Is there any chance that we might see the Worldedit Client side addon included in this mod by chance? I mean, I know it's easy enough to install on it's own, but I really think that because Worldedit is included in this package that the client side addon would round this mod out to perfection.
I'm afraid I must report the that WorldEdit wand still isn't working properly. When you summon the wand and strike terrain with it, half the time it selects the block behind the one you struck instead. At first I thought this was just due to me building in Creative Mode; since all blocks are destroyed with one touch there, it would make sense if trying to set position 1 with the wand would sometimes cause you to select the block behind the one you just destroyed. But it can also happen when trying to set position 2, so Creative Mode can't be the cause.
Fortunately the commands //hpos1 and //hpos2 perform the wand's functions just fine, so this isn't an urgent issue, but I thought you might want to know so you can keep working on it.
Rollback Post to RevisionRollBack
Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
Not sure if it is just me and it is partially intermittent. Not sure it truly requires a fix. But when a world is first converted and previously had SPC loaded with either noclip or fly. (not sure which may have been both) When you first start back in with SPC the SPC command initially have a bug where it conflicts with the games block/player conflict resolution (made that name myself, not sure what it is called) The game had a patch many patches ago that would within reason push the player out of a filled block to the nearest open block. I believe for cave ins. Well the noclip is trying to push me out of blocks that were saved in the previous version of the world but currently dug out.
Anyway the reason I say it isn't a true issue just something to ponder on is if you cycle both fly and noclip it seems to go away.
I classify it more as an interesting anomaly that a true bug.
Is there any chance that we might see the Worldedit Client side addon included in this mod by chance? I mean, I know it's easy enough to install on it's own, but I really think that because Worldedit is included in this package that the client side addon would round this mod out to perfection.
This mod doesn't require any third party add-ons, the client side addon requires modloader and something else I believe. Not to mention that it isn't written by me so I would have to get permission to use it
So I see there's some trouble with the /atlantis command. Never used it, but what effects did it have/what does it do now?
Used to simulate the air as water, so whilst in the air it was like you were under water. Latest release made it so it converts all air blocks into water when turned on, evil.
Worldedit //hpos //set and also //replace does not work correctly. It changes blocks in wrong area, until I restart the current map. Please, check it. It must be an error with changing selected positions.
What happened to the keyboard ID list? The one submitted by Trunks listed all of them, then that was removed, and now the other one is gone. How are we supposed to figure out the ID's of the keys now?
Great mod.
Currently undergoing the building of an 80 x 80 x 40 castle, using only worldedit and SPC. I just know that /path, while it's not in the help list *yet*, is extremely useful. That one command alone cleared a 100 x 100 space for my castle, and turned the top floor into a topiary.
Maybe I'll backup my save and see just how dangerous /atlantis is.
Rollback Post to RevisionRollBack
<shamelessplug>Check out my totally unrelated story on deviantART, same username.</shamelessplug>
when i try to hit something with a wooden axe this text appear in the chat box:
First position set at (coordinates)
-and it keeps on doing it!!!
help
Change WE wand
The Wooden Axe is the WorldEdit (WE) wand. When you left click it WE expects you to perform a second action.
WE is a plugin and not part of Single Player Commands (SPC).
Command lists for SPC and WE can be found here: Command Lists .
To stop this you can:
1. Stop using the Wooden Axe. Stone Axe (cobblestone in place of planks):
Lasts longer
Works better
Conserves wood
Uses an almost useless resource (cobblestone)
2. Change the WE wand to a different tool. I changed the wand long ago from a wooden axe(271) to a diamond hoe(293).
~\minecraft\mods\sppcommands\worldedit.properties - wand-item=293 was 271.
3. You can toggle off the wand selection with the //toggleeditwand command Please read the WE command list for a full description.
Lou
Below your avatar (upper right) is a search window. The answer to almost any question you can imagine may be found there. Here’s a plus, answers are instantaneous.
It seems like you still haven't fixed the wand positions for worldedit. When I click position 1 and 2 and do //set 0, it does something completely different. Can you work on this please?
