I have installed this mod before and worked wonders but now its not working right for me when i select 2 blocks and "copy and paste" (stack) them it only takes a part of it instead of all of it.
Hm.... This mod looks incredible, yet I am already running a number of mods that I would really like to keep. So, I am asking you if this has any compatibility issues.
Hm.... This mod looks incredible, yet I am already running a number of mods that I would really like to keep. So, I am asking you if this has any compatibility issues.
It doesn't add anything so there are no ID conflicts. But the only major mods I've found conflicting with it are the skyrimcraft mod and PlayerAPI but there is a patch.(see above). Other than that, I haven't found anything.
BEST mod ever... your missing 1 command the /back command that it puts you back to your point of death.
/spawn cow 1000000000
wait a min
*game has crashed*
end of message
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 634af503 --------
Generated 4/23/12 10:30 AM
Minecraft: Minecraft 1.2.4
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_02, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GT 220/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.NoSuchMethodError: oy.a()V
at vq.e(EntityPlayerSP.java:227)
at acq.J_(EntityLiving.java:650)
at yw.J_(EntityPlayer.java:264)
at vq.J_(EntityPlayerSP.java:750)
at xd.a(World.java:2170)
at xd.f(World.java:2141)
at xd.n(World.java:2027)
at net.minecraft.client.Minecraft.k(Minecraft.java:1884)
at net.minecraft.client.Minecraft.x(Minecraft.java:842)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
could someone please help me i need this mod to finish my city
Hey can i suggest a command btw im not a mod maker so i dont know how hard it is to do this.
Could you make a command called set fire to the rain like the adele song where instead of it raining rain it rains fire i just thought that would be cool
I too have a suggestion. A Time Control command that will stop time/carts/mobs/everything in the map... except the player. Allowing him/her to do things, then restart time.
Useful reasons;
1. Stopping water/gravel/sand/lava from flooding tunnels, or doing other undesirable things.
2. For Railcraft, allowing me to place linked carts where I need (even on active boosters, but with time stopped they won't work).
PLEASE HELP
My minecraft ALWAYS no matter what gets stuck on the "UPDATING MINECRAFT
Done Loading"
URGGGHHHH IT SUCKS
This happens even if I use the auto-installer or I do it mannually.
Just coming to report a compatibility issue. Apparently, both SPC and the Player API used by a couple mods including Manacraft both use vq.class, causing a conflict. I'm gonna see if I can jury-rig a solution, but I have sincere doubts on getting it working.
Is there a way I can give myself some monster spawners? I reeeeeally need them.
with the give command:
/i 52
52 is the ID of monster spawners. Then, you point your cursor on it and type in the console: spawner 54 (if you want that monster spawner to spawn zombies!!) You can find the ID of all mobs in the Minecraft wiki. Enjoy!
The error doesn't crash the game I can still play it but none of the world edit commands work
here is the error on start up : Plugin(s) failed to load: spc_WorldEdit.class
Please refer to installation instructions
I am going to guess you did a manual installation.
I am also going to guess you didn't read the "Installation Instructions (page 1, post 1)" or the "readme.txt" that was packaged with this Mod.
I'll wager when you do; and follow the instruction provided WE will work.
Lou
Below your avatar (upper right) is a search window. The answer to almost any question you can imagine may be found there. Here’s a plus, answers are instantaneous.
I'm having problems with spawners. When I type in the name of the monster, the little spinning icon dissapears, and nothing spawns. When I type the ID, the monster spinny appears, but still nothing spawns! Help?
I'm having problems with spawners. When I type in the name of the monster, the little spinning icon dissapears, and nothing spawns. When I type the ID, the monster spinny appears, but still nothing spawns! Help?
I'm working with the spawners for a while and it works fine with me. Check your difficulty level (make sure you're not at peaceful) and check the light level; friendly mobs spawn at light level 9 or above (some may need grass)... hostile mobs spawn at light level 8 or below. Also, make sure there is enough space for the mob to spawn. If you see the mob icon spining in the spawner, they should spawn if every conditions are respected. I always type the mob with his ID number. Here is detailed informations about how mobs spawning works in MC: http://www.minecraft...Monster_Spawner and http://www.minecraft....net/wiki/Spawn
any help here?
http://www.minecraft...for-player-api/
It doesn't add anything so there are no ID conflicts. But the only major mods I've found conflicting with it are the skyrimcraft mod and PlayerAPI but there is a patch.(see above). Other than that, I haven't found anything.
