Hey, I'm using the Corruption block and More trees, both with the required mods, modloader, GUI API, and ToolUtils. Unfortunately, I get a black screen. Here is the modloader file after a crash:
Hey Nandonalt? Could you please fix damages with your "More Trees Mod"
Because with the 1.5/1.5_01 "MINECRAFT" update!
The player's fist damage is supposed to be increased to 1 whole heart per hit.
But, sadly, your mods make it so that they are still 1/2 damage per hit, which really tests my PATIENCE! with killing creepers with my fists. Also, swords were upgraded, but sadly, this mod made everything weaker.
Why does a mod that adds trees make your character weaker? Is that supposed to come with the mod? BEING WEAKER?!?!?!?!?!?!!?!?
Hey Nandonalt? Could you please fix damages with your "More Trees Mod"
Because with the 1.5/1.5_01 "MINECRAFT" update!
The player's fist damage is supposed to be increased to 1 whole heart per hit.
But, sadly, your mods make it so that they are still 1/2 damage per hit, which really tests my PATIENCE! with killing creepers with my fists. Also, swords were upgraded, but sadly, this mod made everything weaker.
Why does a mod that adds trees make your character weaker? Is that supposed to come with the mod? BEING WEAKER?!?!?!?!?!?!!?!?
It might be the Toolutils bit, actually.
I've found that Toolutils corrupts *ALOT* of things. Lots and lots of mods (that add blocks) become totally broken when using it, for instance. Industrialcraft, Plasmacraft, for instance, both of them, you can not mine the ores that they add, when Toolutils is installed, because it screws up the tool's interactions with the blocks. The game acts as if you're PUNCHING the block to death, even if you're using a diamond pick, so of course the block in question drops nothing.
It got so bad that I ended up simply not using any mod that required Toolutils for any possible reason, because it WILL screw everything else up if they werent made to work with it from the ground up.
I keep on getting a crash on world creation with the 1.5_01 coral mod. I even refreshed the bin, installed modloader, GUI settings only and I'm still getting it. If I go into a previously created world it's fine. Anybody else?
The mods working fine for me except for the fact that none of my saplings are growing, i tried using the fertilizer to grow them using single player commands grow command but neither method worked and the saplings just sit their without growing.
The mods working fine for me except for the fact that none of my saplings are growing, i tried using the fertilizer to grow them using single player commands grow command but neither method worked and the saplings just sit their without growing.
lol I faced the same problem I thought that if I used more fertilizer it will grow
The "World Mod Options" and "Global Mod Options" buttons make my Minecraft freeze and crash. So does the Lapiz Dust. I cannot place the Lapiz dust, I have to use TMI and give myself Lapiz Wire. If i place Lapiz Dust, my Minecraft freeze and crashes.
TO Nandonalt Beekeeping,Moretrees, and coral reef mod - If you install any of thease mods you cannot generate a new world. Im not sure why but you cannot. just thought you should know :smile.gif: also im not sure if it works with a alredy generated world.
TO Nandonalt Beekeeping,Moretrees, and coral reef mod - If you install any of thease mods you cannot generate a new world. Im not sure why but you cannot. just thought you should know :smile.gif: also im not sure if it works with a alredy generated world.
It's something to do with world/chunk generation. It works when you start a previous world, but as you reach the edge and start generating new chunks, it freezes and then crashes. ModLoader, for mine, is as follows:
I have a question, about toolUnits. I have no problems with the mod updates the ones I've installed work fine. But The ToolUnits mod causes my axe and Pick's to act buggy in SMP. Is there away to adjust ToolUnits to behave natural in smp? Or would I need to know how to code java? Or can I edit a props file for the thing? It's not game breaking but its annoying.
Also one bug with the Trees mod I found is when you try to climb a vine you studded and shake. But can not climb them. I never really use vines so It dosen't bother me but I thought I'd let you know. But considering MCP is not up to date I am very impressed with your work.
Just a tip for anyone using the fantastic MyCraft mod, if you try to run two of Nandonalt mods at the same time, it will complain about the NandoProps.class file, to fix this you can either:
a) Delete all but 1 NandoProps.class file, or,
:cool.gif: Move a NandoProps.class file to its own separate folder, and delete all the NandoProps.class in the actual mod folders.
Keep up the great work. Also, are you going to update the WallClock mod? I find it's a great idea but unfortunately doesn't work with the current Minecraft build.
Edit:
Also, in my travels, I will sometimes come across a white Cherry Blossom tree, is it supposed to do that? Or is it some bug?
