If you want to ask "when will this mod be updated?" then here's your answer:
When it's ready, or one day after the last person that asked this question, whichever is later
I'm a big fan of SPC and really appreciate all the work you've put into it. Recently however, I noticed a distinct lack of slime chunk finding commands. In the spirit of completeness (and utility), I'd like to request the addition of commands similar to the ones below:
/slimechunk returns true or false if the player is currently located within a slime chunk.
/slimedebug toggles a "true/false" display of slime chunks in the f3 debug menu similar to the Slime Chunk Finder mod (Link).
Also, extending the "/spawn" command to include testificates would be awesome. Please let me know if any of these additions are a possibility. Again, thanks for all the work you've put into supporting and updating this mod. I'd buy you a beer via paypal but I don't own a credit card. Instead I'm offering my services as a Graphic Designer to make you a custom forum avatar since it appears that you don't have one. Let me know if you're interested. I look forward to its next update!
Ehnon
p.s. Sent you a pm, but it seems you haven't received it yet.
I saw this request both in the thread before and the PM, my apologies for not replying. I will put it down on my todo list but I don't see it as a priority, might be just me but I have never had a problem finding slimes... regardless I will write it down. Thanks for the suggestion.
I have a problem with item and block codes thing, lets say i want to use red wooll, but when i type in //set 35. It will have white wool, same for different type of trees. How to use the codes with (block code)(small number)? Please help
ohow lng does it take for the mod to be updated it has been like a week. :sad.gif:
Considering this mod requires the most changes for an update out of any mod and there is only me working on it, it can take a while. I have two jobs and a deadline I need to meet on Friday so need to find time - that's why I said maybe on the weekend.
If you really want me to update asap - pay me a days work and I'll call in sick tomorrow.
ok really? everyone else has already updated their mods and I know SOMEONE is gonna say JUST WAIT but since you are one of the bigger mod makers we rely on you to update kinda fast
Everyone else has update their mods? Really? Are you oblivious to the modding board? I just checked and only 8 out of 25 mods on the first page are updated.
As for this being a big mod and needing to be updated, I do this for fun - I don't get paid to do it, I find that updating the mod is by far the WORST part about modding. That, and the fact I have other commitments in my life means I won't be updating unless it is easy (with MCP updated) or I get substantial free time (maybe the weekend).
Use 1.9pre5 if you seriously want the mod that badly - differences between 195 and 100 are barely noticeable.
I have a problem with item and block codes thing, lets say i want to use red wooll, but when i type in //set 35. It will have white wool, same for different type of trees. How to use the codes with (block code)(small number)? Please help
I have a problem with item and block codes thing, lets say i want to use red wooll, but when i type in //set 35. It will have white wool, same for different type of trees. How to use the codes with (block code)(small number)? Please help
Try a search or read back a few pages it has been asked and answered more than once by me. At least one question was about cyan wool.
I suggest you read the "Normal Commands" pay attention to /give or /item.
You're to good to us. You need to tell some of these to research IMO.
Lou
When you give away the answer with no work on the part of the asker, retention is about 5 seconds.
Nope, sorry. The most control I can influence on spawners is what spawns out of them - not the individual types of mobs...
Correct :smile.gif:
Considering this mod requires the most changes for an update out of any mod and there is only me working on it, it can take a while. I have two jobs and a deadline I need to meet on Friday so need to find time - that's why I said maybe on the weekend.
If you really want me to update asap - pay me a days work and I'll call in sick tomorrow.
Everyone else has update their mods? Really? Are you oblivious to the modding board? I just checked and only 8 out of 25 mods on the first page are updated.
As for this being a big mod and needing to be updated, I do this for fun - I don't get paid to do it, I find that updating the mod is by far the WORST part about modding. That, and the fact I have other commitments in my life means I won't be updating unless it is easy (with MCP updated) or I get substantial free time (maybe the weekend).
Use 1.9pre5 if you seriously want the mod that badly - differences between 195 and 100 are barely noticeable.
