how do you change the block id of the hidden door? i want to put both an elevator mod and this hidden door mod but i think since the jar wants them both to be the same id i need to change it so my game doesn't crash. but i cant find the props file...
how do you change the block id of the hidden door? i want to put both an elevator mod and this hidden door mod but i think since the jar wants them both to be the same id i need to change it so my game doesn't crash. but i cant find the props file...
The only thing in BC I liked using was the crafting table, but I found a replacement for it. So I don't use BC anymore. I also don't have the block ids for it at the moment.
There is a rare mythical button called "Search" that likes to answer questions; however, due to its nature, it often blends in with its surroundings so as to remain hidden.
I still haven't decided how good exactly it'll be yet, I keep modifying the code to see what feels right. And I have no other uses for plastic yet, because I don't have many ideas >.>
EDIT: My main idea for the plastic shovel, is it to be weak, but give a bonus when shoveling snow..
You should bring back the Glow Stick and make it work with Dynamic Lighting :smile.gif:
Extra Ideas:
-Maybe some sort of Wireless Detonation Device for the C4 (made with the Circuit)
-Battery Powered Lights (flashlight maybe? -could work with Dynamic Lighting and be used in hand)
-Reusable Plastic? (bottles could be melted down into plastic again and used for something else)
-Maybe using the wood shavings and some sticks you could make a campfire for short convenient use
to Smelt (This was used in Xie's Farming Mod)
-This could open up options for a Lighter as a more convenient option than Flint and Steel
Glitches I've Noticed
-you can't see plex-glass through other Plex-glass blocks
-I don't know if this is just me or not but when I have timber installed alone it works fine but when I
install Plastic Craft it only works with the plastic axe.
Thats all I can Think of at the moment :biggrin.gif:
3. I'd rather not have a rubber gimp suit in my mod, this isn't better than wolves.
1. I laughed. I laughed like a crazy person.
2. I Instantly thought of the gimp scene from Pulp Fiction.
3. I don't think he meant that kind of rubber, I think he meant Pleather, this way you could make leather armor, in-mod, without cows, so that you could make Kevlar.
4. I actually agree though, a fake-leather that can't be turned into gelatin would be good.
also, while i'm here, Simple requests that would take you like 5 minutes.
Fish --> Extractor --> cooked fish W/ 1 bonemeal
bowl + zombie meats = bowl of gelatin, (Or a rancid gelatin that gives less gelatin powder)
and I don't remember if I've said this...
FIBERGLASS!!!
Please make fiberglass. it'd be a tier 4 or 5 plastic, and could be used for plasticcraft tools on par with iron rather than cobble. (tier 1 being plastic, 2 being plexiglass, 3 being synthetic fiber...)
Rollback Post to RevisionRollBack
Don't tell me that the sky is the limit, when there are footprints on the moon.
im haveing problems whith hidden door, i have it perfectly working in single player, but when me and my friend play on the server i made useing portforwarding, i create it. then in the work bench it will show the door being create for a second then dis apear, also i cant get timber to work on the server either, what do i do?
im haveing problems whith hidden door, i have it perfectly working in single player, but when me and my friend play on the server i made useing portforwarding, i create it. then in the work bench it will show the door being create for a second then dis apear, also i cant get timber to work on the server either, what do i do?
Does timber work for smp or do you have to instal it for the server too. Does it work on smp I you get it for the client only? If you have to instal it for the server how do you instal it for the server side.Pls make timber smp compatible if it is not!!
Hidden Door mod is causing the game to crash, I know it's just this one for sure. Although from the looks of the error log it could be conflicting with MCA (Minecraft Comes Alive) After removing just hidden doors the game runs fine
On another note, what is the toggle key to prevent accidentally chopping down an entire tree if you've made a tree house for example?
Crash Log:
Mods loaded: 12
ModLoader 1.0.0
mod_Armor 1.0.0
mod_DoggyTalents 1.0.0
mod_GenderMP iPixeli's Female Gender Option Mod Minecraft: 1.0 | Mod Version: MP 1.1.4 | Link Removed
mod_RecipeBook 1.0.0
mod_Shelf 1.0.0
mod_specialarmor 1.0.0 by TeeLuk
mod_UltimateFist UltimateFist 1.0.0 by Philius
mod_HiddenDoors 1.0.0
mod_Millenaire 2.1
mod_MCA Minecraft Comes Alive for 1.0.0
mod_Timber 1.0.0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT bb53dae7 --------
Generated 12/01/12 6:50 PM
Minecraft: Minecraft 1.0.0
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_02-ea, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6800 Series version 4.1.10750 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 255 is already occupied by BlockHiddenDoor@94b53ea when adding MCA_BlockTombstone@30722c6a
at yy.<init>(SourceFile:301)
at ba.<init>(SourceFile:9)
at MCA_BlockTombstone.<init>(MCA_BlockTombstone.java:12)
at mod_MCA.load(mod_MCA.java:81)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 25d7bd8 ----------
Hidden Door mod is causing the game to crash, I know it's just this one for sure. Although from the looks of the error log it could be conflicting with MCA (Minecraft Comes Alive) After removing just hidden doors the game runs fine
On another note, what is the toggle key to prevent accidentally chopping down an entire tree if you've made a tree house for example?
