The grass fix isnt working, the grass is invisible now >.<
Also this version crashes my game with too many items..
Also another note, this is not a proper mod loader 5 mod as your still editing base class files, eg. bw.class
I got very excited when i say the thread updated only to be torn down and unhappy :sad.gif: back to the hot fixed version that was working with all my mods before this one :sad.gif:
The grass fix isnt working, the grass is invisible now >.<
Also this version crashes my game with too many items..
Also another note, this is not a proper mod loader 5 mod as your still editing base class files, eg. bw.class
I got very excited when i say the thread updated only to be torn down and unhappy :sad.gif: back to the hot fixed version that was working with all my mods before this one :sad.gif:
Dang it, i dont know why grass-fix didn't work. I swear I tested it earlier and it worked fine, I don't know what is going on. Anyway, since my mod changes the way current blocks work, and does not add new blocks. Modloader doesn't have hooks to edit existing items like the grass block or flower does it?
Quote from PhantomGamers »
Any way to get 10.4 to run off of terrain.png? Would like to use this with texture pack...
Dang it, i dont know why grass-fix didn't work. I swear I tested it earlier and it worked fine, I don't know what is going on. Anyway, since my mod changes the way current blocks work, and does not add new blocks. Modloader doesn't have hooks to edit existing items like the grass block or flower does it?
Beats me, i know nothing about how to mod, modloader or anything, haha :wink.gif: But technically I know that to be a proper mod loader mod, you need not be editing base class files, thats what makes your mod compatable with "every" other mod loader mod. :wink.gif:
The grass fix isnt working, the grass is invisible now >.<
Also this version crashes my game with too many items..
Also another note, this is not a proper mod loader 5 mod as your still editing base class files, eg. bw.class
I got very excited when i say the thread updated only to be torn down and unhappy :sad.gif: back to the hot fixed version that was working with all my mods before this one :sad.gif:
Dang it, i dont know why grass-fix didn't work. I swear I tested it earlier and it worked fine, I don't know what is going on. Anyway, since my mod changes the way current blocks work, and does not add new blocks. Modloader doesn't have hooks to edit existing items like the grass block or flower does it?
Ok, so the problem was that somehow grassfix_v5 in my mod was using the WildGrassRenderer.class from the non-grassfix version, I've uploaded the correct one.
Sorry for all the problems. I only get about 1-2 hours per day to work on this, which doesn't leave a lot of time for thorough testing, which leaves a lot of room for mistakes.
Quote from Derkit »
Dang it, i dont know why grass-fix didn't work. I swear I tested it earlier and it worked fine, I don't know what is going on. Anyway, since my mod changes the way current blocks work, and does not add new blocks. Modloader doesn't have hooks to edit existing items like the grass block or flower does it?
Beats me, i know nothing about how to mod, modloader or anything, haha :wink.gif: But technically I know that to be a proper mod loader mod, you need not be editing base class files, thats what makes your mod compatable with "every" other mod loader mod. :wink.gif:
Well my mod will always alter these classes, and if it is causing incompatibilities, then the other mods must be altering the same classes, so..... my mod wouldn't be the only one then. The only one that would really cause problems is the bw.class, but it does everything that modloader does, and therefore shouldn't be a problem. I've simply added a hook to allow special drawing functions for grass and flowers and vines.
EDIT: AS OF RIGHT NOW, THIS DOES NOT WORK WITH MODLOADER CORRECTLY. FOR SOME REASON MANY NEW BLOCKS FROM OTHER MODS ARE INVISIBLE.
I HAVE ALSO DISCOVERED THAT I MAY BE ABLE TO GET AWAY FROM USING BW.CLASS WITH THE MODLOADER VERSION. I WILL BE TRYING TO DO THIS OVER THE NEXT FEW DAYS. THIS MAY SOLVE A LOT OF THESE PROBLEMS.
Ok, so the problem was that somehow grassfix_v5 in my mod was using the WildGrassRenderer.class from the non-grassfix version, I've uploaded the correct one.
EDIT: AS OF RIGHT NOW, THIS DOES NOT WORK WITH MODLOADER CORRECTLY. FOR SOME REASON MANY NEW BLOCKS FROM OTHER MODS ARE INVISIBLE.
I HAVE ALSO DISCOVERED THAT I MAY BE ABLE TO GET AWAY FROM USING BW.CLASS WITH THE MODLOADER VERSION. I WILL BE TRYING TO DO THIS OVER THE NEXT FEW DAYS. THIS MAY SOLVE A LOT OF THESE PROBLEMS.
Thank you so much! This mod looks gorgeous, can't wait to give it a go!
Rollback Post to RevisionRollBack
Ask me about giant, Canadian, zombie-steampunk tyrannosaurus rexes.
