How do you make an integrated circuit? I'm doing what it says on the crafting list and it won't work. (Silicon)(Synthetic Fibre)(Silicon)
(Iron Bar)(Repeater)(Iron Bar)
(Plastic Block)(Plastic Block)(Plastic Block)
How do you make an integrated circuit? I'm doing what it says on the crafting list and it won't work. (Silicon)(Synthetic Fibre)(Silicon)
(Iron Bar)(Repeater)(Iron Bar)
(Plastic Block)(Plastic Block)(Plastic Block)
I have Timber! along with others, and the latest modloader. Before adding the others it worked fine, but now it won't work properly. Yes, I'm using an axe (as I said, it worked before). None of the mods I use alter trees (as far as I know.) Here's a list:
BetterFood
AudioMod
AutoSave
Pam's Food (Disabled in ModLoader config due to game-killing lag)
Better Than Wolves
Convenient Inventory (This was with Timber at first ,so I know this isn't the problem)
DropCraft
Dynamic Lights
CCTV
ProperFenceBehavior
Torches Anywhere
Uncraft
WizardCraft
and finally, two mods editing the gb and yf classes, but they replace these directly so I don't know which mods they are. I hate that, but I know I downloaded them for a reason, so I added them to my game.
If anyone has any ideas whats conflicting, let me know. Timber! is my priority so I would disable the conflicting mod, at least to test it out. Thanks for any help
Just one quick question. The ID conflict link is no longer working. Not sure if this was addressed or not. But will Plasticraft work along with Industrialcraft? Thanks again for your help.
Just one quick question. The ID conflict link is no longer working. Not sure if this was addressed or not. But will Plasticraft work along with Industrialcraft? Thanks again for your help.
I'm currently running IC, BC, and PlC with my current 1.6 build, and only had to change a few of the PlC IDs to be compatible with my mod repertoire (Mainly for pistons).
I'm currently running IC, BC, and PlC with my current 1.6 build, and only had to change a few of the PlC IDs to be compatible with my mod repertoire (Mainly for pistons).
Thanks for the quick response. But would the autoid mod or id resolver solve this without me searching around to find out which file ids conflict? Mine will be once IC comes out, 1.7.2 build. They must take up most of the id's available in the game. Since they each add so many? So the options for other mods would be slim?
Thanks for the quick response. But would the autoid mod or id resolver solve this without me searching around to find out which file ids conflict? Mine will be once IC comes out, 1.7.2 build. They must take up most of the id's available in the game. Since they each add so many? So the options for other mods would be slim?
I manually keep track of my IDs with a table I created.
As of right now, in 1.6.6, I have approximately 30 IDs free, and I'm only adding 1 more ID through the update (PlC's extractor), unless Al implements more things.
As of right now, in 1.6.6, I have approximately 30 IDs free, and I'm only adding 1 more ID through the update (PlC's extractor), unless Al implements more things.
And you only have those three mods? I wanted to add little odds and ends. Really need to update or get a mod that will increase the number of ids available for the game to use.
How is it then that some people have like 30 mods?
And you only have those three mods? I wanted to add little odds and ends. Really need to update or get a mod that will increase the number of ids available for the game to use.
Okay, could you please, for the love of god make that ****ing banner NOT link to adf.ly? Only the download link in this thread? I think it's against the rules, and annoys the **** out of everyone.
It isn't against the rules, I've already discussed it with a moderator. And if it annoyed the **** out of everyone, you wouldn't have been the first person to complain about it in this thread.
I have a problem. I updated the game to version 1.7.2 and when I place plastic block and reload the game the plastic block changes into piston. What may cause the problem?
Do you have hippo's "change 1.6 pistons into 1.7 pistons" mod thing? That's why, it's cause plastic uses the same id as the old pistons. :tongue.gif:
Okay, could you please, for the love of god make that ****ing banner NOT link to adf.ly? Only the download link in this thread? I think it's against the rules, and annoys the **** out of everyone.
Not to flame but could you possibly have a little respect for the mod authors. Please don't use mods if you are not going to support them in the least way possible, by going to the adf.ly link to download them.
On another note, I just came across this mod, and right now I'm installing it. Thank you Krush for this epicness.
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 3bf11810 --------
Generated 08.07.11 06:31
Minecraft: Minecraft Beta 1.7.2
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_27-ea, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 295/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.ClassCastException: BlockTap cannot be cast to rw
at lm.d(SourceFile:414)
at ew.b(SourceFile:54)
at dk.a(SourceFile:163)
at n.a(SourceFile:1113)
at px.a(SourceFile:621)
at px.b(SourceFile:511)
at EntityRendererProxy.b(EntityRendererProxy.java:14)
at net.minecraft.client.Minecraft.run(SourceFile:781)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 28684486 ----------
thats all i get. It worked befor not sure what changed cant remember adding a new mod or similar.
