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1.7.10
[1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
Poll: Would you be fine with ONLY a forge-required More Health mod?
Ended Nov 17, 2014
Poll: A Preference: More health hardcore mode?
Ended Nov 17, 2014
Fixed ScaledResolution bug with 1.7.10
Fixed issues with max health cap, if enabled
Added Cursed Hearts! Available in creative mode. It looks like a heart container and has the same name as a heart container, but instead of giving you an extra heart, it will curse you instead! (Wither for 15 seconds). Perfect for map makers and server admins to mess with others.
Note in creative mode the items should be ordered: (heart container, heart item, heart container ). The last heart container in the list is the cursed heart.
config.
-Fixed issue where you can't gain extra hearts if you didn't set a max health cap
-Fixed bug where changing dimensions fully healed you
Enchantment system finally here, may need a bit of tweaking of how rare the enchantment is and how easy/hard it is to get I - V enchantment levels. This initial release may be buggy, but I've fixed all the bugs I've encountered.
In the configuration file:
# The levels where you can the heart. Fully customizable in the fields below.
S:"Level Ramp"=1,2,3,4,5,6,7,8,9,10
I don't think this is a forge issue, but not sure where the error would be in my code. I'll do some testing. So when you die you don't get a respawn screen at all?
Most of the time when players die, they do not get the respawn screen. On some rare occasions, some initial death during the login, some players may get the screen. However, if you choose to respawn, you spawn right where you died. Even if you do not get the respawn screen, you will respawn where you died. In the chat log, it will keep on repeating that you died if you keep on dying. For example, I kept on drowning over and over again if I stay under the water intentionally. Players will also see that I drown every second too in the chat log(or suffocate, or even hunger).
i'm getting the same results. i gained 1 heart and nothing since.
ok first testing was 5.6 RPG mode Broken second testing with 6.0 RPG mode still Broken however hearts containers work now and a new Problem my hearts are set to 3 however the gui shows 4 then 5 and I'm deleting worlds between tests so my health is saveing between worlds that's a problem if it happens from SP to MP so testings done for me until version 7.0 Personally to fix this I'd take the enchanting and the HC mode out and put up a Public 1.7.10 update to the 1.6.4 version (that worked) then get a small group of beta testers together and help fix this to keep all sides happy cause I need this mod for my RPG modpack or I'm goanna have to run my 1.7.10 Pixelmon pack for my web series
sorry for the double post had a miss click when quoting and made the wrong box
Hmm, I'll have to look into this. Does my mod work single player with your same config settings?
Can you delete your config file and let my mod generate the default one, and tell me if that works? If that does and your own config doesn't, can you tell me what you changed in the config?
Weird, I've tested the both the RPG and heart container system when I was updating to 1.7.2. Not sure why it's not working for you. I did only test with the default minecraft health, could you try the default config and see if that works? And if it does, could you tell me what exactly you changed in the config so it doesn't work?
I didn't really change anything on the RPG side, there should be no reason the enchanting and HC mode would affect it.
5.5 is very similar to the 1.6.4 version.
There was an issue in 5.6 that caused extra hearts to not work if you didn't set a max health cap-- I believe I fixed it with 6.0 but maybe I only fixed it with heart containers. I'm assuming you mean in 5.6 heart containers were also broken?
Can you post the error log? Also how can you get 5 extra hearts if every time you get one you can't regain the lost hearts?
Hmm, if you are using their health gui, I can't help (needs to be done on their end). I am just dealing with the players health, so other guis/huds should work properly with my mod (when using player's current health and max health)
if i use More Health Enhanced-1.7.2-5.5 without infernal mobs i can get hearts on level up(i get a CTD with certain infernal mob types). it seems to be just More Health Enchanted-1.7.10-6.0 that isnt working correctly. i've deleted configs, tried multiple versions of forge and nothing, so it seems like something got tweaked in the update.
so for anyone still wanting to use this mod my personal suggestion is to stick with More Health Enhanced-1.7.2-5.5 as it works with tinkers construct hearts and i've had no issues out of it
- if (RpgMode == false) {
+ if (RpgMode) {
LevelRampInt = new int[1];
LevelRampInt[0] = -1; // stops RPG element
^ git changes. As I was cleaning up code, I condensed (RpgMode == false) into (RpgMode), but I should have done (!RpgMode). Thus, a default levelrampint is given (and if you start a new world, you are automatically given 1 extra heart and that's it).
Multiplayer bugs I still need to look into, however. Will push out this bug fix soon.
i can say it does work with tinkers construct heart canisters with no issue(that i've seen), i would imagine it works with natural absorption too, or any other heart mods for the most part