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1.7.10
[1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
Poll: Would you be fine with ONLY a forge-required More Health mod?
Ended Nov 17, 2014
Poll: A Preference: More health hardcore mode?
Ended Nov 17, 2014
For one, my modpack will rely on that (heheh, so much death) and it's a awesome concept. I mean, enchanting your helmet to give bonus hearts.
I don't like the Heart Piece system, far too rare to find dungeons. The level system is also far too rewarding (i know i could edit it, but I have yet to find proper levels to make it fair). I prefer the new enchantment system, for a variety of reasons.
1. It has a use count. (Assuming that the bonus hearts wear off when your armor breaks)
2. It's hard to know what you're going to enchant without other mods.
3. If possible, it could also boost mobs health.
4. It feels minecraftish (and skyrimish as well), and gives it a more vanilla feel, compared to your other systems (no offense intended, your systems are amazing)
Nothing wrong with adding another system, as long as players can turn it on/off -- not sure I could do that with enhancements, but worth a shot. I do wonder what I should have as default, then... all 3 systems on at the same time? I'd probably have to increase the cap as well.
Having armor/weapons have health as enhancements it actually quite a good idea. It should work like the other enhancements.
What are you thinking, should only armor get health enhancements, or should weapons too? And how many hearts? Considering a max of 5 enhancement levels per item= 5 hearts, armor, boots, helm, weapon = 20 extra hearts.
The only thing is this would take quite some time. I have not really touched the enhancement code, so it will take me some time to learn it and see what forge has to handle additional enhancements. I might not actually be able to do it without base class edits, even. It's definitely not something on the immediate horizon, considering people are still experiencing bugs.
There are a few good people on the forums who could help with enchantments, a few i know of offhand are Lithial and Darkhax.
In my opinion, armor should give a max of 2 hearts per piece (for balancing)
Adding max health via enchantments reminds me of the Natural Absorption mod. Perhaps a chat with this modmaker could shed some light on how you could go about implementing this feature? I like the idea, though I add your heart pieces/containers to the loot tables for the Infernal Mobs mod. They are slightly more common in my world, though you do have to work for them.
Ahh that's right, father toast created a enchantment that does what i said, however it's purely for absorption
yet it works on my single player properly,Great Mod btw
so uhh which one should i change?
# Adjust the Heart Container ID if necessary. Note Forge will take this as unshifted ID, so to find this add 256 to your input here.
I:"Heart Container ID"=
^ i changed that one to what it said on my MC, but it just added 256 again :c
766
-256
=====
510
and the other id
509
noob question.. what and where do i need to change?
EDIT: solved, i added it as
I:"Heart Container ID"=5000
-256
then changed it as 5000-256 then it worked xD (thought line wont end until u add ";")
thanks for the help!
Assuming your config is as is.
Heart Container ID
509
Heart Piece id
510
Alright guys, I've added the polls to see if people want the new system, and how many hearts each item piece should give, and also if people want it to be armor only enchantment.
Thanks for the other sources, it does seem doable now.
And yeah, heart pieces/containers are supposed to be added to other mob mods that have bosses/etc..
Supporting them gets kinda hard on my end, how are you adding them to the loot tables?
This is also something I'd like to fix. I shouldn't have the user dealing with the -256 part, so I'll fix it in the code.
Also the fact you pointed out that line won't end until you add ";" is for most compilers. Here it's a text file I'm processing line by line.
Infernal mobs has a configuration file that allows you to manually add in item ids, so making the bosses drop them isn't too hard.
Makes sense.
Are you using the test build here? Link Removed
That seems to be quite old.. 1.4.6?
I am using the latest build, the one that lets you gain up to 50 hearts if configured so.
Sorry, this is the latest build. I was meaning to put down test build for 1.6.4 but switched up the last two numbers. Trust me, it is the latest version- it's a test build meant to fix all the bugs. It's still a test build because fixes have not been confirmed yet. The front page version is ~month old.
Version 4.5 works with battle gear 2, but doesn't work for 1.6.4.
This sucks -n-
EDIT: It seems like your mod has troubles combining with the new arrow GUI. Do you mind fixing for 1.6.4 with battlegear?
There's no cool looking arrows and bug fixes.
I don't crash when dual wielding weapons, just when you switch to a shield I crash.
Then again, I may do that, not a huge fan of the arrow system anyways. Thank you.
NoHero, if you can fix this problem for the latest battlegear, please do so!