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1.7.10
[1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
Poll: Would you be fine with ONLY a forge-required More Health mod?
Ended Nov 17, 2014
Poll: A Preference: More health hardcore mode?
Ended Nov 17, 2014
I've tried fixing it but I'm gonna need Xie's source code (cuz the decompiler is making some errors) so I'll ask him
Hmm interesting idea, will consider it!
Wow those are really nice! I will add them to the next version for sure!
It will still add an extra maximum heart. And if you die, the hearts reset.
Thanks!
I actually changed them to be 306(+256) and 307(+256)
Not now, there isnt. It's basically an incentive to NOT die.
i want the link for having the boss battles and dungeons with the heart containers as rewards, also the creeper queen one since that sounds awesome =)
sorry if i sound retarded by posting this but, i was generaly confused as to which link is which lol.
thanks in advance
get:
Download link for Beta 1.2_02: Version 2.5
http://www.mediafire.com/?fd3z22w4or3861t
&&
Boss Patch download link! http://www.mediafire.com/?kfw76qpsyyeynls
Be sure to have the battle tower mods + creeper queen if you wanted those to drop heart containers!
Because unlike in zelda, monsters dont have a set-spawn.
and unlike in zelda, lava is easy to fall into.
and unlike in zelda, creeper usually = istantkill
You have just read this. You are also manually breathing.
Interesting, but very zelda inspired.. I might add it to the Zelda version of the mod (for zelda die hards)
edit: he didnt respond to fallen drakes dropping heart container requests, but I will still add it later when I have the time
Yeah, im currently running a poll! I personally dont want to lose extra hearts when I die, however doing so will take a complete rethinking of my coding (see when you die in game ur health sets to 20 (10 full hearts) old saved data on health is lost but is not a problem, but is a problem for max health)
My thoughts exactly. BTW I was trying to use the Pet Domination + Nightmare Mode, unfortunately there's a "IG" class conflict between these two mods. I was just thinking, what better way to put my extra health to the test than fighting off hordes of incoming mobs.
As for Fallen Drakes, I'd make a patch and just remove upon request. (I doubt they would take offense as long as credits given...)
10 :iapprove:'s for you!
lol thanks!
ahh, never thought about the cake! (well the cake is a lie) I'll look into the code. (The cake doesnt give you more than full health right?)
I've realized, aka the poll
I know i voted sorry i was just so confused i had finally got all those hearts and it sucked to see them go
To be done list:
KEEP hearts after death!
Dungeon API compatibility!
Later features:
GUI improvements: 1 row of hearts, with new hearts overlapping in different colors!
Cap increased to 30 full hearts!
Boss patch will be updated too!
Does it make only the hearts you have visible?
Think I will be on here often? Haha no.
Sorry for my so-so english. x)
"C'est quand il fait noir qu'on voit le mieux les étoiles, mais c'est aussi en regardant le ciel qu'on se rend compte qu'on est sur terre."
-Bligzar
"The only power is the power of will."
-Unknown... Sadly
Java/coder talk now:
The entityplayer class and entityliving class seem to reset themselves (aka are run again), thus reseting all the variables (such as my hpmax variable). Thus, I seperated this variable into a new seperate class I created, and though of messing around with java save but sadly I don't really know how to use that. So I though of using the nbttagcompound with my new class, and it worked!
No it does not, but I think i will add that later! (Going for using 1 row only, different colors for a new row! Increasing cap!
Hmm interesting, but I think I will shift to just keeping the hearts after death. I mean, they are really hard to find and if you do find them in the chests, they are 1 time things and you have to keep exploring on and on.
I really want to use this mod, too, and I also have PlasticCraft. Has this patch been made?