I saw this request both in the thread before and the PM, my apologies for not replying. I will put it down on my todo list but I don't see it as a priority, might be just me but I have never had a problem finding slimes... regardless I will write it down. Thanks for the suggestion.
Thanks for the reply! My custom avatar offer still stands. (It would also make it easier for us to identify your posts if you weren't using the default steve-face avatar)
Edit: Whoops, I didn't realize you had already updated the spawner command in 1.9. Awesome.
Thanks for the reply! My custom avatar offer still stands. (It would also make it easier for us to identify your posts if you weren't using the default steve-face avatar)
Edit: Whoops, I didn't realize you had already updated the spawner command in 1.9. Awesome.
If you're happy to make me one, I'm happy to use it. I don't care much for avatars so it has really never worried me.
Since my plan on containing the spam backfired completely I'm unlocking this. I'd much rather hunt spam in the central thread than jumping around the board index for threads asking for when this will be updated.
Since my plan on containing the spam backfired completely I'm unlocking this. I'd much rather hunt spam in the central thread than jumping around the board index for threads asking for when this will be updated.
Would it help if we reported update spam? I'd gladly report every update spam post if I knew that they would be dealt with accordingly.
There is already a command that does that. Just type:
/forestgen [size] [type] [density]
get Prerelease 5. It's NOT THAT DIFFERENT from 1.0.0, for heaven's sake!
Here, I'll even give you the link (GASP i don't have to google it???):
Link Removed
After that, just install SPC.
nuff said.
When it's ready, or one day after the last person that asked this question, whichever is later
I saw this request both in the thread before and the PM, my apologies for not replying. I will put it down on my todo list but I don't see it as a priority, might be just me but I have never had a problem finding slimes... regardless I will write it down. Thanks for the suggestion.
Nope, sorry. The most control I can influence on spawners is what spawns out of them - not the individual types of mobs...
Correct :smile.gif:
Considering this mod requires the most changes for an update out of any mod and there is only me working on it, it can take a while. I have two jobs and a deadline I need to meet on Friday so need to find time - that's why I said maybe on the weekend.
If you really want me to update asap - pay me a days work and I'll call in sick tomorrow.
Everyone else has update their mods? Really? Are you oblivious to the modding board? I just checked and only 8 out of 25 mods on the first page are updated.
As for this being a big mod and needing to be updated, I do this for fun - I don't get paid to do it, I find that updating the mod is by far the WORST part about modding. That, and the fact I have other commitments in my life means I won't be updating unless it is easy (with MCP updated) or I get substantial free time (maybe the weekend).
Use 1.9pre5 if you seriously want the mod that badly - differences between 195 and 100 are barely noticeable.
//set 35:1
1.0.0 released 5 days ago it takes alot of time to update mods especially large mods like SPC.
If ya didnt want your mods broken don't update to 1.0 and stay in 1.8 until your favorite mods are updated to 1.0, then update to 1.0
Simple as that.
Try a search or read back a few pages it has been asked and answered more than once by me. At least one question was about cyan wool.
I suggest you read the "Normal Commands" pay attention to /give or /item.
You're to good to us. You need to tell some of these to research IMO.
Lou
When you give away the answer with no work on the part of the asker, retention is about 5 seconds.
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Thanks simo
Thanks for the reply! My custom avatar offer still stands. (It would also make it easier for us to identify your posts if you weren't using the default steve-face avatar)
Edit: Whoops, I didn't realize you had already updated the spawner command in 1.9. Awesome.
as most moders out there use it :tongue.gif:
(not sure if simo does though o.0)
It didn't for me )= Black Screen after entering a World
it doesnt even work
AT ALL!!!!!!!
me to
If you're happy to make me one, I'm happy to use it. I don't care much for avatars so it has really never worried me.
Venit, quessit, induravit.
EDIT: Nevermind, I'm a moron.
Would it help if we reported update spam? I'd gladly report every update spam post if I knew that they would be dealt with accordingly.