So, I'm doing this big project, and I needed to copy part of it for editing away from the structure, and when I typed //copy, I got an error saying "java.lang.AbstractMethodError" with some stuff after it. Never had this problem before, so I'm a little in the dark here.
Is the world edit working good for everyone?Because mine is not, something wrong happens every time, either another row of blocks is affected, or if i try to make a single line it fills the whole area...and i`ve worked world edit in 1.1 just fine.
I've been building a structure, it's nothing amazing but I've put over 20 hours of work into it. Like a dumb@** I found the command list and saw "Atlantis - Toggles Atlantis mod on/off". Standing at the top of my structure, which is at least 60 blocks high already, I entered this command. My entire world began filling with water and lagging like there's no tomorrow.
I know there's a way to //drain 100000 but this command didn't work. I honestly don't care if I remove all the water/lava in my entire Surface World, even if I have to replace it at a later time. I'm open to other ideas as well.
Can somebody please help me remove this laggy water?? (That command really needs a WARNING LABEL, cmon!)
I made the mistake of using /atlantis before I found out that it's broken.
Is there any way of correcting this, or is it possible that there ever will be?
Not easily, but what i would do is select the region which is affected with world edit, above sealevel then do //replace water 0
Not easily, but what i would do is select the region which is affected with world edit, above sealevel then do //replace water 0
Not to sound like a total noob, but how do I accomplish that, is world edit a program? If so can you link me the latest download? I've managed to find a small area that I don't lag in, but moving beyond this 2x2 zone results in tremendous lag.
When I tried //drain 10000, java's memory cache filled up after 10 minutes and as far as I could tell, no water blocks were removed.
Right now I'm standing at Sea Level, would it work if I tried //fixwater 1000 and did that for each area until it was back to normal?
I've been building a structure, it's nothing amazing but I've put over 20 hours of work into it. Like a dumb@** I found the command list and saw "Atlantis - Toggles Atlantis mod on/off". Standing at the top of my structure, which is at least 60 blocks high already, I entered this command. My entire world began filling with water and lagging like there's no tomorrow.
I know there's a way to //drain 100000 but this command didn't work. I honestly don't care if I remove all the water/lava in my entire Surface World, even if I have to replace it at a later time. I'm open to other ideas as well.
Can somebody please help me remove this laggy water?? (That command really needs a WARNING LABEL, cmon!)
It never used to do that, latest minecraft broke it... Try selecting the region affected above sea level with worldedit then using //replace water 0
I was building something in a Super Flat world. I wanted to try it out, so I used the /kill command. But when I respawned I was on the other side of the world. I think this is a glitch. Also, HOW DO I GET BACK TO MY CREATION?!!?!?!
The previous downloads spoiler-box dosent work. Please fix that i downgraded and installed a mod specifically for 1.1 and i need this to use it (elemental creepers mod)
1. let is load 5 sec
2. rightclick the yellow "square"
3. copy link (something linkt that)
4. paste it in the URL bar (the thing where you type your sites (minecraftforum.net))
5. DOWNLOAD
Did you even take the time to read or are you just dyslexic? He said the link wasnt clickable that has nothing do do with Adfly. He didnt even have the oppertunity to get to adfly. I hate people who want to pretend that there helpful but either give mis information, or don't take the time to read exactly what the persons problem is.
Since someone forgot to update there previous download's thread I have taken the liberty of finding an alternative download for Singleplayer Commands 1.1.0
This is a previous version. I know 90% of you guys are braindead so let me reiterate this. THIS IS A ROLLBACK VERSION FOR 1.1.0 THIS IS NOT THE CURRENT RELEASE.
Link Removed
No adfly ******** either. Until the previous downloads section is fixxed use this.
Hey, thanks for the help simo_415... I didn't actually need to use WorldEdit though. I got very lucky and managed to remove the water slowly with //drain 10 which freed up some of the lag. I then began to remove a giant circular area of water 100+ blocks high around my structure using increments of //drain 100 at a time.
It's all gone now and the lag is completely gone, but the land surrounding my house is a barren wasteland and huge chunks of the ocean are missing, as well as some rivers.
I hope anyone reading this will realize the severity of messing with Single Player Commands: /atlantis. I had to deal with insane lag and stress to remove the massive flooding this command will cause. I removed over 2,000,000+ water blocks before it was over.