I own one, and her name is Cuddlemuffins.
The grass fix isnt working, the grass is invisible now >.<
Also this version crashes my game with too many items..
Also another note, this is not a proper mod loader 5 mod as your still editing base class files, eg. bw.class
I got very excited when i say the thread updated only to be torn down and unhappy :sad.gif: back to the hot fixed version that was working with all my mods before this one :sad.gif:
Dang it, i dont know why grass-fix didn't work. I swear I tested it earlier and it worked fine, I don't know what is going on. Anyway, since my mod changes the way current blocks work, and does not add new blocks. Modloader doesn't have hooks to edit existing items like the grass block or flower does it?
Ok, so the problem was that somehow grassfix_v5 in my mod was using the WildGrassRenderer.class from the non-grassfix version, I've uploaded the correct one.
Sorry for all the problems. I only get about 1-2 hours per day to work on this, which doesn't leave a lot of time for thorough testing, which leaves a lot of room for mistakes.
Quote from Derkit »
Dang it, i dont know why grass-fix didn't work. I swear I tested it earlier and it worked fine, I don't know what is going on. Anyway, since my mod changes the way current blocks work, and does not add new blocks. Modloader doesn't have hooks to edit existing items like the grass block or flower does it?
Beats me, i know nothing about how to mod, modloader or anything, haha :wink.gif: But technically I know that to be a proper mod loader mod, you need not be editing base class files, thats what makes your mod compatable with "every" other mod loader mod. :wink.gif:
Well my mod will always alter these classes, and if it is causing incompatibilities, then the other mods must be altering the same classes, so..... my mod wouldn't be the only one then. The only one that would really cause problems is the bw.class, but it does everything that modloader does, and therefore shouldn't be a problem. I've simply added a hook to allow special drawing functions for grass and flowers and vines.
EDIT: AS OF RIGHT NOW, THIS DOES NOT WORK WITH MODLOADER CORRECTLY. FOR SOME REASON MANY NEW BLOCKS FROM OTHER MODS ARE INVISIBLE.
I HAVE ALSO DISCOVERED THAT I MAY BE ABLE TO GET AWAY FROM USING BW.CLASS WITH THE MODLOADER VERSION. I WILL BE TRYING TO DO THIS OVER THE NEXT FEW DAYS. THIS MAY SOLVE A LOT OF THESE PROBLEMS.
That would be sweet, as far as mods go this is one of those mods that I just have to play with, I am so used to having it now that the world seems so dull and lifeless without it. Thank you for taking your free time to make this wonderful mod for us all :smile.gif:
I am sorry if I sounded crass with you, I wasnt trying to, haha. anyways, Would be great if you got it working without modding the bw.class however, as long as you have it working along side mod loader, im happy as a pig in **** =)
The issue with MC is that we'd need a proper API to do a lot of what we want to do to it, and we may not get one for a while. It's why players are developing their own APIs. ModLoader is one, and it works quite well, but has downsides. Best modloader out there right now though.
According to the word of notch, he is going to be working on a modding api for the next patch, not the one coming up, but the one afterwards. I look forward to this, so long as its in fact better than modloader.
One other thing I was wondering about this, now that you have the texture files for the mod in a separate file, are they going to be able to be used if I wanted to play with a higher res texture pack, or are we now stuck with 16x16 stock ones?
One other thing I was wondering about this, now that you have the texture files for the mod in a separate file, are they going to be able to be used if I wanted to play with a higher res texture pack, or are we now stuck with 16x16 stock ones?
You just have to manually cut each wildgrass related texture from whatever sized terrain.png your pack is. This is where the debate lies, more work for texture pack artists and the end-user when not using the terrain.png.
Pretty sure the game takes whatever sized textures you have in the wildgrass folder or any other separate mod textures folder and displays them as intended.
10.5 sidegrass fix works now (grass_v5), but it's doing the tall grass flickers thing that got fixed a couple versions ago (and of course remains glsl incompatible)
One other thing I was wondering about this, now that you have the texture files for the mod in a separate file, are they going to be able to be used if I wanted to play with a higher res texture pack, or are we now stuck with 16x16 stock ones?
You just have to manually cut each wildgrass related texture from whatever sized terrain.png your pack is. This is where the debate lies, more work for texture pack artists and the end-user when not using the terrain.png.
Pretty sure the game takes whatever sized textures you have in the wildgrass folder or any other separate mod textures folder and displays them as intended.
