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http://www.minecraftforum.net/topic/1544257-172shaders-mod-v2312-updated-by-karyonix/
Former post:
READ THIS ENTIRE POST BEFORE DOWNLOADING!
CHECK THE WIKI BEFORE ASKING QUESTIONS!
Do not post questions here about your problems if you haven't read this post and haven't checked out the wiki. If you ask a stupid question, I will give you a stupid answer. I don't expect you to know everything about this mod or Java or GLSL but I expect you to use common sense. That means if you get an error in the install log, you need to copy and paste it here. Don't just say "the install log says fail".
The heart this mod simply sets up custom GLSL shaders for rendering in a flexible deferred shading pipeline. By default, the shaders implement a depth-of-field effect (by Azraeil) that focuses on whatever you're looking at, as well as waving grass.
Check it out!
Even if depth-of-field isn't for you, there are endless possibilities with GLSL shaders. For example . . .
Waving wheat, world curvature, and toon shader (video by Yourself):
Parallax occlusion and specular mapping:
These videos were made with a previous version of this mod. The previous version's shaders will not work with this version. They need a few minor edits to be ported to the new version. Check the wiki and posts here for ports of the shaders.
The new version of the mod does not yet include anti-aliasing options. However, you can use it to get clean MSAA anti-aliasing without artifacts by forcefully enabling MSAA in your graphics card's control panel, then marking the texture coordinates as "centroid" in the shaders (by changing "varying vec4 texcoord" to "centroid varying vec4 texcoord" wherever you see it).
The mod works nicely with most other mods (including Optifine). Just be sure to install this AFTER your other mods. See the wiki for more information regarding mod compatibility.
The download contains a graphical installer. For a basic installation, just run it and hit the "Install Mods" button. If you have problems installing, hit the "View Log" button and copy/paste that information into a post here. minecraft.jar must be in the same directory as lwjgl.jar. It doesn't matter where the installer is located.
If you have a minecraft installation where minecraft.jar is actually a directory instead of a jar, the installer won't work. I'll probably update this eventually, but for now zip up the minecraft.jar directory, make sure it's still named "minecraft.jar", then install.
Back up minecraft.jar before installing this mod. If your graphics card doesn't support GLSL shaders, this mod won't work! Also, a few ATI cards don't seem to be working correctly (if you're not using Catalyst 11.1 or higher it very likely won't work).
Dynamic Shadows
Using this mod you can enable dynamic sun/moon shadows. If you use one of the shadow shaders and see chunks rapidly appearing and disappearing in the distance, install Optifine then reinstall this mod.
- Screenshot by sonicether (You can get his shaders for the mod from the thread here.)
Before the update for Minecraft 1.1.0, the shadow map used a perspective projection. Now, by default it uses an orthogonal projection. For backwards compatibility, including the SHADOWFOV configurable in a shader will force the shadow map to use a perspective projection. If you want to prevent the shadows from moving with you, make sure this line is not present (and optionally replace it with an appropriate SHADOWHPL configurable).
Download for 1.3.1: (Updated August 6)
If you've installed a previous copy of this mod, download a fresh copy of minecraft.jar (by forcing an update or deleting the file named "version") or restore a backup minecraft.jar before installing this update.
Windows: http://nitrous.daxni...ers-Windows.zip
Everyone Else: http://nitrous.daxni...Shaders-Jar.zip
Follow @daxnitro on Twitter for updates!
You can download previous versions of this mod or view change logs at the repository. To install them, download the installer at the URL above, then go to File -> Import and select the .n2 file.
You can find information on texture packs, shaders, and mod/hardware compatibility on the wiki.
Known Issues:
A few community members have been making modifications to the mod as well as mods that supplement its functionality (It's open source and I encourage people to do so.). If you do this, you can do what you want with it and distribute it how you want, but I highly recommend putting it on the wiki for everyone to download.
Disclaimer
Notch, at http://www.minecraft.net/terms:
If you don't like patchers, sorry but I won't be distributing modified class files, and no amount of q_q is going to change my mind.
I will always distribute this mod in the form of a patcher. I will never distribute modified class files. You should be glad this is a patcher anyways, because if it weren't, it wouldn't work with a lot of other cool mods.
Contact:
Feel free to send me an email at daxnitro [at] gmail if you have any problems, suggestions, or complaints. If you have any good shaders or bump maps, post them on the wiki!
You can also reach me as @daxnitro on Twitter! Follow me for information regarding updates.
If you like the mod, consider donating! It helps keeps me motivated and a lot of it goes towards the mod or other cool projects in some way.
Im on Mac and I will try this, it looks great.
Stupidity on the rise with a 40% chance of shitstorms.
Yeah, it uses GLSL now. The installer is certainly in dire need of attention from me. I completed the mod itself and was in a hurry to get it out. I'll be working on it over the next few days.
Stupidity on the rise with a 40% chance of shitstorms.
Redistributing modified Minecraft class files isn't legal (and is specifically listed as prohibited in the "Read Before Posting" thread), and while other modders may do it, I won't. I'll make installing this mod as painless as possible. Just give it a little while.
Just replace /mods/shaders/files/shaders/final.fsh with the included file prior to patching.
http://dl.dropbox.com/u/17477522/Minecraft/azraeil-more%20realistic%20dof.zip
-snip- because I was an idiot.
Stupidity on the rise with a 40% chance of shitstorms.
Were there any problems with the shell scripts? I did exactly as the readme suggested and ran install.sh with minecraft.jar and ran into no problems. Btw, I'm pretty sure distributing copyrighted materials (modified class files) is illegal in every regard. Notch said himself at http://minecraft.net/copyright.jsp that he does not approve.
Either use the patcher or don't use the mod.
Stupidity on the rise with a 40% chance of shitstorms.
-Luis
LAR stands for Luis Antonio Renteria.
This is all done in the GLSL shaders which are just text files that are easily interchangeable. I'll be distributing the mod with several different DoF implementations, so users can decide on what they like. I found that leaving the DoF the same regardless of the player's focus is just unpleasant, but others may disagree.
Stupidity on the rise with a 40% chance of shitstorms.
Just ctr+c -> ctrl+v it in the Minecraft.jar folder?
I'm asking cause I don't want to take risks.
correct. it's the same code that is in the original but you install it just like any other mod (remember to delete meta-inf).
what do you mean? how do you patch it? you use his patcher or you use my repackage of his code.
Stupidity on the rise with a 40% chance of shitstorms.
EDIT: yeah..... this kind of crashes my minecraft...
Luckily i have a backup minecraft.jar so I can always replace the files =)