looks really cool pleassSSSssse help me (holds out )
the cake is a lie </3
LOLOLOLOL
Get rid of any of the "final" files in the shader directory. Then replace the contents of base.vsh with this:
And replace the contents of base.fsh with this:
Note that this also includes my shitty fix for the full bright problem on entities. It's mostly okay but will cause particles to flicker.
|----|-|----|---|
| | ._.
| | /
--------------- ---| |--||------------------------
|
If you're wondering why it says Vortexlord...that's what I call myself, aswell as Matborg.
I constantly search for and install mods, but I've never seen this type of mod installation, and it is extremely confusing.
If somebody could tell us simply how to get curvature I'd be very much obliged :happy.gif:
This would be helpful for me in various situations, but I don't seem to have the 'force update' button :/ Is there any reason why?
My creations