Rollback Post to RevisionRollBack
MythOre rocks. I am developing MythicalCraft. It is going to be a gigantic mod.
I know you're probably too busy to read this, but I just wanted to ask if you would make it possible to rename an item? Like not every time you make one it's got that name but like for example, I used your enchant command to give a golden sword Fire Aspect V and Sharpness V and It's a one hit kill on all mobs except enderdragon, and I'd like to name it something cool like Sword of Hades or something. Can you do that in an update?
I haven't used //hpos yet, but //pos and the Wand do work for selections. Do mind that, when using the Wand for selections in Creative mode, setting Pos1 (left click) selects the block behind the one you click (possibly because it is now destroyed before selection?--don't quote me on that), though you can easily take this into account. Setting Pos2 (right click) sometimes refuses to select the block you want, but if you select any other random block first and try again it should work. //set and //replace work fine for me. Just be careful and make sure you've set both positions correctly before making your edit.
While on the selection/edit note, I have crashed my Minecraft twice with a Saving Chunks error followed by a black screen when I attempted to //move a selection. Granted, it was a fairly large selection, but I've //moved things of that scale just fine in previous versions of Minecraft without so much as a stutter. I think the size was something like 100x100x60.
Nope, I'm sure that I'm doingit right. For example, I'm selecting a cube-space, but it replaces blocks in a 2D square & just 1-4 against needed 50. I think it's a trouble with changing positions, because sometimes it says that you've already set the 1-st position, but you're doing it on another block now in fact!
I don't know what else I can do with it. After restarts it is OK again.
Fortunately the commands //hpos1 and //hpos2 perform the wand's functions just fine, so this isn't an urgent issue, but I thought you might want to know so you can keep working on it.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
Anyway the reason I say it isn't a true issue just something to ponder on is if you cycle both fly and noclip it seems to go away.
I classify it more as an interesting anomaly that a true bug.
This mod doesn't require any third party add-ons, the client side addon requires modloader and something else I believe. Not to mention that it isn't written by me so I would have to get permission to use it
WHAT?!
Danger zone.
Used to simulate the air as water, so whilst in the air it was like you were under water. Latest release made it so it converts all air blocks into water when turned on, evil.
That's WorldEdit, it teleports you to where you're pointing when you right-click.
Currently undergoing the building of an 80 x 80 x 40 castle, using only worldedit and SPC. I just know that /path, while it's not in the help list *yet*, is extremely useful. That one command alone cleared a 100 x 100 space for my castle, and turned the top floor into a topiary.
Maybe I'll backup my save and see just how dangerous /atlantis is.
<shamelessplug>Check out my totally unrelated story on deviantART, same username.</shamelessplug>
Change WE wand
The Wooden Axe is the WorldEdit (WE) wand. When you left click it WE expects you to perform a second action.
WE is a plugin and not part of Single Player Commands (SPC).
Command lists for SPC and WE can be found here: Command Lists .
To stop this you can:
1. Stop using the Wooden Axe.
Stone Axe (cobblestone in place of planks):
~\minecraft\mods\sppcommands\worldedit.properties - wand-item=293 was 271.
3. You can toggle off the wand selection with the //toggleeditwand command Please read the WE command list for a full description.
Lou
Below your avatar (upper right) is a search window. The answer to almost any question you can imagine may be found there. Here’s a plus, answers are instantaneous.
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
in the f3 menu says ''beach'' and in the command says swampland... any fix?
pd: I generated a new world, typed /atlantis...
tomorow I will get a new computer
ok just kidding, but I could fell the lag!
thanks to LucasAntunes998 for making this banner!
Nope, I'm sure that I'm doingit right. For example, I'm selecting a cube-space, but it replaces blocks in a 2D square & just 1-4 against needed 50. I think it's a trouble with changing positions, because sometimes it says that you've already set the 1-st position, but you're doing it on another block now in fact!
I don't know what else I can do with it. After restarts it is OK again.