(Iron Bar)(Repeater)(Iron Bar)
(Plastic Block)(Plastic Block)(Plastic Block)
http://www.twitter.com/PoopCoolbro/
I'm a derp, I was using synthetic string.
http://www.twitter.com/PoopCoolbro/
BetterFood
AudioMod
AutoSave
Pam's Food (Disabled in ModLoader config due to game-killing lag)
Better Than Wolves
Convenient Inventory (This was with Timber at first ,so I know this isn't the problem)
DropCraft
Dynamic Lights
CCTV
ProperFenceBehavior
Torches Anywhere
Uncraft
WizardCraft
and finally, two mods editing the gb and yf classes, but they replace these directly so I don't know which mods they are. I hate that, but I know I downloaded them for a reason, so I added them to my game.
If anyone has any ideas whats conflicting, let me know. Timber! is my priority so I would disable the conflicting mod, at least to test it out. Thanks for any help
"You want it you got it."
I'm currently running IC, BC, and PlC with my current 1.6 build, and only had to change a few of the PlC IDs to be compatible with my mod repertoire (Mainly for pistons).
Minecraft will never be the same.
Thanks for the quick response. But would the autoid mod or id resolver solve this without me searching around to find out which file ids conflict? Mine will be once IC comes out, 1.7.2 build. They must take up most of the id's available in the game. Since they each add so many? So the options for other mods would be slim?
"You want it you got it."
I manually keep track of my IDs with a table I created.
IC Block ID table
My Block ID values
As of right now, in 1.6.6, I have approximately 30 IDs free, and I'm only adding 1 more ID through the update (PlC's extractor), unless Al implements more things.
Minecraft will never be the same.
And you only have those three mods? I wanted to add little odds and ends. Really need to update or get a mod that will increase the number of ids available for the game to use.
How is it then that some people have like 30 mods?
"You want it you got it."
http://www.minecraftforum.net/topic/178110-v166smith-61-mods-minecraft-extended-higher-blockids/
I'm also using that, but haven't had the need to go above 256 yet.
Edit: Just told you how. ;P
Also, make sure you install it after you install IC.
Minecraft will never be the same.
Well I am still in wait for IC. But the link you gave me is for 1.6.6. It will hopefully get updated soon too. We shall see.
"You want it you got it."
In the OP, click "MCModcenter" link at the top of the table of contents. Click Plastic Craft, then scroll down to Archived versions.
Minecraft will never be the same.
It isn't against the rules, I've already discussed it with a moderator. And if it annoyed the **** out of everyone, you wouldn't have been the first person to complain about it in this thread.
Mod Archive
Do you have hippo's "change 1.6 pistons into 1.7 pistons" mod thing? That's why, it's cause plastic uses the same id as the old pistons. :tongue.gif:
Mod Archive
Not to flame but could you possibly have a little respect for the mod authors. Please don't use mods if you are not going to support them in the least way possible, by going to the adf.ly link to download them.
On another note, I just came across this mod, and right now I'm installing it. Thank you Krush for this epicness.
1. when a ghast's explosive blast thing hit some of the plastic blocks, it turned lime green. Is that normal?
2. I noticed that the plastic blocks couldn't be moved by pistons. Will that be changed?
Other than that, everything's perfect.
Sadly sudenly i get game crash when placing plastic items.
Mods loaded: 25
ModLoader Beta 1.7.2
mod_HiddenDoors v1.4 (for b1.7.2)
mod_Kaevator_Corners 1.6.6
mod_Kaevator_IntCorners 1.6.6
mod_Kaevator_Slopes 1.6.6
mod_LightSensor Beta 1.7_01
mod_IDList Beta 1.6.6.2
mod_MoreFuel v1.2 for Beta 1.7_01
mod_Stackables Beta 1.7_01
mod_ObsidianPlus MC 1.6.6
mod_ObsidianExt 0.2
mod_PlasticCraft v2.1.1 (for b1.7.2)
mod_RecipeBook Beta 1.7_01
mod_Shelf Beta 1.7_01
mod_Timber r2 (for b1.7.2)
mod_TNT Beta 1.6.5 - Mod Version 1.7
mod_PowerConfigurator 0.5
mod_WirelessClocker 0.2
mod_WirelessRedstone 1.4
mod_WirelessSniffer 0.5
mod_WirelessRemote 0.4
mod_IDResolver 1.7.2
mod_InvTweaks 1.06 (1.7.2)
mod_TooManyItems 1.7.2 2011-07-01
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 3bf11810 --------
Generated 08.07.11 06:31
Minecraft: Minecraft Beta 1.7.2
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_27-ea, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 295/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.ClassCastException: BlockTap cannot be cast to rw
at lm.d(SourceFile:414)
at ew.b(SourceFile:54)
at dk.a(SourceFile:163)
at n.a(SourceFile:1113)
at px.a(SourceFile:621)
at px.b(SourceFile:511)
at EntityRendererProxy.b(EntityRendererProxy.java:14)
at net.minecraft.client.Minecraft.run(SourceFile:781)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 28684486 ----------
thats all i get. It worked befor not sure what changed cant remember adding a new mod or similar.
Thanks in advance
Any idear ?