I'm so happy its working now! :biggrin.gif:
Good job. Also is there a way to spawn the imperial guards with the guard command?
Humans + npc are much more powerful than the regular guards and it takes so long to level them up.
*edit*
Also, where's the properties file? I can't seem to find it anywhere
A rookie guard can take out one and a half bandits :tongue.gif: I plan on making them much stronger.
Look at my original post and read the part that looks like this to find out.
Meh, whats the point. It's located in .minecraft/mods/rpgmobs/ under the name "rpgmobs.properties"
I'm so happy its working now! :biggrin.gif:
Good job. Also is there a way to spawn the imperial guards with the guard command?
Humans + npc are much more powerful than the regular guards and it takes so long to level them up.
*edit*
Also, where's the properties file? I can't seem to find it anywhere
A rookie guard can take out one and a half bandits :tongue.gif: I plan on making them much stronger.
Look at my original post and read the part that looks like this to find out.
Meh, whats the point. It's located in .minecraft/mods/rpgmobs/ under the name "rpgmobs.properties"
Hmmm... I striked out that last part way before you posted this. I wonder why you didn't get it, and I didn't see that part of your post. Must have accidentally skipped it. Also One samurai killed 4 of my honor guards. It was such bull!
I'm so happy its working now! :biggrin.gif:
Good job. Also is there a way to spawn the imperial guards with the guard command?
Humans + npc are much more powerful than the regular guards and it takes so long to level them up.
*edit*
Also, where's the properties file? I can't seem to find it anywhere
A rookie guard can take out one and a half bandits :tongue.gif: I plan on making them much stronger.
Look at my original post and read the part that looks like this to find out.
Meh, whats the point. It's located in .minecraft/mods/rpgmobs/ under the name "rpgmobs.properties"
Hmmm... I striked out that last part way before you posted this. I wonder why you didn't get it, and I didn't see that part of your post. Must have accidentally skipped it. Also One samurai killed 4 of my honor guards. It was such bull!
Oops, my mistake I didn't see the strike-through sorry :tongue.gif:
Your avatar pretty much sums up my intelligence at this instant.
This mod is fantastic, I have always been thinking about how this game could be like Oblivion with a few tweaks, and this makes it, right down to guard shouts.
So I have one question, and excuse me if this has been asked already. In one of your pictures it shows two of the guards stationary outside one of your buildings. Is there a way to make the knights stand guard like that? Or was that position just staged for the picture?
If there isn't, I think that would be awesome, and if you could make the guards patrol a set area, such as the tops of castle walls, or courtyards. If not, that's completely fine. Your Oblivion references made my night, especially Dehrunes Magon.
This mod is fantastic, I have always been thinking about how this game could be like Oblivion with a few tweaks, and this makes it, right down to guard shouts.
So I have one question, and excuse me if this has been asked already. In one of your pictures it shows two of the guards stationary outside one of your buildings. Is there a way to make the knights stand guard like that? Or was that position just staged for the picture?
If there isn't, I think that would be awesome, and if you could make the guards patrol a set area, such as the tops of castle walls, or courtyards. If not, that's completely fine. Your Oblivion references made my night, especially Dehrunes Magon.
In the latest update i changed the Guard defending system. Instead of standing completely still on a block, they now patrol a 2x2 block area.
Sorry but guards are the only ones that can guard. So no, you can't make knights your *****.
Hmm, patrolling a courtyard... I'm adding that to my to-do list. I'll probably use a minecolony-like system where you place signs for what checkpoints to patrol.
I've finished the Peasant, Explorer, and farmer mob but unfortunately im not a pixel artist, if anyone can make any decent skins for any of these much help would be appreciated.
sure I'll try
Rollback Post to RevisionRollBack
Need me to build something for you or help you in another way with your server? Contact me through Skype, Gmail, or message me on these forums!
This mod is fantastic, I have always been thinking about how this game could be like Oblivion with a few tweaks, and this makes it, right down to guard shouts.
So I have one question, and excuse me if this has been asked already. In one of your pictures it shows two of the guards stationary outside one of your buildings. Is there a way to make the knights stand guard like that? Or was that position just staged for the picture?
If there isn't, I think that would be awesome, and if you could make the guards patrol a set area, such as the tops of castle walls, or courtyards. If not, that's completely fine. Your Oblivion references made my night, especially Dehrunes Magon.
In the latest update i changed the Guard defending system. Instead of standing completely still on a block, they now patrol a 2x2 block area.
Sorry but guards are the only ones that can guard. So no, you can't make knights your *****.
Hmm, patrolling a courtyard... I'm adding that to my to-do list. I'll probably use a minecolony-like system where you place signs for what checkpoints to patrol.
Hmm, the only reason I asked that is when I right click on the ground and and a guard spawns, he goes running off or around my castle, sometimes irritatingly getting in my way mining, getting attacked, aggroing, and effectively killing me. Any way to keep them stay put?
Hey this mod....it...it is just amazing! His really awakens the fun in minecraft. One question. Have added, or are you working on the quests? I oils love to see that in the mod! Thanks!
Rollback Post to RevisionRollBack
I invite Slimes, Creepers, Skeletons, Zombies, and Spiders to Party. My house usually ends up in ruins.
Oops, my mistake I didn't see the strike-through sorry :tongue.gif:
Your avatar pretty much sums up my intelligence at this instant.
You should judge peoples intelligence by their avatar. Its my favorite due to the fact I make spongebob youtube poops and I was a huge fan of spongebob when I was younger. Not a big fan of what it turned into though.
*edit*
Oh my gosh... My apologies. I read that as "Your avatar pretty much sums up your intelligence at this instant."
