hmm.. lawrhan's api... i guess i'll update the mod and add in the api.
EDIT
are you talking about this one?
or is it another one? because i searched up "lawrhan's api" and it only came up with my post right here.
EDIT 2
oh! i found it!
ok, i'll see if that works.
now i feel stupid. the link was in the first post the WHOLE time. how stupid of me. D:|
What are the the coral item IDs? It seems I cannot make the dyes because this mod is conflicting with Tanzanite's Recipe-maker mod, so I'll have to put in your recipes by hand.
What are the the coral item IDs? It seems I cannot make the dyes because this mod is conflicting with Tanzanite's Recipe-maker mod, so I'll have to put in your recipes by hand.
What are the the coral item IDs? It seems I cannot make the dyes because this mod is conflicting with Tanzanite's Recipe-maker mod, so I'll have to put in your recipes by hand.
They are listed in the post...
You only have four IDs listed of the six types of coral and not even which one is which. =)
EDIT: Seems you fixed the numbers listed. I'll go experiment then.
Well, it seems that your recipes continue to not work, and I am unable to get your item IDs to work correct with Tanzanite's Recipe-maker Mod. I guess my coral will just be for decoration only!
I got myself the Coral Reef Mod and I like it a lot. Really looks beautiful and definitely adds to the game. :smile.gif:
However, I think there are a little too many. Pretty much all space that coral reefs could occupy, are occupied. Makes them a little less special than they are and also most likely causes quite some framerate decrease for many. Would it be possible to either reduce their appearance probability or include an option to do so? :smile.gif:
I got myself the Coral Reef Mod and I like it a lot. Really looks beautiful and definitely adds to the game. :smile.gif:
However, I think there are a little too many. Pretty much all space that coral reefs could occupy, are occupied. Makes them a little less special than they are and also most likely causes quite some framerate decrease for many. Would it be possible to either reduce their appearance probability or include an option to do so? :smile.gif:
Actually, would it be possible to restrict it to biomes?
I got myself the Coral Reef Mod and I like it a lot. Really looks beautiful and definitely adds to the game. :smile.gif:
However, I think there are a little too many. Pretty much all space that coral reefs could occupy, are occupied. Makes them a little less special than they are and also most likely causes quite some framerate decrease for many. Would it be possible to either reduce their appearance probability or include an option to do so? :smile.gif:
Actually, would it be possible to restrict it to biomes?
Thinking of doing that. But i'll update next week of something, I don't like to update everyday :tongue.gif:
luv the corruption block but it works on every difficulty except peacefull (as far i can see) could you add an option to make the corruption block 'corrupt' faster :tongue.gif: its all taking so freakin long
And change the range a single corruption block can corrupt.
I got myself the Coral Reef Mod and I like it a lot. Really looks beautiful and definitely adds to the game. :smile.gif:
However, I think there are a little too many. Pretty much all space that coral reefs could occupy, are occupied. Makes them a little less special than they are and also most likely causes quite some framerate decrease for many. Would it be possible to either reduce their appearance probability or include an option to do so? :smile.gif:
Actually, would it be possible to restrict it to biomes?
Thinking of doing that. But i'll update next week of something, I don't like to update everyday :tongue.gif:
No worries, I'm not gonna demand that. :biggrin.gif:
Though regarding biome restriction: How about just in rainforest and desert biomes? Those would be the most fitting IMO and (at least the latter) don't appear too often either. :smile.gif:
luv the corruption block but it works on every difficulty except peacefull (as far i can see) could you add an option to make the corruption block 'corrupt' faster :tongue.gif: its all taking so freakin long
And change the range a single corruption block can corrupt.
java.lang.Exception: Image not found: /nandonalt/block_corruption.PNG
at ModLoader.loadImage(ModLoader.java:547)
at ModLoader.RegisterAllTextureOverrides(ModLoader.java:693)
at nh.<init>(nh.java:110)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:606)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT f1275267 ----------
java.lang.Exception: Image not found: /nandonalt/block_corruption.PNG
at ModLoader.loadImage(ModLoader.java:547)
at ModLoader.RegisterAllTextureOverrides(ModLoader.java:693)
at nh.<init>(nh.java:110)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:606)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT f1275267 ----------
You didn't install it correctly. The solution is on the error.
Now if I could only get modloader working:
java.lang.IllegalAccessError: tried to access method ll.c()V from class pe
at pe.a(pe.java:31)
at ll.b(ll.java:271)
at net.minecraft.client.Minecraft.run(SourceFile:668)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c8388123 ----------
EDIT
are you talking about this one?
or is it another one? because i searched up "lawrhan's api" and it only came up with my post right here.
EDIT 2
oh! i found it!
ok, i'll see if that works.
now i feel stupid. the link was in the first post the WHOLE time. how stupid of me. D:|
THE STRONGEST ODOR BLOCKER IN THE GALAXY
Just put everything in minecraft.jar.
They are listed in the post...
You only have four IDs listed of the six types of coral and not even which one is which. =)
EDIT: Seems you fixed the numbers listed. I'll go experiment then.
I got myself the Coral Reef Mod and I like it a lot. Really looks beautiful and definitely adds to the game. :smile.gif:
However, I think there are a little too many. Pretty much all space that coral reefs could occupy, are occupied. Makes them a little less special than they are and also most likely causes quite some framerate decrease for many. Would it be possible to either reduce their appearance probability or include an option to do so? :smile.gif:
@Up
Try setting the size to small on settings?
EDIT: Epic fail, it's cause I edited the mod to use ID 199, cause emerald was 136 and so was the corruption block. Ignore this.
Mod Archive
Actually, would it be possible to restrict it to biomes?
Thinking of doing that. But i'll update next week of something, I don't like to update everyday :tongue.gif:
And change the range a single corruption block can corrupt.
Corruption Speed: 50%, 100% (normal), 150%, 200%, 500%.
Corruption Range: 3x3 (normal), 5x5, 9x9, 15x15.
Mod Archive
No worries, I'm not gonna demand that. :biggrin.gif:
Though regarding biome restriction: How about just in rainforest and desert biomes? Those would be the most fitting IMO and (at least the latter) don't appear too often either. :smile.gif:
Corruption Speed: 1000%
Corruption Range: -1x-1
Problem universe?
No you can't join, stop asking.
at ModLoader.loadImage(ModLoader.java:547)
at ModLoader.RegisterAllTextureOverrides(ModLoader.java:693)
at nh.<init>(nh.java:110)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:606)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT f1275267 ----------
You didn't install it correctly. The solution is on the error.
Now if I could only get modloader working:
java.lang.IllegalAccessError: tried to access method ll.c()V from class pe
at pe.a(pe.java:31)
at ll.b(ll.java:271)
at net.minecraft.client.Minecraft.run(SourceFile:668)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c8388123 ----------