@ McDonalds_Wendys_Guy;
You have little choice, Force Update and start again. Remember to delete the META-INF.
Some .jar copies will keep you from being here again.
LoRaM100, I tried to force update, but I play the offline mode, from the download in the minecraft site, and when I click "Force Update" it is in a new window, when the button is pushed, it says "Will Force!" but then nothing happens, and I tested opening force update two times, and the second time it said "Force Update" not "Will Force" like it should...
@ McDonalds_Wendys_Guy;
You have little choice, Force Update and start again. Remember to delete the META-INF.
Some .jar copies will keep you from being here again.
and after it says that, it loads the game, it has the GUI with health and hunger, and at the same time the world is fully black, and chat wont work, AND i know i'm not in a cave, i'm flying in creative mode, my only working world is a new one that i created that is superflat, but i'm not sure if even THAT is working now...
Create a new directory and drag your entire *.minecraft folder to it.
When you start your game it will reload everything (you'll need your user name and password).
Delete META-INF, and open your game. Drag COPIES of your existing "saves" back after it successfully opens, and you should be good to go.
Lou
It is compatible with Forge, but -only- if you use a custom launcher, such as Magic Launcher. If you try to just inject the mods directly into the jar, it won't work.
When using a custom launcher, make sure that Forge is first, and SPC is after it. If you use Optifine, make sure it's last, put all other mods between them.
Two problems I have noticed so far, the // is messed, it doesn't let me. Other problem, "/path" it doesn't come off unless you reload mc. Please reply for the awnser of this bug, besides this I say "congrats! You have just officially made bukkit for single player" Another question is it posible to use this mod on vinilla?Two problems I have noticed so far, the // is messed, it doesn't let me. Other problem, "/path" it doesn't come off unless you reload mc. Please reply for the awnser of this bug, besides this I say "congrats! You have just officially made bukkit for single player" Another question is it posible to use this mod on vinilla?
There is a current command list on page 1, post 1. Not all bukkit WE commands work with SPC.
For the /path command try inputting /path again to turn it off.
I don't think so.
You can on a clean .jar install MagicLauncher. then add Forge and SPC in that order.
Hey, did you read page 1, post 1? I think it's explained there.
I don't know why the increased size the 90° direction shift has been there since 1.6.6.
There is a new Worldedit that fixes the direction shift. WE latest .jar
WorldEdit Updates can be found here: http://build.sk89q.com/job/WorldEdit/ .
Get the worldedit#.#.#-SNAPSHOT.zip. Drag the worldedit.jar inside the SNAPSHOT to your *.minecraft/bin. If there is one there replace it!
Lou
I already tried updating Worldedit if thats what you mean but it still does it.
Before the latest WE update to do something in the East direction you had to input South. That is documented in the WE thread as well.
The latest update removed that 90° shift, that too can be verified in the WE thread.
I regularly use WE, I do occasionally have a problem getting the wand to recognize my left and right clicks, but I pay attention to what should happen and only rarely need to use //undo. I just had the direction shift problem. A macro I wrote that compensated for that shift added a block in a different direction than I wanted, but where the macro told it to.
Why you have a problem is beyond my comprehension.
Creative and the wand don't work together! That too is well documented in this thread.
Is there any chance of getting fly back to the way it used to be? Now you can only enable or disable normal minecraft flight, but your original flying mechanics were better than the default minecraft one. Your original was much easier to control and maneuver.
You have little choice, Force Update and start again. Remember to delete the META-INF.
Some .jar copies will keep you from being here again.
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
I'm not sure what you're asking.
"gamemode 1" or "gm 1" does what I think you want.
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
and after it says that, it loads the game, it has the GUI with health and hunger, and at the same time the world is fully black, and chat wont work, AND i know i'm not in a cave, i'm flying in creative mode, my only working world is a new one that i created that is superflat, but i'm not sure if even THAT is working now...
When you start your game it will reload everything (you'll need your user name and password).
Delete META-INF, and open your game. Drag COPIES of your existing "saves" back after it successfully opens, and you should be good to go.
Lou
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
---------
NVM. Someone Answered.
And. Did you get the joke? The BIG Question? ROFL
It is compatible with Forge, but -only- if you use a custom launcher, such as Magic Launcher. If you try to just inject the mods directly into the jar, it won't work.
When using a custom launcher, make sure that Forge is first, and SPC is after it. If you use Optifine, make sure it's last, put all other mods between them.
For the /path command try inputting /path again to turn it off.
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
I already tried updating Worldedit if thats what you mean but it still does it.
Before the latest WE update to do something in the East direction you had to input South. That is documented in the WE thread as well.
The latest update removed that 90° shift, that too can be verified in the WE thread.
I regularly use WE, I do occasionally have a problem getting the wand to recognize my left and right clicks, but I pay attention to what should happen and only rarely need to use //undo. I just had the direction shift problem. A macro I wrote that compensated for that shift added a block in a different direction than I wanted, but where the macro told it to.
Why you have a problem is beyond my comprehension.
Creative and the wand don't work together! That too is well documented in this thread.
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
You can do that using the wand.
USE Magic Launcher