Something around those lines. (No spaces except between "set" and the blocks, or between the "replace", the block[s], and the other blocks.) ("//set x%b,x%b..." Replace x with a percentage number and b with a block name/ID. Replace ... with more ",x%b"'s if necessary. Confusing explanation, right? XD)
Thanks so much! And the explanation makes total sense.
Simo, thank you so much for the continuous and timely updates! I probably would of stopped playing the game a long time ago if it wasn't for this mod and all its awesome features. The time and effort you put into this is very much appreciated, thanks again!
Is there a possibility that you could add a command that would allow the generation of chunks in a radius to the user? So the command could be like "/gen [radius in chunks/ or xz to xz". This could be useful if you want/ like a generation type a mod has, so you generate a large section of the world like that but still want to do another generation type in another area, and so kinda make your own custom map? Or this could be used to generate a large amount of land a head of time and wait for it to load while you do other things, so when you explore you won't have to deal with chunks loading. If you implement this, you might want to set a changable max of area that can be loaded at one time so you don't accidently use up a few gigabytes of space on one save...
Just a little annoying little cock-up here.
I like cats in minecraft so I decided to spawn in an Ocelot.
I couldn't so I went on Spawn List and saw that you have spelt it wrong, you have spelt it as Ozelot.
I love the mod, its just this is a bit annoying.
When they were first introduced, they were spelled with the 'z' officially (at least, that was the spelling on the wiki). Perhaps that's still the way it is spelled in the programming. The wiki says it's the savegame ID.