So if anyone is thinking about randomly entering in a command just to see what it does for kicks, THINK AGAIN. You've been warned.
ummm... since I got the 1.2.3 version my worldedit commands are just messed up, for example I use the set command, and I set two positions, it turns a completely different section of blocks into that kind of block, I can't work with that!!!
It's an old problem that's been addressed here and the WE site, where it belongs. It's on the priority list at WE... It's been there for 2 updates I know of.
Lou
dude, ur /enchant sucks all it give me is "could not parse input" thums down to this mod.
dude;
Enchant works perfectly on my computer...
Try it immediately after openning your world, but I suspect the parse error is because something wasn't spelled correctly (on your part - I use the numbers) or you are using a wrong format.
/enchant add 16(sharpness) 5(level).
I finally changed to 1.2.3 early this morning, absolutely no problem with any Mods.
Another great job by simo and the other Mod creators (a small atta boy to me; I read installation instructions).
Thanks
Lou
ModLoader
SPC
FBL
EllianDetector
Spawner GUI
awaiting updates on a few more, the last things I add are Forge then RedPower. Except for /instantmine I have never had a conflict.
Great, though unfinished.
There is no good or evil, only power, and those too weak to seek it. -The Dark Lord
I've been building a structure, it's nothing amazing but I've put over 20 hours of work into it. Like a dumb@** I found the command list and saw "Atlantis - Toggles Atlantis mod on/off". Standing at the top of my structure, which is at least 60 blocks high already, I entered this command. My entire world began filling with water and lagging like there's no tomorrow.
I know there's a way to //drain 100000 but this command didn't work. I honestly don't care if I remove all the water/lava in my entire Surface World, even if I have to replace it at a later time. I'm open to other ideas as well.
Can somebody please help me remove this laggy water?? (That command really needs a WARNING LABEL, cmon!)
Not easily, but what i would do is select the region which is affected with world edit, above sealevel then do //replace water 0
Not to sound like a total noob, but how do I accomplish that, is world edit a program? If so can you link me the latest download? I've managed to find a small area that I don't lag in, but moving beyond this 2x2 zone results in tremendous lag.
When I tried //drain 10000, java's memory cache filled up after 10 minutes and as far as I could tell, no water blocks were removed.
Right now I'm standing at Sea Level, would it work if I tried //fixwater 1000 and did that for each area until it was back to normal?
It never used to do that, latest minecraft broke it... Try selecting the region affected above sea level with worldedit then using //replace water 0
Did you even take the time to read or are you just dyslexic? He said the link wasnt clickable that has nothing do do with Adfly. He didnt even have the oppertunity to get to adfly. I hate people who want to pretend that there helpful but either give mis information, or don't take the time to read exactly what the persons problem is.
This is a previous version. I know 90% of you guys are braindead so let me reiterate this. THIS IS A ROLLBACK VERSION FOR 1.1.0 THIS IS NOT THE CURRENT RELEASE.
Link Removed
No adfly ******** either. Until the previous downloads section is fixxed use this.
It's all gone now and the lag is completely gone, but the land surrounding my house is a barren wasteland and huge chunks of the ocean are missing, as well as some rivers.
Here's a picture of the destruction: http://i761.photobuc...77/atlantis.jpg
I hope anyone reading this will realize the severity of messing with Single Player Commands: /atlantis. I had to deal with insane lag and stress to remove the massive flooding this command will cause. I removed over 2,000,000+ water blocks before it was over.
So if anyone is thinking about randomly entering in a command just to see what it does for kicks, THINK AGAIN. You've been warned.
It's an old problem that's been addressed here and the WE site, where it belongs. It's on the priority list at WE... It's been there for 2 updates I know of.
Lou
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Seriously; I want you to take this problem to Mojang. What does simo or SPC have to do with it?
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
dude;
Enchant works perfectly on my computer...
Try it immediately after openning your world, but I suspect the parse error is because something wasn't spelled correctly (on your part - I use the numbers) or you are using a wrong format.
/enchant add 16(sharpness) 5(level).
I finally changed to 1.2.3 early this morning, absolutely no problem with any Mods.
Another great job by simo and the other Mod creators (a small atta boy to me; I read installation instructions).
Thanks
Lou
ModLoader
SPC
FBL
EllianDetector
Spawner GUI
awaiting updates on a few more, the last things I add are Forge then RedPower. Except for /instantmine I have never had a conflict.
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf