To make exploring interesting, mabye a '/tele RandomPos' being it teleports the player to a ranomd position in the world?
Only problem I could see with this would be it teleporting the player into blocks, killing the player. But could be fun if it worked.
Also, I like /give, if it would be possible to use either /give or /item? If not, no big deal, still a Great mod.
include mac instructions
"hint" check my sig "hint" :tongue.gif:
maybe a properties file somewhere in the .minecraft folder that we can edit for the commands.
so maybe i can have setting waypoints as setwarp or something
i dont exactly know how java works so im not sure if its possible
include mac instructions
"hint" check my sig "hint" :tongue.gif:
maybe a properties file somewhere in the .minecraft folder that we can edit for the commands.
so maybe i can have setting waypoints as setwarp or something
i dont exactly know how java works so im not sure if its possible
Thanks. I included it in the original post.
I will consider the properties file - i wrote another mod today which uses a properties file (viewtopic.php?f=25&t=99876 scroll down..), so this is possible.
ah nice one, straight to working on suggestions. :smile.gif:
here's a tough one
/time
/time day (makes it 6:00MC time)
/time night (makes it 19:00MC time)
At that point i will be well impressed.
haha we must think alike or something I was just considering implementing some form of time function. The time is based on a long string, so quite easy to configure, i was thinking of using something along the lines of:
/time set day DAY /time set hour HOUR /time set minute MINUTE /time get /time get day /time get hour /time get minute
Then possibly a quick modifier such as like you mentioned.
/time day /time night
And also:
/time stop /time start
Not too sure how easy it would be to do the last two, but the rest would be quite easy.
If you could make your mod a wrapper for SSP like Hmod is for servers, your mod would have endless possibilities from other plugins. Sure it isnt needed, but it would be an epic addition to draw us Multiplayer Only people back to playing singleplayer.
If you could make your mod a wrapper for SSP like Hmod is for servers, your mod would have endless possibilities from other plugins. Sure it isnt needed, but it would be an epic addition to draw us Multiplayer Only people back to playing singleplayer.
Sounds like a good idea, but probably a fair bit of effort. If I get time over the weekend I will consider the complexities of implementing something like that and decide whether it is worth it or not.
I spoke to a few guys that develop plugins for hey0, they are willing to collaborate and help implement their mods, or atleast commands and features from their mods into your mod.
Man i'm happy someone thought of this, i'm also glad that i got a say in it :biggrin.gif:
Thats nice of you to do :biggrin.gif:
I hope that a Worldedit type extension for this would be a liable addition, seeing as how fun it is to use :biggrin.gif:
Rollback Post to RevisionRollBack
"God loved the birds and invented trees. Man loved the birds and invented cages."
I tried to type in singleplayer but I cant. What am I missing?
Make sure you press "T" if that dosn't work, press 'esc' and click options, controls. check the key chat is on. If your pressing the chat button and it still dosn't work, then try reinstalling the mod.
Also, if your open to suggestions, I have a couple
/spawn <mob name or ID> : spawns that mob 3 blocks in front of you. if there isn't enough space for that mob to spawn, it either tells you it can't, or just does nothing.
/time : tells you what time it is without the need of a watch in a format of <number between 1 and 12> <AM or PM>
of course 12 AM is Midnight 6 AM is dawn 12 PM is Noon 6 PM is dusk
/freeze <number between 1 and 12> <AM or PM> : freezes time at whatever time you type. if no time is given, it will freeze the time where it is
/unfreeze : unfreezes time.
Of course if you do implement any of these, you can tweak them to make the system easier to implement or whatever. As long as they have relatively the same functions. anyways, I found a floating island with this mod, You can almost venture out thousands of miles without really leaving your house via waypoints. of this mod
I tried to type in singleplayer but I cant. What am I missing?
Make sure you press "T" if that dosn't work, press 'esc' and click options, controls. check the key chat is on. If your pressing the chat button and it still dosn't work, then try reinstalling the mod.
Also make sure you copied the minecraft.class file over the top of the old one - this enables the chat in single player.
Quote from SpinBuilder »
Also, if your open to suggestions, I have a couple
/spawn <mob name or ID> : spawns that mob 3 blocks in front of you. if there isn't enough space for that mob to spawn, it either tells you it can't, or just does nothing.
/time : tells you what time it is without the need of a watch in a format of <number between 1 and 12> <AM or PM>
of course 12 AM is Midnight 6 AM is dawn 12 PM is Noon 6 PM is dusk
/freeze <number between 1 and 12> <AM or PM> : freezes time at whatever time you type. if no time is given, it will freeze the time where it is
/unfreeze : unfreezes time.
Of course if you do implement any of these, you can tweak them to make the system easier to implement or whatever. As long as they have relatively the same functions. anyways, I found a floating island with this mod, You can almost venture out thousands of miles without really leaving your house via waypoints. of this mod
POSTS EATEN X5
/spawn sounds cool
I have implemented a time function and it will come out in the next build. /freeze and /unfreeze are hard to implement without changing a couple more classes, as the world time controls the ticks in the game and the saving.
Also, if your open to suggestions, I have a couple
/spawn <mob name or ID> : spawns that mob 3 blocks in front of you. if there isn't enough space for that mob to spawn, it either tells you it can't, or just does nothing.
/time : tells you what time it is without the need of a watch in a format of <number between 1 and 12> <AM or PM>
of course 12 AM is Midnight 6 AM is dawn 12 PM is Noon 6 PM is dusk
/freeze <number between 1 and 12> <AM or PM> : freezes time at whatever time you type. if no time is given, it will freeze the time where it is
/unfreeze : unfreezes time.
Of course if you do implement any of these, you can tweak them to make the system easier to implement or whatever. As long as they have relatively the same functions. anyways, I found a floating island with this mod, You can almost venture out thousands of miles without really leaving your house via waypoints. of this mod
POSTS EATEN X5
/spawn sounds cool
I have implemented a time function and it will come out in the next build. /freeze and /unfreeze are hard to implement without changing a couple more classes, as the world time controls the ticks in the game and the saving.
I wouldn't mind more classes. maybe make it an optional extra download or something? also, can't wait for the time command and the /spawn command if/when you implement it. keep up the good work
If anyone wants a preview of the next release, here is a download - this will be taken down when 1.2.7 comes out. It is *only* bq.class - it was all that was needed to be changed.
Download no longer available V1.1 is out
Note: This is currently not compatible with other mods which modify bq.class
If anyone wants a preview of the next release, here is a download - this will be taken down when 1.2.7 comes out. It is *only* bq.class - it was all that was needed to be changed.
Im sorry for the idiotic questions, but i recently started playing minecraft and thought that the addition of this mod would be awsome. Ive read all the instructions, but everytime i go to place the files into my .jar or .exe winRAR and 7zip have simply told me that the action is "not implemented." I have tried googling this problem and nothing that i look at seems to solve my problem. If some one could kindly help me out, it would be much appreciated.
Im sorry for the idiotic questions, but i recently started playing minecraft and thought that the addition of this mod would be awsome. Ive read all the instructions, but everytime i go to place the files into my .jar or .exe winRAR and 7zip have simply told me that the action is "not implemented." I have tried googling this problem and nothing that i look at seems to solve my problem. If some one could kindly help me out, it would be much appreciated.
For 7zip on Windows..
extract the mod to a directory (anywhere)
open minecraft.jar with 7zip
drag the mod files from the directory to the 7zip window
click ok to overwrite
files added...
make sure to delete the meta-inf directory and backup minecraft.jar before doing any of this
Only problem I could see with this would be it teleporting the player into blocks, killing the player. But could be fun if it worked.
Also, I like /give, if it would be possible to use either /give or /item? If not, no big deal, still a Great mod.
"hint" check my sig "hint" :tongue.gif:
maybe a properties file somewhere in the .minecraft folder that we can edit for the commands.
so maybe i can have setting waypoints as setwarp or something
i dont exactly know how java works so im not sure if its possible
AdventureCraft|SP Commands
Thanks. I included it in the original post.
I will consider the properties file - i wrote another mod today which uses a properties file (viewtopic.php?f=25&t=99876 scroll down..), so this is possible.
haha we must think alike or something I was just considering implementing some form of time function. The time is based on a long string, so quite easy to configure, i was thinking of using something along the lines of:
/time set day DAY
/time set hour HOUR
/time set minute MINUTE
/time get
/time get day
/time get hour
/time get minute
Then possibly a quick modifier such as like you mentioned.
/time day
/time night
And also:
/time stop
/time start
Not too sure how easy it would be to do the last two, but the rest would be quite easy.
Sounds like a good idea, but probably a fair bit of effort. If I get time over the weekend I will consider the complexities of implementing something like that and decide whether it is worth it or not.
Thats nice of you to do :biggrin.gif:
I hope that a Worldedit type extension for this would be a liable addition, seeing as how fun it is to use :biggrin.gif:
"God loved the birds and invented trees. Man loved the birds and invented cages."
-Jacques Deval
It works like a charm now.
Make sure you press "T" if that dosn't work, press 'esc' and click options, controls. check the key chat is on. If your pressing the chat button and it still dosn't work, then try reinstalling the mod.
Also, if your open to suggestions, I have a couple
/spawn <mob name or ID> : spawns that mob 3 blocks in front of you. if there isn't enough space for that mob to spawn, it either tells you it can't, or just does nothing.
/time : tells you what time it is without the need of a watch in a format of <number between 1 and 12> <AM or PM>
of course 12 AM is Midnight 6 AM is dawn 12 PM is Noon 6 PM is dusk
/freeze <number between 1 and 12> <AM or PM> : freezes time at whatever time you type. if no time is given, it will freeze the time where it is
/unfreeze : unfreezes time.
Of course if you do implement any of these, you can tweak them to make the system easier to implement or whatever. As long as they have relatively the same functions. anyways, I found a floating island with this mod, You can almost venture out thousands of miles without really leaving your house via waypoints.
POSTS EATEN X5
Member of the official ctm pillar club
Glad it helps.
Also make sure you copied the minecraft.class file over the top of the old one - this enables the chat in single player.
/spawn sounds cool
I have implemented a time function and it will come out in the next build. /freeze and /unfreeze are hard to implement without changing a couple more classes, as the world time controls the ticks in the game and the saving.
I wouldn't mind more classes. maybe make it an optional extra download or something? also, can't wait for the time command and the /spawn command if/when you implement it. keep up the good work
Member of the official ctm pillar club
Download no longer available V1.1 is out
Note: This is currently not compatible with other mods which modify bq.class
Added functionality so far:
/time
/spawn
/help
/clear
/heal
/health
/listwaypoints
/home
/kill
/setspawn
I still want to add in a function that changes the player speed and modifies gravity - looking into how to do that now/if it is possible.
Also currently working on a way to not modify cy.class
Sweet. I'll try it out after school.
Member of the official ctm pillar club
Great job dude!!!
For 7zip on Windows..
extract the mod to a directory (anywhere)
open minecraft.jar with 7zip
drag the mod files from the directory to the 7zip window
click ok to overwrite
files added...
make sure to delete the meta-inf directory and backup minecraft.jar before doing any of this