Wow, nice skin, looks less like a swamp monster and more like a orc.
Thanks, I have made a new skin for the orc and found two skins for the wizard and the dwarf in skindex, maybe I'm going to upload them later here.
The spawnrate's fix of the wizards doesn't work, they are still spawning like hell and I tried both downloads.
Also the damage of the mobs are incredible high, these are my suggestions:
In normal mode: Dwarfs should damage 3.5 hearts per hit
Knights and Orcs 4 full hearts per hit (maybe orcs 4.5)
I didn't see any Goblin already but they should damage 0.5 or 1 heart but spawn in groups from 6 to 10.
And wizards, when you're ignited, the fire should last a maximun of 4 hearts because from full life, after 1 hit, you stay with 1 heart. So the fire should last 4 hearts OR 3 hearts with fireball damaging 2 hearts instantly.
These things are to balance a little bit the mobs because it's really easy to get 2 hits and with that already you die.
PS: I love this mod, keep on the good work .
Thanks for the suggestions, they are a tiny bit overpowered currently, and to "The spawnrate's fix of the wizards doesn't work, they are still spawning like hell and I tried both downloads."
That... should NOT be happening. I play with my own mods on and I rarely see my mobs. Please try to reinstall your bin and re download the mod.
I agree with the guy above, the fix does not works, could you try to fix it?
Many of my friend and me have experienced this problem, they spawn in groups. MAKE THEM SPAWN ONE BY ONE.
the goblin and the fire mage on friendly need some nerfing they are just too lethal and spawn more that a creeper convention. The other modded mobs are getting decimated b the fire mages gone amok. Wonder if you could make centaurs ? or necros that have skelletons as pets which tend to make their own caves in the saytime and run around at night This mods got great potential once the bugs get shaken outa this.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Quote from velvokay »
Quote from ShadowCreeper »
They spawn too much reduce spawning please! Kidding...
... that is it. I'm giving up.
No man, he was kidding :sad.gif: this mod is great, I think maybe they spawn too much because DrZhark increased the quantity of monsters that spawn in a chunk with his mod and maybe that's the reason. Just ask for help to him, he knows how to do it.
Yo thanks for trolling me and making me take down the main post!
Hell, you were serious! Sorry man, I didn't think you would take me seriously. I thought you would see that I put "kidding" after what I said. (My fault for making it so small).
Yo thanks for trolling me and making me take down the main post!
Hell, you were serious! Sorry man, I didn't think you would take me seriously. I thought you would see that I put "kidding" after what I said. (My fault for making it so small).
*looks at your previous post, sees "just kidding" in small fonts. My eyes must be trolling me again >_> sorry :tongue.gif:
Wow, nice skin, looks less like a swamp monster and more like a orc.
Thanks, I have made a new skin for the orc and found two skins for the wizard and the dwarf in skindex, maybe I'm going to upload them later here.
The spawnrate's fix of the wizards doesn't work, they are still spawning like hell and I tried both downloads.
Also the damage of the mobs are incredible high, these are my suggestions:
In normal mode: Dwarfs should damage 3.5 hearts per hit
Knights and Orcs 4 full hearts per hit (maybe orcs 4.5)
I didn't see any Goblin already but they should damage 0.5 or 1 heart but spawn in groups from 6 to 10.
And wizards, when you're ignited, the fire should last a maximun of 4 hearts because from full life, after 1 hit, you stay with 1 heart. So the fire should last 4 hearts OR 3 hearts with fireball damaging 2 hearts instantly.
These things are to balance a little bit the mobs because it's really easy to get 2 hits and with that already you die.
PS: I love this mod, keep on the good work .
I updated the mobs based on your suggestions (expect for the firewizards, didn't have time)
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Member Details
Quote from velvokay »
I updated the mobs based on your suggestions (expect for the firewizards, didn't have time)
Great!
Sorry man quick question: I noticed that in the .rar there are the class files and a folder that say to install in minecraft.jar and open that folder and there are OTHER class files of the mod, with the same name but with diferent file sizes. Wich one is the last updated because I get confused of wich one install
Edit: I saw the monsters hit just 2 hearts :S I suggested more but it's okay I don't want to push you.
I updated the mobs based on your suggestions (expect for the firewizards, didn't have time)
Great!
Sorry man quick question: I noticed that in the .rar there are the class files and a folder that say to install in minecraft.jar and open that folder and there are OTHER class files of the mod, with the same name but with diferent file sizes. Wich one is the last updated because I get confused of wich one install
Edit: I saw the monsters hit just 2 hearts :S I suggested more but it's okay I don't want to push you.
I agree with the guy above, the fix does not works, could you try to fix it?
Many of my friend and me have experienced this problem, they spawn in groups. MAKE THEM SPAWN ONE BY ONE.
Please
BTW: I love this mod, but please fix this.
Peace out
Well this is strange. I'll run some tests and tweak the spawning physics.
Cool, but PLEASE, dont change the spawning of other mobs, just the wizard mob.
Oh, and well, if u want and can, could you increase the spawn rate of goblins?
I've never seen one :S
Just dont change the other mobs (orcs, knights, dwarves)
Kidding...
... that is it. I'm giving up.
Can't tell if you're being serious or not.
No man, he was kidding :sad.gif: this mod is great, I think maybe they spawn too much because DrZhark increased the quantity of monsters that spawn in a chunk with his mod and maybe that's the reason. Just ask for help to him, he knows how to do it.
Yo thanks for trolling me and making me take down the main post!
Hell, you were serious! Sorry man, I didn't think you would take me seriously. I thought you would see that I put "kidding" after what I said. (My fault for making it so small).
*looks at your previous post, sees "just kidding" in small fonts. My eyes must be trolling me again >_> sorry :tongue.gif:
Or the one you posted was that one?
Please reply.
I updated the mobs based on your suggestions (expect for the firewizards, didn't have time)
Or the one you posted was that one?
Please reply.
Again...
Read the original post, I have completely removed the burning wizard.
Great!
Sorry man quick question: I noticed that in the .rar there are the class files and a folder that say to install in minecraft.jar and open that folder and there are OTHER class files of the mod, with the same name but with diferent file sizes. Wich one is the last updated because I get confused of wich one install
Edit: I saw the monsters hit just 2 hearts :S I suggested more but it's okay I don't want to push you.
Thanks for pointing that out, fixed.
just want to give you some for your cool work. i like the them alot, specially the mage. man this mage is amazing, i think i m in oblivion.
ty