My bad.
Hey umm with the mobs (im playing on mac) can u fix the bug were if u level a guard and then u log out (also saveing) and then when u log back ur leveled guard is gone. Please help also if ur guard attacked a hostile mob he wont follow u with the staff any more. Btw love the mod its really fun but please fix
Hey umm with the mobs (im playing on mac) can u fix the bug were if u level a guard and then u log out (also saveing) and then when u log back ur leveled guard is gone. Please help also if ur guard attacked a hostile mob he wont follow u with the staff any more. Btw love the mod its really fun but please fix
Those must be "side effects" I'll fix those asap(tomorrow)
This mod is fantastic, I have always been thinking about how this game could be like Oblivion with a few tweaks, and this makes it, right down to guard shouts.
So I have one question, and excuse me if this has been asked already. In one of your pictures it shows two of the guards stationary outside one of your buildings. Is there a way to make the knights stand guard like that? Or was that position just staged for the picture?
If there isn't, I think that would be awesome, and if you could make the guards patrol a set area, such as the tops of castle walls, or courtyards. If not, that's completely fine. Your Oblivion references made my night, especially Dehrunes Magon.
In the latest update i changed the Guard defending system. Instead of standing completely still on a block, they now patrol a 2x2 block area.
Sorry but guards are the only ones that can guard. So no, you can't make knights your *****.
Hmm, patrolling a courtyard... I'm adding that to my to-do list. I'll probably use a minecolony-like system where you place signs for what checkpoints to patrol.
Hmm, the only reason I asked that is when I right click on the ground and and a guard spawns, he goes running off or around my castle, sometimes irritatingly getting in my way mining, getting attacked, aggroing, and effectively killing me. Any way to keep them stay put?
Seriously, people, actually read the op instead of blazing through to the download link. When guards spawn they dont automatically defend. They aren't slaves you know, you have to rclick them with a gold bar to make them defend a block. Please reread the description on guards.
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Join Date:
4/16/2011
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Quote from velvokay »
Seriously, people, actually read the op instead of blazing through to the download link. When guards spawn they dont automatically defend. They aren't slaves you know, you have to rclick them with a gold bar to make them defend a block. Please reread the description on guards.
My problem is that I have a hard time catching the guard. As soon as I spawn one, they will run off like a shot and don't stop. Be great if there was a way of forcing them to stand still for a few seconds after being summoned.
Seriously, people, actually read the op instead of blazing through to the download link. When guards spawn they dont automatically defend. They aren't slaves you know, you have to rclick them with a gold bar to make them defend a block. Please reread the description on guards.
My problem is that I have a hard time catching the guard. As soon as I spawn one, they will run off like a shot and don't stop. Be great if there was a way of forcing them to stand still for a few seconds after being summoned.
Oh, misunderstood you there. You can try making them follow you to your destination and then making them guard. I may fix this if it becomes a big nuisance.
Fantastic mod by the way, you have done a great job.
Good job. Also is there a way to spawn the imperial guards with the guard command?
Humans + npc are much more powerful than the regular guards and it takes so long to level them up.
*edit*
Also, where's the properties file? I can't seem to find it anywhereA rookie guard can take out one and a half bandits :tongue.gif: I plan on making them much stronger.
Look at my original post and read the part that looks like this to find out.
Meh, whats the point. It's located in .minecraft/mods/rpgmobs/ under the name "rpgmobs.properties"
Hmmm... I striked out that last part way before you posted this. I wonder why you didn't get it, and I didn't see that part of your post. Must have accidentally skipped it. Also One samurai killed 4 of my honor guards. It was such bull!
Oops, my mistake I didn't see the strike-through sorry :tongue.gif:
Your avatar pretty much sums up my intelligence at this instant.
So I have one question, and excuse me if this has been asked already. In one of your pictures it shows two of the guards stationary outside one of your buildings. Is there a way to make the knights stand guard like that? Or was that position just staged for the picture?
If there isn't, I think that would be awesome, and if you could make the guards patrol a set area, such as the tops of castle walls, or courtyards. If not, that's completely fine. Your Oblivion references made my night, especially Dehrunes Magon.
In the latest update i changed the Guard defending system. Instead of standing completely still on a block, they now patrol a 2x2 block area.
Sorry but guards are the only ones that can guard. So no, you can't make knights your *****.
Hmm, patrolling a courtyard... I'm adding that to my to-do list. I'll probably use a minecolony-like system where you place signs for what checkpoints to patrol.
sure I'll try
Hmm, the only reason I asked that is when I right click on the ground and and a guard spawns, he goes running off or around my castle, sometimes irritatingly getting in my way mining, getting attacked, aggroing, and effectively killing me. Any way to keep them stay put?
You should judge peoples intelligence by their avatar. Its my favorite due to the fact I make spongebob youtube poops and I was a huge fan of spongebob when I was younger. Not a big fan of what it turned into though.
*edit*
Oh my gosh... My apologies. I read that as "Your avatar pretty much sums up your intelligence at this instant."
My bad.
Those must be "side effects" I'll fix those asap(tomorrow)
Seriously, people, actually read the op instead of blazing through to the download link. When guards spawn they dont automatically defend. They aren't slaves you know, you have to rclick them with a gold bar to make them defend a block. Please reread the description on guards.
My problem is that I have a hard time catching the guard. As soon as I spawn one, they will run off like a shot and don't stop. Be great if there was a way of forcing them to stand still for a few seconds after being summoned.
Oh, misunderstood you there. You can try making them follow you to your destination and then making them guard. I may fix this if it becomes a big nuisance.
Item ids:
SummoningStaff: 3605
GuardHelm: 3606