Edit 2:
Quote from Craftineer »
What did I do wrong here?
-fresh minecraft.jar
-install ModLoader
-install guiAPI
-install ToolUtils
-install More Trees!
-run minecraft
-black screen
I'm guessing it has something to do with ToolUtils, but I'm not 100% sure.
Because with the 1.5/1.5_01 "MINECRAFT" update!
The player's fist damage is supposed to be increased to 1 whole heart per hit.
But, sadly, your mods make it so that they are still 1/2 damage per hit, which really tests my PATIENCE! with killing creepers with my fists. Also, swords were upgraded, but sadly, this mod made everything weaker.
Why does a mod that adds trees make your character weaker? Is that supposed to come with the mod? BEING WEAKER?!?!?!?!?!?!!?!?
I wanted to make my own reef so I used block IDs but from 176 to 178 give me the same orange coral plant
is it okay to do this or .... ?
It might be the Toolutils bit, actually.
I've found that Toolutils corrupts *ALOT* of things. Lots and lots of mods (that add blocks) become totally broken when using it, for instance. Industrialcraft, Plasmacraft, for instance, both of them, you can not mine the ores that they add, when Toolutils is installed, because it screws up the tool's interactions with the blocks. The game acts as if you're PUNCHING the block to death, even if you're using a diamond pick, so of course the block in question drops nothing.
It got so bad that I ended up simply not using any mod that required Toolutils for any possible reason, because it WILL screw everything else up if they werent made to work with it from the ground up.
Modloader output
pr 24, 2011 10:00:28 PM ModLoader init
FINE: ModLoader Beta 1.5_01 Initializing...
Apr 24, 2011 10:00:28 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\basickler\AppData\Roaming\.minecraft\bin\minecraft.jar
Apr 24, 2011 10:00:28 PM ModLoader readFromClassPath
FINER: Zip found.
Apr 24, 2011 10:00:28 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/nandonalt/CoralMod/block_coral1.png,30). 92 left.
Apr 24, 2011 10:00:28 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/nandonalt/CoralMod/block_coral2.png,39). 91 left.
Apr 24, 2011 10:00:28 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/nandonalt/CoralMod/block_coral3.png,40). 90 left.
Apr 24, 2011 10:00:28 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/nandonalt/CoralMod/block_coral4.png,54). 89 left.
Apr 24, 2011 10:00:28 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/nandonalt/CoralMod/block_coral5.png,55). 88 left.
Apr 24, 2011 10:00:28 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/nandonalt/CoralMod/block_coral6.png,56). 87 left.
Apr 24, 2011 10:00:28 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/nandonalt/CoralMod/block_reef2.png,76). 86 left.
Apr 24, 2011 10:00:28 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/nandonalt/CoralMod/block_reef.png,77). 85 left.
Apr 24, 2011 10:00:28 PM ModLoader addMod
FINE: Mod Loaded: "mod_coral Beta 1.5_01 - By Nandonalt" from mod_coral.class
Apr 24, 2011 10:00:28 PM ModLoader AddAllRenderers
FINE: Initialized
OMG <3 <3 <3 <3 <3 <3
I just came
Check out my texture pack
lol I faced the same problem I thought that if I used more fertilizer it will grow
It's something to do with world/chunk generation. It works when you start a previous world, but as you reach the edge and start generating new chunks, it freezes and then crashes. ModLoader, for mine, is as follows:
Also one bug with the Trees mod I found is when you try to climb a vine you studded and shake. But can not climb them. I never really use vines so It dosen't bother me but I thought I'd let you know. But considering MCP is not up to date I am very impressed with your work.
Check out my texture pack
-fresh minecraft.jar
-install ModLoader
-install guiAPI
-install ToolUtils
-install More Trees!
-run minecraft
-black screen
Just a tip for anyone using the fantastic MyCraft mod, if you try to run two of Nandonalt mods at the same time, it will complain about the NandoProps.class file, to fix this you can either:
a) Delete all but 1 NandoProps.class file, or,
:cool.gif: Move a NandoProps.class file to its own separate folder, and delete all the NandoProps.class in the actual mod folders.
Keep up the great work. Also, are you going to update the WallClock mod? I find it's a great idea but unfortunately doesn't work with the current Minecraft build.
Edit:
Also, in my travels, I will sometimes come across a white Cherry Blossom tree, is it supposed to do that? Or is it some bug?
Edit 2:
Did you delete the META-INF folder?