i cant get the plasticcraft mod to work. this is my crash report ---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 2/17/13 11:06 AM
Description: Updating screen events
java.lang.NoSuchMethodError: cf.<init>(Leg;)V
at bec.<init>(SourceFile:15)
at bdz.<init>(SourceFile:46)
at net.minecraft.client.Minecraft.a(SourceFile:1385)
at atj.a(SourceFile:204)
at aul.a(SourceFile:72)
at atj.a(SourceFile:305)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
at net.minecraft.client.Minecraft.l(SourceFile:1086)
at net.minecraft.client.Minecraft.J(SourceFile:582)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bec.<init>(SourceFile:15)
at bdz.<init>(SourceFile:46)
at net.minecraft.client.Minecraft.a(SourceFile:1385)
at atj.a(SourceFile:204)
at aul.a(SourceFile:72)
at atj.a(SourceFile:305)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
-- Affected screen --
Details:
Screen name: bey
Stacktrace:
at net.minecraft.client.Minecraft.l(SourceFile:1086)
at net.minecraft.client.Minecraft.J(SourceFile:582)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Thread.java:680)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_39, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 547313696 bytes (521 MB) / 581435392 bytes (554 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4850 OpenGL Engine GL version 2.1 ATI-1.6.36, ATI Technologies Inc.
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Hello! I love the Timber mod, it is so useful! But i'm playing in Thaumcraft 3 and the Silverwood and Greatwood trees are not affected by the axes, they are huge, so is there a way to add them to the list of mineable trees? I already looked in the config file but i found nothing about it, i also want that the Thaumium Axe be able to mine entire trees like the others, i dont know how to do it though... I know the Axe id, just dont know where and how to put it, thanks in advance!
when i tried to delete meta inf i got this error ! Cannot rename __rzi_0.031 to C:\Users\Owner\AppData\Roaming\.minecraft\bin\minecraft.jar
The process cannot access the file because it is being used by another process.
when i tried to delete meta inf i got this error ! Cannot rename __rzi_0.031 to C:\Users\Owner\AppData\Roaming\.minecraft\bin\minecraft.jar
The process cannot access the file because it is being used by another process.
You can't edit Minecraft.jar while Minecraft is open.
Rollback Post to RevisionRollBack
NNID: Ivysaur1996 | Steam: ivysaur1996 (that ivy guy) | More info
Hey, TehKrush I love your Timber! mod. Works awesome! Had a bit of trouble in the beginning, but I worked it out. I was wondering, since I didn't really look through the 350+ pages of this topic. Can Timber! work on multiplayer/servers? If so, I am having some trouble with it. I have the 1.4.7 version.
Hello, I really like your mod Timber but Can you add a configuration file for choose wich axe we want to use for this mod, like the bukkit plugin ? Good bye
It already does that. look in the configs folder.
Rollback Post to RevisionRollBack
"Not everyone who has a built a nice chair owes money to the guy that invented chairs"
Timber mod doesn't work with other mods for me, it works for diamond, iron etc. all the normal axes, but I changed the config file to a txt and added the id's and then saved and changed it back to cfg. It didn't work. Can you tell me if i'm doing something wrong, if I am you should probably tell people how to do it instead of just saying you have to add the id's.
I wish the Portable Workbench mod would be updated to the latest version. It'd be useful for those people who don't want to carry around a regular workbench all the time.
I wish the Portable Workbench mod would be updated to the latest version. It'd be useful for those people who don't want to carry around a regular workbench all the time.
You could always try using EE3 where the Minium Stone allows you to open a crafting GUI wherever you like.
You should add a config option that it takes the durability from the axe by the amount of logs in the tree it chops down. Or else this mod is a tiny bit Op in my opinion.
You should add a config option that it takes the durability from the axe by the amount of logs in the tree it chops down. Or else this mod is a tiny bit Op in my opinion.
Technically it makes sense, as you only use the axe on the bottom of the tree... but yeah, taking Minecraft Physics into account, lots of people might like that option.
Rollback Post to RevisionRollBack
NNID: Ivysaur1996 | Steam: ivysaur1996 (that ivy guy) | More info
Hello, I really like your mod Timber but Can you add a configuration file for choose wich axe we want to use for this mod, like the bukkit plugin ? Good bye
there is. look in your config folderis there any way to add other log id's?
// I blame Dinnerbone.
Time: 2/17/13 11:06 AM
Description: Updating screen events
java.lang.NoSuchMethodError: cf.<init>(Leg;)V
at bec.<init>(SourceFile:15)
at bdz.<init>(SourceFile:46)
at net.minecraft.client.Minecraft.a(SourceFile:1385)
at atj.a(SourceFile:204)
at aul.a(SourceFile:72)
at atj.a(SourceFile:305)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
at net.minecraft.client.Minecraft.l(SourceFile:1086)
at net.minecraft.client.Minecraft.J(SourceFile:582)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bec.<init>(SourceFile:15)
at bdz.<init>(SourceFile:46)
at net.minecraft.client.Minecraft.a(SourceFile:1385)
at atj.a(SourceFile:204)
at aul.a(SourceFile:72)
at atj.a(SourceFile:305)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
-- Affected screen --
Details:
Screen name: bey
Stacktrace:
at net.minecraft.client.Minecraft.l(SourceFile:1086)
at net.minecraft.client.Minecraft.J(SourceFile:582)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Thread.java:680)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_39, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 547313696 bytes (521 MB) / 581435392 bytes (554 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4850 OpenGL Engine GL version 2.1 ATI-1.6.36, ATI Technologies Inc.
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Does it work on multiplayer?
Thanks,
Jose
no sig yay
I'm on version 1.4.7
The process cannot access the file because it is being used by another process.
HELP!!!!!!
You can't edit Minecraft.jar while Minecraft is open.
It already does that. look in the configs folder.
I could, but the mod seems a little too OP, to be honest.
Technically it makes sense, as you only use the axe on the bottom of the tree... but yeah, taking Minecraft Physics into account, lots of people might like that option.