People screaming update, have some patience the full release of 1.1 only just came out
Look in /config/. - Okay ignore anything else if you saw it before this edit!
I found it, I assume changing the block number will not kill my game right? Or better yet, how would I go about finding a better block number? So far 254 is working fine with no issues or crashing (256 resulted in constant crashes haha)
Please remember that asking for updates is a reportable offense as per the forum rules. I will be watching this thread and reporting anyone who asks for an update. Hopefully this will deter some of people from posting, so the thread is not flooded with "Can has update now?" Sadly, the people that usually ask don't bother reading any posts above their own.
There is a rare mythical button called "Search" that likes to answer questions; however, due to its nature, it often blends in with its surroundings so as to remain hidden.
i can't seem to figure out how to add axes to the into the timber mod, all the instructions i have found just say "add the id number of the axe into the config file" but they never say HOW i should add them. nearly every config file i have seen has a different way to ad id numbers and none of them seem to work. i bet this has probably been asked before, but c'mon, this is a 268 page thread and you really should have included some kind of example either on the front page or in the config file itself. that being said, i would still be very grateful for your help.
EDIT: whoops, silly me, i was using an outdated, yet still functional, version of timber mod. still,this could have been avoided if you posted the version number isntead of just the number of the compatible minecraft version. great mod though.
EDIT: scratch that, the newest timber mod still has no info on the correct way to enter an item id.
sorry. forget that.
use the filler from bc.
The only thing in BC I liked using was the crafting table, but I found a replacement for it. So I don't use BC anymore. I also don't have the block ids for it at the moment.
You should bring back the Glow Stick and make it work with Dynamic Lighting :smile.gif:
Extra Ideas:
-Maybe some sort of Wireless Detonation Device for the C4 (made with the Circuit)
-Battery Powered Lights (flashlight maybe? -could work with Dynamic Lighting and be used in hand)
-Reusable Plastic? (bottles could be melted down into plastic again and used for something else)
-Maybe using the wood shavings and some sticks you could make a campfire for short convenient use
to Smelt (This was used in Xie's Farming Mod)
-This could open up options for a Lighter as a more convenient option than Flint and Steel
Glitches I've Noticed
-you can't see plex-glass through other Plex-glass blocks
-I don't know if this is just me or not but when I have timber installed alone it works fine but when I
install Plastic Craft it only works with the plastic axe.
Thats all I can Think of at the moment :biggrin.gif:
Oh well then. It will be only for me :biggrin.gif:
Just post it. I don't really care.. >.>
Mod Archive
I thought only modpacks.
But oh well.
Link Removed
1. I laughed. I laughed like a crazy person.
2. I Instantly thought of the gimp scene from Pulp Fiction.
3. I don't think he meant that kind of rubber, I think he meant Pleather, this way you could make leather armor, in-mod, without cows, so that you could make Kevlar.
4. I actually agree though, a fake-leather that can't be turned into gelatin would be good.
also, while i'm here, Simple requests that would take you like 5 minutes.
Fish --> Extractor --> cooked fish W/ 1 bonemeal
bowl + zombie meats = bowl of gelatin, (Or a rancid gelatin that gives less gelatin powder)
and I don't remember if I've said this...
FIBERGLASS!!!
Please make fiberglass. it'd be a tier 4 or 5 plastic, and could be used for plasticcraft tools on par with iron rather than cobble. (tier 1 being plastic, 2 being plexiglass, 3 being synthetic fiber...)
Neither are SMP compatible.
Mod Archive
On another note, what is the toggle key to prevent accidentally chopping down an entire tree if you've made a tree house for example?
Crash Log:
Anyway I can fix this myself?
Look in /config/.
Mod Archive
Look in /config/. - Okay ignore anything else if you saw it before this edit!
I found it, I assume changing the block number will not kill my game right? Or better yet, how would I go about finding a better block number? So far 254 is working fine with no issues or crashing (256 resulted in constant crashes haha)
Same thing....
Please be patient for the author to update. Spam is spam, no matter how you color it.
"This may hurt a little, but it's something you'll get used to...."
EDIT: whoops, silly me, i was using an outdated, yet still functional, version of timber mod. still,this could have been avoided if you posted the version number isntead of just the number of the compatible minecraft version. great mod though.
EDIT: scratch that, the newest timber mod still has no info on the correct way to enter an item id.