Try /return... No promises.
Lou
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
ModLoader 1.2.4
mod_ModLoaderMp 1.2.4v1
mod_MinecraftForge 2.0.0.68
mod_TooManyItems 1.2.5 2012-04-10
DrZhark's Mo'Creatures v3.5.0 (MC 1.2.5)
Atmosmobs - Blowfish v1.0
Atmosmobs - Butterfly v1.0
Atmosmobs - Cameleon v1.0
Atmosmobs - Dragonfly v1.0
Atmosmobs - Frog v1.0
Atmosmobs - Lizard v1.0
Atmosmobs - Fish v1.0
AtmosMobs v1.0.4
Atmosmobs - Mouse v1.0
Atmosmobs - Piranha v1.0
Atmosmobs - Seal v1.0
Atmosmobs - SmallCrab v1.0
Atmosmobs - Squirrel v1.0
Atmosmobs - Whale v1.0
mod_VerticalRedstone v5.4
mod_Invasion 0.9.4
mod_ReiMinimap v3.0_04 [1.2.4]
mod_ClayMan 1.2.5 v.6.2
mod_Friend_config
mod_Friend_oku v1.7 beta
mod_PigbearLaser 1.4
mod_Fossil Mod FOSSIL / ARCHEOLOGY v6.2 Engaged
mod_AddonTimeMachine Time Machine Add-on Engaged
mod_MCA Minecraft Comes Alive v1.4.1
mod_MoreCreepsAndWeirdos ver 2.54 for Minecraft 1.2.4
mod_TurretMod 1.2.5 v.2.0_02
Balkon's WeaponMod 1.2.5 v8.6.0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 634af503 --------
Generated 4/23/12 10:30 AM
Minecraft: Minecraft 1.2.4
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_02, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GT 220/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.NoSuchMethodError: oy.a()V
at vq.e(EntityPlayerSP.java:227)
at acq.J_(EntityLiving.java:650)
at yw.J_(EntityPlayer.java:264)
at vq.J_(EntityPlayerSP.java:750)
at xd.a(World.java:2170)
at xd.f(World.java:2141)
at xd.n(World.java:2027)
at net.minecraft.client.Minecraft.k(Minecraft.java:1884)
at net.minecraft.client.Minecraft.x(Minecraft.java:842)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
could someone please help me i need this mod to finish my city
Could you make a command called set fire to the rain like the adele song where instead of it raining rain it rains fire i just thought that would be cool
Useful reasons;
1. Stopping water/gravel/sand/lava from flooding tunnels, or doing other undesirable things.
2. For Railcraft, allowing me to place linked carts where I need (even on active boosters, but with time stopped they won't work).
My minecraft ALWAYS no matter what gets stuck on the "UPDATING MINECRAFT
Done Loading"
URGGGHHHH IT SUCKS
This happens even if I use the auto-installer or I do it mannually.
Then I also have a error to report.
The error doesn't crash the game I can still play it but none of the world edit commands work
here is the error on start up : Plugin(s) failed to load: spc_WorldEdit.class
Please refer to installation instructions
Then I also have a error to report.
The error doesn't crash the game I can still play it but none of the world edit commands work
here is the error on start up : Plugin(s) failed to load: spc_WorldEdit.class
Please refer to installation instructions
with the give command:
/i 52
52 is the ID of monster spawners. Then, you point your cursor on it and type in the console: spawner 54 (if you want that monster spawner to spawn zombies!!) You can find the ID of all mobs in the Minecraft wiki. Enjoy!
I am going to guess you did a manual installation.
I am also going to guess you didn't read the "Installation Instructions (page 1, post 1)" or the "readme.txt" that was packaged with this Mod.
I'll wager when you do; and follow the instruction provided WE will work.
Lou
Below your avatar (upper right) is a search window. The answer to almost any question you can imagine may be found there. Here’s a plus, answers are instantaneous.
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
I'm working with the spawners for a while and it works fine with me. Check your difficulty level (make sure you're not at peaceful) and check the light level; friendly mobs spawn at light level 9 or above (some may need grass)... hostile mobs spawn at light level 8 or below. Also, make sure there is enough space for the mob to spawn. If you see the mob icon spining in the spawner, they should spawn if every conditions are respected. I always type the mob with his ID number. Here is detailed informations about how mobs spawning works in MC: http://www.minecraft...Monster_Spawner and http://www.minecraft....net/wiki/Spawn
doctor who fans will get this.