I hope so, will have to find out...once he has the mod working properly of course, as of right now, i cannot see the custom blocks they are invisible in the new version :sad.gif:
okay so i extracted for minecraft jar went into the file graded the zip deleted the folder i was supposed to and it still wont work and i supposed to extract the files? how i feel
This is why I am always so late to check out the modding sections... I am usually late enough for any bugs that pop up to be fixed, but not this time, so sad, luckily I still have a version that works with MLv5 :biggrin.gif:
PATCH 10.6
Ok, now I have a REAL modloader mod I think. Still alters some classes, but not bw.class! also you don't need different versions for grassfix.
Next week I will try to provide a patch for the modloader version that works with the terrain.png file and therfore the GSL shaders
Also this version crashes my game with too many items..
Also another note, this is not a proper mod loader 5 mod as your still editing base class files, eg. bw.class
I got very excited when i say the thread updated only to be torn down and unhappy :sad.gif: back to the hot fixed version that was working with all my mods before this one :sad.gif:
Random Minecraft Seed Generator
http://sundergaming.com/3kbcraft/map/map.html
3KillaBytes Minecraft Server Map (Tectonicus)
IP: minecraft.sundergaming.com:25565
Phantom's Survival Server [3KBCraft]
Dang it, i dont know why grass-fix didn't work. I swear I tested it earlier and it worked fine, I don't know what is going on. Anyway, since my mod changes the way current blocks work, and does not add new blocks. Modloader doesn't have hooks to edit existing items like the grass block or flower does it?
Yes, use the non-modloader version.
Thanks! :smile.gif:
Random Minecraft Seed Generator
http://sundergaming.com/3kbcraft/map/map.html
3KillaBytes Minecraft Server Map (Tectonicus)
IP: minecraft.sundergaming.com:25565
Phantom's Survival Server [3KBCraft]
brb
edit: lol epic fail
i forgot i don't know how to upload pics
but maybe it would help if someone uploaded a screenshot
USE IT!
Beats me, i know nothing about how to mod, modloader or anything, haha :wink.gif: But technically I know that to be a proper mod loader mod, you need not be editing base class files, thats what makes your mod compatable with "every" other mod loader mod. :wink.gif:
yeah! growing ladders. good idea
USE IT!
Ok, so the problem was that somehow grassfix_v5 in my mod was using the WildGrassRenderer.class from the non-grassfix version, I've uploaded the correct one.
Sorry for all the problems. I only get about 1-2 hours per day to work on this, which doesn't leave a lot of time for thorough testing, which leaves a lot of room for mistakes.
Well my mod will always alter these classes, and if it is causing incompatibilities, then the other mods must be altering the same classes, so..... my mod wouldn't be the only one then. The only one that would really cause problems is the bw.class, but it does everything that modloader does, and therefore shouldn't be a problem. I've simply added a hook to allow special drawing functions for grass and flowers and vines.
EDIT: AS OF RIGHT NOW, THIS DOES NOT WORK WITH MODLOADER CORRECTLY. FOR SOME REASON MANY NEW BLOCKS FROM OTHER MODS ARE INVISIBLE.
I HAVE ALSO DISCOVERED THAT I MAY BE ABLE TO GET AWAY FROM USING BW.CLASS WITH THE MODLOADER VERSION. I WILL BE TRYING TO DO THIS OVER THE NEXT FEW DAYS. THIS MAY SOLVE A LOT OF THESE PROBLEMS.
thank u very much!
USE IT!
Thank you so much! This mod looks gorgeous, can't wait to give it a go!
I own one, and her name is Cuddlemuffins.
That would be sweet, as far as mods go this is one of those mods that I just have to play with, I am so used to having it now that the world seems so dull and lifeless without it. Thank you for taking your free time to make this wonderful mod for us all :smile.gif:
I am sorry if I sounded crass with you, I wasnt trying to, haha. anyways, Would be great if you got it working without modding the bw.class however, as long as you have it working along side mod loader, im happy as a pig in **** =)
According to the word of notch, he is going to be working on a modding api for the next patch, not the one coming up, but the one afterwards. I look forward to this, so long as its in fact better than modloader.
I may not have noticed if it's not working, though. I've just downloaded it today, and I haven't been playing much, but it seems to be working...
Show your support for the best mod ever!
You just have to manually cut each wildgrass related texture from whatever sized terrain.png your pack is. This is where the debate lies, more work for texture pack artists and the end-user when not using the terrain.png.
Pretty sure the game takes whatever sized textures you have in the wildgrass folder or any other separate mod textures folder and displays them as intended.
I hope so, will have to find out...once he has the mod working properly of course, as of right now, i cannot see the custom blocks they are invisible in the new version :sad.gif:
Ok, now I have a REAL modloader mod I think. Still alters some classes, but not bw.class! also you don't need different versions for grassfix.
Next week I will try to provide a patch for the modloader version that works with the terrain.png file and therfore the GSL shaders